Overwhelming Force (Summer Event Reward) Proc NOT working?


AzureSkyCiel

 

Posted

It seems to convert KB to KD just fine, but it is not adding KD to other powers (which it is supposed to do).

I slotted the proc and another piece into Guarded Spin, and ran 2 TFs and 4-5 Solo missions without a single KD. I didn't check the combat log to see if it was going off without having any effect, or if it is just not proc-ing at all.

Anyone else noticing this?


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

Posted

Quote:
Originally Posted by Xyzor View Post
It seems to convert KB to KD just fine, but it is not adding KD to other powers (which it is supposed to do).

I slotted the proc and another piece into Guarded Spin, and ran 2 TFs and 4-5 Solo missions without a single KD. I didn't check the combat log to see if it was going off without having any effect, or if it is just not proc-ing at all.

Anyone else noticing this?
The enhancement affects ONLY the power it's slotted in (by design).


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Posted

I am assuming he knows that Eric...regardless, even if he didnt, saying he saw NO kd, in that many missions...it is quite obvious that he didnt see one from the power he had it in.


 

Posted

Quote:
Originally Posted by MisterD View Post
I am assuming he knows that Eric...regardless, even if he didnt, saying he saw NO kd, in that many missions...it is quite obvious that he didnt see one from the power he had it in.
That's not how I read his post -- he says up front that it converted "KB to KD just fine", which tells me he DID see some KD from the power he had it in.


He said this:

Quote:
Originally Posted by Xyzor View Post
...but it is not adding KD to other powers (which it is supposed to do).
That sounds to me like he clearly does NOT understand how it works. Unless I'm completely missing the boat here, my understanding of this set is that it affects KB/KD only on the power it's slotted in.

He's clearly looking for KD being added to other powers, which this set does NOT do...right?


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Posted

Quote:
Originally Posted by Eric Nelson View Post
That's not how I read his post -- he says up front that it converted "KB to KD just fine", which tells me he DID see some KD from the power he had it in.

That sounds to me like he clearly does NOT understand how it works. Unless I'm completely missing the boat here, my understanding of this set is that it affects KB/KD only on the power it's slotted in.

He's clearly looking for KD being added to other powers, which this set does NOT do...right?
You are wrong about what I meant and are completely mis-reading my statements, though I could have been a bit more specific in my OP, I guess.

To be clear:

1. I know how the set is supposed to work. Unique to one power affecting that power only. It will convert KB to KD if the power does KB, otherwise it is supposed to add a 20% chance of KD to the power in which it is slotted.

2. Through use in one of my characters that DOES have KB in the power in which the Enhancement was slotted, I see that it correctly converted my KB to KD.

3. Through use in another character that does NOT have KB in the power in which the enhancement was slotted, I see that it is NOT causing any knockdown whatsoever. The power in question is an AoE cone that is used often, so over 2 trials and 5 solo missions at 2x8, I should have been able to notice at least one instance of a KD.

Hope that clarifies things. Has anyone else experienced or tested this to see if it is just me?

PS: I clearly stated the power I put it in when I mentioned seeing no KD procs at all, so I was CLEARLY NOT looking for KD to be added to powers w/o the Proc in them, as you stated. While I made generalized comments that may have added some ambiguity, you mis-read the OP.


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

Posted

Are you getting a combat log entry when the proc is firing off? It might show up in the pet and/or healing channel, or it might be under the damage one.

The chance to KD proc is designed in a peculiar way, I think to try to prevent it from stacking with the existing effects that have had their KB magnitude reduced.

I think that's most likely the cause of the issue. If someone who has the proc (I haven't been on enough to run the new event yet) can confirm that they are seeing combat log entries that enemies have been knocked down by the proc when they in fact have not, I'll PM Synapse/Hawk the details.


 

Posted

Quote:
Originally Posted by Eric Nelson View Post
That's not how I read his post -- he says up front that it converted "KB to KD just fine", which tells me he DID see some KD from the power he had it in.


He said this:



That sounds to me like he clearly does NOT understand how it works. Unless I'm completely missing the boat here, my understanding of this set is that it affects KB/KD only on the power it's slotted in.

He's clearly looking for KD being added to other powers, which this set does NOT do...right?
Get off your high horse, the proc is broken and is NOT currently having an effect on powers with "ticks" such as Guarded Spin.


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Posted

finnaly got one!

O man its felt so good after 16 runs to get....


anywho


it works perfectly! Not one issue in my nrg nrg blast


 

Posted

Quick question: any idea about what it means in the description about having a sense of "dramatics"?


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Posted

There is an additional 'proc' effect on the +KD/KB-to-KD enhancement ... it sometimes does an extra visual effect. The effect is an explosion of sparks? & fires off at a separate rate from the +KD effect ... any attack by the power with the enhancement can get the visual even if the KD doesn't fire. It is a little tricky to see (for me at any rate.)


 

Posted

Quote:
Originally Posted by Zenlon View Post
Get off your high horse, the proc is broken and is NOT currently having an effect on powers with "ticks" such as Guarded Spin.
Wow...I don't really care whether it's "broken" or not, I was just trying to read his post. So very sorry that my misinterpretation of his wording offended you so...


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Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

I know Goliath Bird Eater? Was having issue with it not firing as well...I have yet to get s second one!



 

Posted

I have tried it slotted on a few powers, and it shows up in damage log, but never affect the target. Tried on Combustion, Fire Sword and few others, I believe all had damage ticks


 

Posted

I slotted it into my Electric Tank's dmg aura; Lightning Field. Combat logs "show" the proc firing, but none of the mobs surrounding the Tank were bounced by kd. I tried it on a number of different mobs, including grey conning mobs, but still no kd.


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Posted

On Shin Breaker I'm seeing it in the combat log but no animations.


 

Posted

I have had mine work only on click powers from nrg,nrg blaster.

Ill try my tanks later


 

Posted

Can we put it on the market yet? quite a convenient "bug" for them at launch.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Seriously, how is it convenient for them?
forces players to run the event to get a chance of the IO, rather than being able to buy it on the market. devs effectively force players into playing their content.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
forces players to run the event to get a chance of the IO, rather than being able to buy it on the market. devs effectively force players into playing their content.
And the inability to sell drops on the market removes an incentive for players to run the content. I'm not sure why making everybody run the new content many times is particularly convenient for Paragon Studios, anyway.

Since the auction bug is another effect of the same thing that prevents it from being chat-linked, which is just a temporary thing to prevent leaks (try to link Water Blast powers on live right now - the only one that works, as of last week, is Whirlpool), I find it really, really easy to believe that this really was not intentional.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
forces players to run the event to get a chance of the IO, rather than being able to buy it on the market. devs effectively force players into playing their content.
Sorry, but no.


Quote:
Originally Posted by Hopeling View Post
And the inability to sell drops on the market removes an incentive for players to run the content. I'm not sure why making everybody run the new content many times is particularly convenient for Paragon Studios, anyway.
Bingo! With the apparent demand for that KB to KD proc, you know people are running this to sell it. Whether it can be listed right now is irrelevant. And, yeah, as I asked previously, how is it "convenient" for the devs never got answered. Maybe he thinks they get a commission when someone runs the new content. Their goal would be to have people running the content because they WANT to. Any time people perceive this as being 'forced', the boards erupt in nerdrage.


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The Mentor Project

 

Posted

Quote:
Originally Posted by Xyzor View Post
It seems to convert KB to KD just fine, but it is not adding KD to other powers (which it is supposed to do).

I slotted the proc and another piece into Guarded Spin, and ran 2 TFs and 4-5 Solo missions without a single KD. I didn't check the combat log to see if it was going off without having any effect, or if it is just not proc-ing at all.

Anyone else noticing this?
I noticed this. Completed the set yesterday and put it into Smite, which is probably the most used attack on my DM scrapper. Not one KD trigger in several missions, nor did it appear in the combat log.


 

Posted

It shows up in the log for me, but does not KD anything. I sent some info to Arbiter Hawk and he confirmed that it's broken at the moment.


 

Posted

Quote:
Originally Posted by Codewalker View Post
It shows up in the log for me, but does not KD anything. I sent some info to Arbiter Hawk and he confirmed that it's broken at the moment.
Thanks very much for taking the time to confirm with the devs that this is a known issue. I am assuming AH did not provide any sort of timetable for a fix, or you would have mentioned that, right?


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

Posted

Quote:
Originally Posted by Granite Agent View Post
forces players to run the event to get a chance of the IO, rather than being able to buy it on the market. devs effectively force players into playing their content.
I am always on the side of the player.... But how is this trial different from every other thing in the game?

Do you have any hybrid slots unlocked?
Are any of your characters +1 yet?
Do you have any hamios?
Do you have any super insp at all?
Do you have any acolaides at all?
Do you have a badger?

It does not matter what you said yet to or not.... This is a game a video game that is 8 years old. You have to play it to get a 50 you have to play it to get a badge, a level shift, a merit, whatever...

This is no different than the winter event or any other event.

I understand this is not working as intended but it will and it works great on some toons. And on some powers. I think the only real problem that the devs have in this regard besides the "bug"

And this is my biggest piss off with them.

Its another lack of communication, Another lack of talking to and pacifying their customers!

Let us know its broke and that youll fix it.

let us know there is a Bug here or there, let us know its not state secret. Talk to us. You do anyways.

I thinkthe problem is the Development team does not have a public realations person in the game and if they do well that person sucks rikti monkey scalp.

Just let us know what is going on in the game were paying for. Espessially when its been pointed out ad nauseum by the players. You have to know so just say hey we have an issue here and make it a GMOTD done. Thanks problem "not solved" but calmness reinstated.