Cold Damage - The Abridged Edition
I agree. This and your other posts are full of really cool information.
Thank you for assembling it.
This one, in particular, is the coolest.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
It might not be well resisted, in enemies..but it is also pretty low damage for us. I find anyway. Leaving aside blasters and Blizzard (if its still huge damage), I have two ice blast corrs, and was not really impressed. Even more so with the dual nature of the damage..you might get a highish lot of cold damage going, but then the smashing would just drag it right down.
I find that Smashing damage gets something of a bad rap among players - it's definitely resisted more than many damage types, but players tend to lump it together with Lethal, which is resisted significantly more. Most notably, robots in general tend to have high resistance to Lethal, but zero or even negative resistance to Smashing.
...still, yeah, the various Ice powersets aren't damage powerhouses, exoticity notwithstanding. Water Blast will be interesting though.
when does adamastor do cold dmg? lol pretty sure he has 4 attacks, and they do either toxic or smashing dmg

when does adamastor do cold dmg? lol pretty sure he has 4 attacks, and they do either toxic or smashing dmg
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For reference: http://tomax.cohtitan.com/data/power...heon_Adamastor
That one threw me for a loop as well, but that's why I run queries on the data rather than attempt to look it up myself. For reference: http://tomax.cohtitan.com/data/power...heon_Adamastor |
when im in game tomorrow i can look up all his attacks when i fight him again (its 2:30 am for me now, too tired to get in game lol)
i suppose it is possible that there is a unique version of adamastor that appears in a mish in some random arc unless the redtomax page is describing the GM

toxic and Cold are my favorite damage types in game.






i suppose it is possible that there is a unique version of adamastor that appears in a mish in some random arc unless the redtomax page is describing the GM
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The version you fight in Unai Kemen's arc has the same powers.
Incidentally, I see that Frigid Blast was renamed from Dry Heave.
As before with Toxic and Psionic, let's take a look at where Cold damage falls in the grand scheme of fighting enemies.
Q: What enemies deal Cold damage?
The five greatest sources of Cold damage are as follows:
- 939.312 - Sorceress Serene's Antipodal Strike (level 44)
- 874.655 - Lady Winter, Lord Winter and Winter Guardian's Greater Ice Sword
- 765.812 - Barracuda's Wave of Cold
- 734.710 - War Witch's Frost Breath
- 717.217 - Lady Winter's Ice Sword
The following enemies and enemy groups deal Cold damage. Bear in mind that many of these are just one-off powers that happen to deal Cold, like the Gunslinger's Liquid Nitrogen Round. Cold damage from enemies is extremely rare:Signature Characters
- Barracuda
- Diabolique
- Frostfire
- Hopkins
- Ice Mistral
- Lilitu
- Sorceress Serene
- War Witch
- Ward
Special Enemies- Adamastor
- Caleb
- Sentinel of Mot, The
Entire Groups- Coralax
- Winter Horde
5th Column- "Rifle" enemies
Animus Arcana- Cloud of Ice
Banished Pantheon- Ancient of Frost
- Bonespawn
- Defiler
- Frost Shaman(ess)
- Ravager
Black Knights- Black Feather
Circle of Thorns- Blade Prince
- Hellfrost
- Hordeling Berserker
- Ice Thorn Caster
- Nerva Spectral Daemons
Council- "Marksman" enemies
- Nebula Adjutants
- Penumbra Adjutants
Crey- Crey Protector
- Cryo Scientists
- Cryo Tanks
- Research Assistant
- Researcher
- Scientist
Longbow- Ice Wardens
Malta Operatives- Gunslinger
Outcasts- Chiller
- Cooler
- Freezers
Rikti- Magus
Spirit Stalkers- Huntmaster
Talons of Vengeance- Diviner
- Elementalist
- Keres
- Oracle
- Prophetess
- Sibyl
- Sorceress
- Spiritualist
Tsoo- Ice Wind
Vanguard- Adept
- Magician
- Sorcerer
- Wizard
Mastermind Henchmen- Cold Demonling
- Demon Prince
- Dire Wolf
PetsQ: What enemies are resistant to Cold?
Fortunately, a fair amount of enemies are resistant to Cold damage, but not to the extent that they are with Toxic and Psionic. Cold resistance in the game is fairly "normal" in that players and non-players resist it pretty evenly.
Also unlike Toxic and Psionic, a fair amount of enemies are specifically weak to Cold, which is a delightful change in pace.
The following enemies and enemy groups have Cold resistance mods, both as buffs and debuffs:
Signature Characters
- 75% Akarist
- -25% Archus
- 15% Back Alley Brawler
- -25% Baphomet
- 33% Baron Zoria
- 25% Barracuda
- -25% Bat'Zul
- 7.5% Belladonna Vetrano
- 15% Black Scorpion
- 22.5% Blue Steel
- 25% Clamor
- 10% Dillo
- 15% Dr. Quatrexin
- -10% Dream Doctor
- 25% Dreck
- -25% Envoy of Shadow
- 25% Frostfire
- 50% Ice Mistral
- -20% Infernal
- 35% Johnny Sonata's Soul
- 25% Lanaru the Crazed (aspect of Rularuu)
- 20% Lord Recluse
- 65% Madeleine Casey
- 35% Magus Mu'Drakhan
- 20% Mirror Spirit
- -30% Nemesis
- 15% Radio, The
- 60% Reichsman
- 30% Regent Korol
- -25% Requiem (5th Column)
- 50% Requiem (Council)
- 35% Riptide
- 30% Rula-Wade
- 50% Rularuu the Ravager
- 20% Scirocco
- 25% Serafina
- 50% Siege
- 40% Sorceress Serene
- 30% Statesman
- 30% Sunstorm
- 25% Tyrant
- 15% Vince Dubrowski
- 40% War Witch
- 10% Ward
- 15% Wretch
Special Enemies- 25% Adamastor
- 20% Arachnos Flier
- 33% Avatar of Hamidon
- 25% Jade Spider
- 50% Mold Wall
- 50% Rock Wall
- 33% Seed of Hamidon, The
- 50% Shivan Obliterator
Global Enemy Group Resistances- -10% Awakened, The
- -30% Bat'Zul
- 33% Cabal
- -10% Clockwork
- 20% Coralax
- 30% Freakshow
- 20% Ghosts
- -20% Hellions
- 60% Hydra
- 20% Infected
- 25% Lore pets
- -20% Minions of Igneous
- 20% Neo-Shivans
- 10% Resistance
- 20% Shivans
- 10% Slag Golems
- -20% Snakes
- 20% Spectral Pirates
- -10% Tsoo (Incarnate only)
- 40% Turrets
5th Column- 25% Warwolves
Animus Arcana- 10% Cloud of Ice
- -10% Fireball
- -10% Gate
- -10% Lightning Storm
Arachnos- 25% Heavy Blaster
- 20% Mu (always)
- 35% Mu (occasionally)
- 20% Tarantulas (minion)
- 30% Tarantulas (psychic)
- 25% Toxic Tarantula
Banished Pantheon- 20% Demons
- 50% Zombies
Carnival of Light/Vengeance/War- 10% Armors
Cimeroran Traitors- 40% Cyclops
- 15% Minotaur
Circle of Thorns- 75% Arch-mages
- -25% Behemoths (minions)
- -20% Behemoths (lieutenants, bosses)
- 40% Blade Prince
- 40% Hellfrost
- 40% Hordeling Berserker
- 16% Ice Thorn Caster
Council- 25% Warwolves
Crey- 25% Crey Protector
- 25% Crey Eliminator
- 25% Crey Juggernaut
- 25% Crey Tanks
- 35% Fire Protectors
- 25% Paragon Protector Elites
Devouring Earth- 20% Mitochondria
D.U.S.T.- 10% Minions
- 15% Lieutenants
- 20% Bosses
Imperial Defense Force- 35% Rangers/Troopers
- 30% Assault Trooper
Longbow- 40% Ballista
- 25% Freedom Corps Cataphract
- 25% Wardens
Legacy Chain- -20% Legacy of Flame
Malta Operatives- 30% Auto Turret
- 20% Gunslinger
- 60% Titans
Midnight Squad- 60% Living Armor
Nemesis- -15% Jaegers
- -15% Warhul
Outcasts- 20% Cooler
- 20% Chiller
- 20% Freezers
- (-10%) Lead Scorcher (has -20% and +10%)
- -20% Scorcher
- -20% Torch
Paragon Police- 30% Ascended Division
Rikti- 20% Dra'Gon
- 25% Heavy Assault Suit
- 20% Pylon
Talons of Vengeance- 20% Elementalist
- 20% Oracle
- 20% Prophetess
- 20% Sibyl
- 20% Spiritualist
Trolls (15% global unless otherwise stated)- 12% Trollkin
Tsoo- 11.7% Chi Master
Vanguard- 25% HVAS
Void Hunters- 50% Void Slayer
- 50% Void Stalker
- 40% Void Seeker
Wailers- 25% Wailer King
- 25% Wailer Lord
Warworks- 20% War Walkers
Winter Horde (20% global unless otherwise stated)- 95% Lord Winter
- 30% Winter Guardian
- 30% Winter Lord
Mastermind Henchmen- 26.145% Battle Drone
- 6.536% Bruiser
- 37.35% Cold Demonling
- 6.536% Commando
- 19.92% Demon Prince
- 29.88% Dire Wolf
- 19.11% Ember Demon
- 12.45% Fiery Demonling
- 12.45% Hellfire demons
- 18.675% Howler Wolves
- 29.88% Lioness
- 26.145% Necromancy
- 26.145% Robotics
PetsQ: So is Cold an "exotic" damage type?
I would argue that it is, yes. While you'll see players and signature NPCs wandering around with it, it's otherwise almost entirely absent from gameplay unless you're fighting Ye Olde Ice Enemies.
Some of the tougher enemies in the game--Rikti, Arachnos, Cimeroran Traitors, Malta Operatives--they don't really resist Cold damage. While they're also not directly weak to it, they won't be giving you trouble if Cold is your damage type of choice. Additionally, there's quite a selection of enemies that are directly weak to Cold, which definitely serves to keep things fresh and interesting. It's great packing your enemy's weakness along for the ride.
The somewhat-few enemies that do resist Cold damage are typically 25% or less, which is in line with player resistances--something that can't be said for Toxic and Psionic. Having said that, every player defensive power set grants protection from Cold in some form or another. Nothing is outright weak to it, and Ice Armor is specifically strong against it. The fact that everything protects from it yet nothing uses it is... peculiar, one could say.
Do I think Cold damage needs a buff? No, not really, especially since already it's super-effective against some entire enemy groups. What I would like to see is more Cold damage, and Water Blast is promising to deliver just that. I think Cold is just right, right where it is.