First Ward Last Mission From Blind Makawi BROKEN big WARNING TO ALL PLAYERS TO WATCH OUT FOR THIS
Thanks for the heads up.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
they always burned end, but they didnt use to be killable
not sure if it has been confirmed a bug or intended though
If the mission bugs while doing it via Ouroboros, you should be able to reset it by logging off that character for 15 minutes (can switch to an alt).
Still a PITA, but less than having to do the whole arc over again.
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Hmmm didnt think of that...but probably not a good idea if you have a timer active.
If the mission bugs while doing it via Ouroboros, you should be able to reset it by logging off that character for 15 minutes (can switch to an alt).
Still a PITA, but less than having to do the whole arc over again. |
But the problem will still be there...with any of the mages getting a death and the mission hangs.
So thats alot of trial and error.
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Yah see thats the thing....i dont remember them burning endurence that fast.....not after 5 attacks and having nothing left.....
they always burned end, but they didnt use to be killable
not sure if it has been confirmed a bug or intended though |
But i do recall them missing alot......and eventualy getting real low on endurence...i also recall them defending their censor they get to.....now they just stand there and do nothing once they reach it.
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I did all the First Ward story arcs on my Resistance character about a week ago, minus the VIP only arcs. I noticed that too. Another thing I noticed was that all or most of the ambush spawns, spawned near Blind Makwa and went straight for him when he was standing at his altar. He never attacked or anything. Just stood there like an idiot. I was afraid that if he died I would fail the mission, so I stood there until all the ambushes were defeated. Then took the next NPC to their altar thing and had to go back to keep Makwa from dying because the ambushes kept spawning outside the fence near him.
Yah see thats the thing....i dont remember them burning endurence that fast.....not after 5 attacks and having nothing left.....
But i do recall them missing alot......and eventualy getting real low on endurence...i also recall them defending their censor they get to.....now they just stand there and do nothing once they reach it. . |
Thankfully I was on my Beam Rifle/Dark Miasma corruptor and had Twilight Grasp. Problem is it can only be used on a enemy target and NPCs have to be close to you and they often times run into melee range of enemies and I prefer to stay at range.
I have sent in numerous bug reports since the development team broke this mission
So far as usual I only get the automated message and no fixing.
And as usual the change was made with zero testing.
(just like the panel being put in front of an exit in one mission or the null power zone placed in the event area where you had to defeat 3 guards)
SO anywise for Everyone attempting to do this....if you dont have a healer character you are probably going to most fo the time fail.
The Mission was simple....it isnt now because they decided to make the Ally non-player characters in this mission now...use alot of energy and take damage...this is what has been changed.
So anywise its a straight forward mission...end of the arc....you go to each of the 4 mages Blind Mekawa, Vanessa Devour, Curulean and Nadia and are supposed to lead them to a spirit Censor. Once they get there the Censore becomes a humming glowing click objective.
Click all 4 mission is over.
These 4 mages as usual when you find one you get ambushes....ambushes at lowest level are groups of 2 minions or one lietenent you get 9 of these from each person you get to....sometimes the ambushes are slow to appear...The Allys will help you fight as to not let you get overwhelmed with the ambushes.
You get another large ambush when you lead one of the mages to a censor....this results in either 8 minions or 4 lietenants or a mix and sometimes one to 4 extra enemies that stagger in which can be minions or lietenants.
(Yes before anyone asks....I have done this mission alot and helped others with it....done over 28 times...so i even know the spawn locations...sad i know...but i enjoyed these arcs)
Anywise....with the current change that breaks this.....If any mage now dies.....they will vanish....their objective point you had to lead them to will no longer appear in your objectives.....but when you clear everything else....their objectives show up onthe map and mission wont end...it hangs...becasue the objective requires the mage to be there to have become something you can click.
So if you do this as a Flash Back/Oroboros....You will have to quit and redo the entire story arc fromthe start...yes you will be unable to complete this....and have to go back collect the grave dirt...and the spriits and go intot he midnight mansion...and even confer with the spirits of the dead....all over again.
So here are some interesting things....the original design had some fixes to prevent exploitation....like the Ally NPCs had their accuracy severely reduced....also the damage they do is halved. In to prevent the player from being overwhelmed they made them fighters so they try to help the player..
But this change was obviously made with zero testing...some one.....don't know who decided players where farming this mission....probably thought hey they can get all 4 guys and sit around and get extra exp easy.....wow....
So instead of reducing the ambushes to nothing....they upped them and decided to make the non-player characters take damage and now use lots of energy which means after a few attacks they just sit there....and die normaly.
The biggest issue is the Sprits all have an area of effect auto hit power that does alot of damage over time....this power will kill them quickly......my own personal personal problematic mage in this has been NAdia that they reduced in level......she might actualy survive if she had been higher level.....Blind Mekawa is second for beingthe most fragile....
But anywise they are not supposed to use energy or take damage.....this mission wasnt for some dire excitement for them to possibly die.....its the introduction to things that come...
So this change was not only not needed....but it shouldnt have been put in.....if they wnated it not farmed then they should have made the spirits give no exp at all....but now thats all its good for.....as you fail it super easy.
So anywsie like I said if you have a healer......or if you have the mission and have not done it and maybe outleveled it by alot.....you wont have many issues....if you flash back this one....even with a team of 3 I had some difficulty completeing it.....a few NPCs almost died....luckily had a healer with me....who did nothing but keep them healed.