Base Updates?
Bases are on a legacy system. The dev who created them has long since left the game. What does that mean? That means they have to be VERY careful when messing with the code otherwise it could unintentionally cause MAJOR havoc with existing bases.
At the last Player Summit they acknowledged that bases were something players wanted some attention thrown at...and basically stated the whole "legacy" issue in messing with them too much. They did however hint that SOME base love will be happening soon. Now what that means can be anything from a few in games items being available in bases...adding something new... who knows.
Trust me when I say they are aware of the desires by the base building community, but they also have to be careful so as not to cause a catastrophic cascade and completely render the system unusable.
Bases are on a legacy system. The dev who created them has long since left the game. What does that mean? That means they have to be VERY careful when messing with the code otherwise it could unintentionally cause MAJOR havoc with existing bases.
At the last Player Summit they acknowledged that bases were something players wanted some attention thrown at...and basically stated the whole "legacy" issue in messing with them too much. They did however hint that SOME base love will be happening soon. Now what that means can be anything from a few in games items being available in bases...adding something new... who knows. Trust me when I say they are aware of the desires by the base building community, but they also have to be careful so as not to cause a catastrophic cascade and completely render the system unusable. |
I've been to every Bay Area M&G/Herocon/Summit and I'm a huge fan of the devs in general. But if they treated the rest the game like this there would be torches and pitchforks everywhere. The legacy code deal is one thing. But the truth is somebody fairly high up has made the decision (repeatedly) that it's not worth it to them for PS to meet their own stated commitments for bases... let alone other things players may want. It's sad that the legacy code has become such a large crutch for every form of inaction on their part... and how many players are just buying that little to nothing can be done to rectify things.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
At this point.....I would not be upset at a complete overhaul of how bases are done. Okay, the legacy thing prevents them from doing too much, I get that. Toss that system and make a new one, easier to navigate, more intuitive, more items....we've been throwing money at the game for....about a year now? Why can't something like this happen?
At this point.....I would not be upset at a complete overhaul of how bases are done. Okay, the legacy thing prevents them from doing too much, I get that. Toss that system and make a new one, easier to navigate, more intuitive, more items....we've been throwing money at the game for....about a year now? Why can't something like this happen?
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Even if Bases 2.0 became a paid feature; which there would be huge issues surrounding that... I seriously doubt a completely revamped system would garner enough cash to make up for the hundreds of hours needed to create/test such a system.
Trust me... I am all for base love, but you also have to realize that at this stage of the game's life... money is an issue. Paragon cannot afford to put hundreds of hours into something that they will see no financial benefit from...because those hundreds of hours could be used to make something that will actually help pay the bills
Sorry but I still don't get how any of this leads the devs to (1) repeatedly say (in the first place) they will do things for bases then not deliver, (2) not provide even simple base things that would make many people happy (like more sg emblems... including a blank one) and (3) apparently have no plan/desire to make the situation any better.
I've been to every Bay Area M&G/Herocon/Summit and I'm a huge fan of the devs in general. But if they treated the rest the game like this there would be torches and pitchforks everywhere. The legacy code deal is one thing. But the truth is somebody fairly high up has made the decision (repeatedly) that it's not worth it to them for PS to meet their own stated commitments for bases... let alone other things players may want. It's sad that the legacy code has become such a large crutch for every form of inaction on their part... and how many players are just buying that little to nothing can be done to rectify things. |
Their stated commitment??? Everything I have read the past few years is that they will try..and do what they can....which they have.
I think people tend to forget about the things that have went wrong with base code modifications that have went live... like you know.. the one where defense items attack people.
I'm sorry but if you do not have a lot of experience in coding...you have no idea how completely complex this system is...and how utterly fragile it is.
I take the lil bits we do get...and say THANKS....and continue to hope that more lil bits will be offered in the future. Bases are a niche item in this game...and provide NO financial benefit to the team. Even a completely new system that could be sold on the Paragon Market...would unfortunately cost a lot of money...even after "purchases." Creating a base system would require TONS of man hours..and testing.... for what???
I want more base stuff .. trust me, but I am also appreciative that we have what we have and when we get new things (the new placement coding for example) I am ecstatic! There is no big steps to be taken when it comes to bases...it has to be teeny weeny baby steps...otherwise.. KABOOM
An overhaul of bases or re-hire the legacy dev responsible for coding them originally.
With all the "micro transactions" and selling of this and that I honestly thought they would have enough money to throw at the problem by now.
...Unless of course too many items were poorly implemented and they haven't been making any money at all.
Ignoring anyone is a mistake. You might miss something viral to your cause.
I think the best way to handle the problem with the time spent in development being > than the number of players who base build... simple... player housing.
Base builders can still have fun with it and everyone can take part in the system.
The possibility of items in the paragon market are limitless.
No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."
They have tried repeatedly to do things for bases...what you don't SEE is that those attempts at improving them have caused HUGE issues...not being able to enter your base...bases being randomly lost...etc etc.
Their stated commitment??? Everything I have read the past few years is that they will try..and do what they can....which they have. I think people tend to forget about the things that have went wrong with base code modifications that have went live... like you know.. the one where defense items attack people. I'm sorry but if you do not have a lot of experience in coding...you have no idea how completely complex this system is...and how utterly fragile it is. I take the lil bits we do get...and say THANKS....and continue to hope that more lil bits will be offered in the future. Bases are a niche item in this game...and provide NO financial benefit to the team. Even a completely new system that could be sold on the Paragon Market...would unfortunately cost a lot of money...even after "purchases." Creating a base system would require TONS of man hours..and testing.... for what??? I want more base stuff .. trust me, but I am also appreciative that we have what we have and when we get new things (the new placement coding for example) I am ecstatic! There is no big steps to be taken when it comes to bases...it has to be teeny weeny baby steps...otherwise.. KABOOM |
As far as I know the things that were horribly broken with bases got fixed. Funny how that happens when there is a persistence to see things through.
I'm old school (aww let's face it... I'm just old... late 50's in age). Personal commitment and keeping your word mean a lot! I'm not sure where you have been the past several years but I've been through the ringer at numerous M&G/Herocon/Summits with the devs and it hasn't been pretty.
From the base raids "on the box" let down to the "All your base are belong to us" failure, to the "bases will have their day in the sun" broken promise, to the "big plans waiting in the wings" broken promise to the "new textures: suggestions?" broken promise to the "All things art: bases" broken promise (no code needed by the way) to the latest "we are committing" for base transfers one year no results thing it's been a cycle of mostly neglect and failure. How anyone can spin this as the devs are "doing what they can" is beyond me... especially when, like I said (and you did not refute) there are at least some simple things they could do and be successful... if they wanted to finally devote some attention to it.
I'll concede the no experience in coding (at least base coding) point. However, I do not believe the state of the code should be a free pass license to excuse poor performance and results. How did the legacy system become a legacy system? Aferall, people come and go between jobs all the time. I'll answer that one. It's from (a) not doing their homework to start with on the documentation side and (b) putting bases on largely ignore as not important enough as a priority. I also don't believe there is no one in the world available that can make the code situation better... if PS wanted to do that.
The reason bases offer little financial benefit is because the devs are using the completely wrong approach. By catering to mostly a small group of elite base builders (who make their unique creations under a class system largely from prestige earned by others in their sg) they limit their market niche. Personal housing would solve this. Also, if the devs had lived up to another broken promise... that to make bases more "fun and functional" for everyone in an sg, the universal appeal of bases would be evident and we would not be having this discussion.
If you want to be happy and thankful and all that, it goes without saying that is your right. I'm sure that you will be joined by others that will grovel in great praise over the few crumbs that spill out from time to time and ignore the multiple disappointments of the past (or, more importantly, the unrealized potential in the future) because of "legacy code" issues. But I hope if you will excuse me if I have a harder time accepting all that. (Ok that last part is a bit of hyperbole I admit, but it comes from the heart).
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Hey OP, I've got a question:
Since you seem to have a vested interest in bases, would that mean you build yours on a "Nemesis Plot"?
...can't believe I was the first one to think of that >_>
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
From the base raids "on the box" let down to the "All your base are belong to us" failure, to the "bases will have their day in the sun" broken promise, to the "big plans waiting in the wings" broken promise to the "new textures: suggestions?" broken promise to the "All things art: bases" broken promise (no code needed by the way) to the latest "we are committing" for base transfers one year no results thing it's been a cycle of mostly neglect and failure. How anyone can spin this as the devs are "doing what they can" is beyond me... especially when, like I said (and you did not refute) there are at least some simple things they could do and be successful... if they wanted to finally devote some attention to it. I'll concede the no experience in coding (at least base coding) point. However, I do not believe the state of the code should be a free pass license to excuse poor performance and results. How did the legacy system become a legacy system? Aferall, people come and go between jobs all the time. I'll answer that one. It's from (a) not doing their homework to start with on the documentation side and (b) putting bases on largely ignore as not important enough as a priority. I also don't believe there is no one in the world available that can make the code situation better... if PS wanted to do that. The reason bases offer little financial benefit is because the devs are using the completely wrong approach. By catering to mostly a small group of elite base builders ... they limit their market niche. Personal housing would solve this. Also, if the devs had lived up to another broken promise... that to make bases more "fun and functional" for everyone in an sg, the universal appeal of bases would be evident and we would not be having this discussion. |
Though I am not ungrateful for the small bits of improvement we've seen, there have indeed been several lapses when it comes to follow through on other things mentioned and discussed. It has been enough of a pattern to jade even the cheerfullest cheer leader.
At the Summit, I asked a certain person about the debilitation of group functions for bases, and if there would be any development for superGROUPS, the answer I got was something along these lines:
The base community is such a niche group, and we wanted to open up those perks to everyone. We're really looking to make it so everyone has the same accessibility in the game, not just a small community.When I mentioned that making bases more functional for a GROUP might make it less of a niche, and more interesting for the social aspect of GROUPING, thereby making it more appealing to more players.... The person I was talking to just sorta shifted uncomfortably in their chair and muttered platitudes about "keeping an eye on it".
Yeah... I know when I've been blown off.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
So, I've been patiently waiting. Are SG bases a dead issue? It seems like I keep hearing things are coming to bases and such yet issue after issue nothing seems to happen.
Is it really that hard to "tag" an item in a mission and make it accessible to SG bases to purchase? What is preventing SG bases from getting any attention?
Yes, I like the ability to move things on the X,Y axis and turn them, but I was hoping for a bit more. Instead I see costume piece after costume piece come out.
Here is an incentive to you guys in charge. I am willing to pay cryptic points for base stuff!!!!! I'm sure I am not alone in willing to shell out some bucks for this stuff.
PLEASE PLEASE stop ignoring bases.
Nemsis lv50 Inv/SS
Arch-Nemsis lv 50 SS/Inv