Primary Origin Enhancements


Ad Astra

 

Posted

Here is an idea I would like to propose for a new type of enhancement in the game:
1. The enhancement would have no level (like ATOs).
2. The enhancement would enhance 16.7% of each ability that is enhanceable in that slot (only 10% for things like resistance, defense, etc.).
3. An enhancement catalyst may be applied to increase the enhancement to 20%/12%. All of this will be fully applied with no diminishing returns.
4. The enhancement may only be applied to primary powers.


 

Posted

I'm not trying to police the forum, but you might have better luck with this in the Suggestions and Ideas forum located further down the page.

As for the idea - no thank you, I would rather not have something tied to origins, since they have had so little effect on the character (other than which store has the best prices for buying back enhancements and partially where to get DOs & SOs, even though those are also available in RWZ & the Midnighters Club).

I would rather not feel "penalized" in some way because I just randomly picked an Origin 8 years ago, or somehow picked an Origin that didn't get the "best" Origin-specific enhancement you are suggesting.


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Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Again, no thank you, but I would like your origin to have more of an impact in the game.


Rockshock (Druid Tanker), Medicat (Combat Medic), Dwarf From the North (Ice Mage), Rocket Gal (Energy Blaster), Graveborn (Undead Mastermind), Streeker (Punching Speedster), Op. Sidewinder (Recluse's pet Spider)

 

Posted

Er... the suggestion is totally unconnected to Origins, other than the word Origin being part of the "normal" naming scheme for enhancement types.

The idea of an enhance-all-attributes enhancement is kind of interesting, although the bypassing-ED part is a whole can of worms preferably left unopened.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Er... the suggestion is totally unconnected to Origins, other than the word Origin being part of the "normal" naming scheme for enhancement types.

The idea of an enhance-all-attributes enhancement is kind of interesting, although the bypassing-ED part is a whole can of worms preferably left unopened.
True, but with so little detail about the idea other than the 4 attributes in the OP, the title is all we had to go on as to the "origin" of the enhancements.

Looking at it from your angle, I am not really a fan of adding yet another type of enhancement to an already crowded list (TO, DO, SO, IO, ATO, HO, SHO, TitanO, are there some I missed?)

If it can only be added to the primary, then Tankers couldn't use it to up any damages, only defense/resistances? Or Blasters could up damage, but not any of the soft controls in their secondaries?

What would be the point since it seems pretty easy to reach the cap without adding a new mechanic.

Also, would it apply to secondary effects such as KB (energy blasts), Defense Debuff (sonic blasts), Slows (ice blasts), etc.?


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Ad Astra View Post
Also, would it apply to secondary effects such as KB (energy blasts), Defense Debuff (sonic blasts), Slows (ice blasts), etc.?
This is why I would say /unsigned. I almost never want the KB of a power enhanced, and the OP suggests enhancing every aspect of a power. For most powers, this would probably be a good thing (though, if every aspect was enhanced with a single enhancement, you'd probably only need about 4 slots to hit ED, so I'm not sure what you would do with those other slots) but there are some that have aspects I'd rather not enhance.


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Posted

If you don't want the KB enhanced, you would presumably not slot these enhancements in those powers. It would be interesting for multi-function powers like Siphon Life, Chrono Shift, Crushing Uppercut, etc, that are currently difficult (although not impossible) to maximize multiple aspects of, is all I'm saying.


 

Posted

And that's a good example of why you shouldn't post before having coffee in the morning. Somehow, it didn't occur to me to just not slot the enhancement.

Assuming that something like an enhancement that enhances everything in a power is something that the devs would actually allow and want in the game, I'm not certain exactly why these would be limited to just Primary powers.


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Posted

I suggested (in the Suggestions forum) a set of temp powers that were primary-specific, and that didn't go anywhere, either. Personally, I hope one of the final incarnate slots will focus on your primary.

I do agree that the enhancement field is pretty crowded already, but I like the direction you're going with the idea.


 

Posted

Quote:
Originally Posted by Rockshock View Post
Again, no thank you, but I would like your origin to have more of an impact in the game.
The problem is: How do you define origin? Ask 10 different people, and you're likely to get at LEAST 5 different answers, probably closer to 7 or 8.

In order for origin to have more of an impact, it would have to be more rigidly defined so the game knows how to treat it. I was annoyed when Percy Winkley's arc told me how I got my powers, because it had nothing to do with how I described my character.

I'd rather not lose the freedom of my character being whatever I want them to be so our origin can have more of an impact.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Hallowed are the Ori!!!!!!


Oh wait... Different Origin.. my bad


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by Ad Astra View Post
True, but with so little detail about the idea other than the 4 attributes in the OP, the title is all we had to go on as to the "origin" of the enhancements.
Lol I'd post a pic but it seems unneeded.

Seriously, you come off making a comment after not even reading the OP and got burned for it. At least admit you didn't read and just jumped on the word 'Origin' despite the fact that practically every enhancement has origin in the name (actually, I believe *all* of them do so your remark is, well...dumb).

I don't even need to reply to the rest of the post. I'll just say it continues to fail and misses the point entirely.


 

Posted

These would be pretty powerful frankenslotting tools, since six would max out every aspect of a power.

Currently, full sets of Thunderstrike or Crushing Impact sets give you around +3 SOs Damage and +2 SOs to Acc, End redux and Recharge. You can get better with frankenslotting if you dont chase entire sets.

Certain powers like Parry (with its +Def), MM Thug or Robot leiutenants (with +def powers) or Dark Blast (with enhancable -To Hit) would really benefit from this, other sets with unenhanceable effects (say Sonic Blast or Ice Blast) wouldnt benefit as much.

And thats without the converters - they woudl really drive this over the top.