Incarnate Shards Issue


Black_kaos

 

Posted

I have a question that I need a definitive answer on. I have an alt with all Incarnate Abilities unlocked and slotted( all Level 1 Abilities). However, to craft Level 2 and up Abilities, you need to still generate Incarnate Shards. However, I cannot seem to find a way to gernerate any. I have tried street mobs in Dark Astoria, I ran a ITF, and I also ran through Peregrine Island combatting every villian that conned Orange and up. Non of that seems to work. I have completed every trial except for Minds of Mayhem and Dilemma Diabolique. Would completing these last two Trials allow me to generate Shards, or am I missing something else. Any input would be greatly appreciated.


 

Posted

Quote:
Originally Posted by Black_kaos View Post
However, to craft Level 2 and up Abilities, you need to still generate Incarnate Shards.
Use threads. Pull down the scroll bar on the right and you'll find the thread recipes. They are, IMO, much easier to get than shards.


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Posted

Some of the Level 2's, for instance, need Hero's 1 Blood Sample, as an example. That's crafted from Shards or as an award for completing a Trial. is what I'm experiencing a bug in the system or do I need to complete every Trial at least once? It's real confusing in that I should still be able to get Shards to craft Level 2 Abilities yet i can't.


 

Posted

Mobs in Dark Astoria don't drop Shards, they drop Threads.

You don't have to have Shards to craft the components, you can craft them from Threads as well.

Also, if you run the story arcs in DA, first by running through the story arc and then running them through Ouroboros, you can get a Reward Table at the end of each arc. You can choose a Random Incarnate Component as a reward. It will make a random roll to see if you get the Common, Uncommon, Rare or Very Rare table and then you can choose the component from there. The first time you run through each arc you don't have a time-out on the rewards but subsequent runs give a 20 cool-down timer on each choice. You must run the arcs through the normal level and contact introductions first before you can run them through Ouro.

You could also choose Threads as your reward, or an Incarnate Merit which will give you a random roll for Astrals or Empyreans.

If you talk to Taskmaster Gabriel and run the arcs, he'll give you 2 Empyreans for completing each of the DA arcs (first run through or through Ouroboros after the first time). It is on a one week timer.


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Posted

Quote:
Originally Posted by Black_kaos View Post
Some of the Level 2's, for instance, need Hero's 1 Blood Sample, as an example. That's crafted from Shards or as an award for completing a Trial. is what I'm experiencing a bug in the system or do I need to complete every Trial at least once? It's real confusing in that I should still be able to get Shards to craft Level 2 Abilities yet i can't.
No they don't. On the right side of the window is a scroll bar with additional thread recipes, right below the shard recipes, for the exact same incarnate enhancement. You never need to use shards for anything, ever.


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Posted

as a note ONLY alpha abilities can be crafted with shards or threads everything else requires threads

i wish they would do away with one or the other since they dont have to worry about poeple stockpiling shards anymore


 

Posted

Well, that's a complex issue really if you think about it. They would have to shift it so people got threads instead of shards in regular content, taking some of the luster of DA content away. The weekly strikes would have less appeal than they already do outside of merits. etc.


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Posted

Quote:
Originally Posted by Black_kaos View Post
Some of the Level 2's, for instance, need Hero's 1 Blood Sample, as an example. That's crafted from Shards or as an award for completing a Trial.



Quote:
is what I'm experiencing a bug in the system or do I need to complete every Trial at least once?
No, there is no bug and shards have nothing to do with the iTrials, they just have a really low drop rate. Again, use thread components instead.


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Posted

Thanks for the responses. Don't know how I missed the craft with Threads option but I'm going to put it to good use. Thanks again all!!!!!!


 

Posted

Quote:
Originally Posted by Black_kaos View Post
Don't know how I missed the craft with Threads option but I'm going to put it to good use.
Lot's of people miss it, myself included. Now, you just have to remember the scroll bar when you get to making a tier 4. That's the other thing that keeps popping up


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Posted

Quote:
Originally Posted by JayboH View Post
Well, that's a complex issue really if you think about it. They would have to shift it so people got threads instead of shards in regular content, taking some of the luster of DA content away. The weekly strikes would have less appeal than they already do outside of merits. etc.
i dont see how weekly strikes would be less wanting to do, notice of the wells from the weekly can be turned into 40 threads

just allow us to save up notice of the wells and trade them for rare/very rare thread based components in the same way we can for emp merits

since we can only get 1 per week on avg the amount needed could be about half of what it is with emp merits, so it would take 4 weeks for a rare and 15 weeks for a very rare, its more solid than the freaking random reward tables of the trials and it would give poeple a reason to run normal content as well


 

Posted

This is just my opinion - and after reading through responses, it would seem I'm in the minority.
To date, we have Alpha, Interface, Judgement, Lore, Destiny and Hybrid.

Of the 6 the alpha slot is the only one we can use shards or threads. Or both ( in the sense that you can use shards for the t-1 and use threads for t-2, for example)

When you look at the recipes for alpha using shards,
tier 1 = 12 shards or 60 threads. For tier 1, the notion of using threads is not a good idea (unless that player has a bunch of astrals and/or emps to burn on another toon to send to the new 50. )

To get the 12 shards, simply convert 12 astrals.(in ouroboros via Astral Kristy) The same 12 astrals broken down to threads would leave with only 48 threads - you'd be shy 12.

For tier 2 alpha, it requires 20 shards plus the tier 1, or 100 threads
again, 20 astrals to make the shards, or 25 astrals to make the threads.
(obviously, if you've made 25 astrals, you may have gotten a common or an uncommon on the reward table - so you wouldn't need so many astrals. )
However, if you were lucky and got a very rare or rare - you'd have some decisions to make.
I would suggest, for tier 3 and tier 4 alpha you not use threads, but shards. Very Rares are hard to come by, as are rares. By using rares and very rares for the alpha, you may expedite your +1 level shift, but you are delaying your +3 shift by doing so.

Save your rares and very rares for lore and destiny FIRST - before you craft judgement or interface. You want to get your +3, you can fill in the other stuff later.

I'd rather do a few taskforces and get those notice of the wells than wait for the rng to give me incarnate salvage love.

Play your toon, with lots of bosses, shards will drop from the sky.


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Posted

the only reason i like shards is because they are very deterministic rewards, the thread components are not deterministic at all unless you count the emps converting to rare and very rare

when you run a weekly tf for first time you know that you will definitely get 1 notice of the well, running a trial you could get a common you could get a vr, basically depends on if the rng is playing favorites with you that day

IMO getting a common on a trial is awful and should not happen period, i could live with uncommons at minimum since they can be downgraded to commons as needed, but that is still something i would restrict to maybe the first 4 incarnate trials, the latter ones should definitely not allow anything less than a common (which is why the UGT is actually one of the few trials i like because it guarantees a rare or very rare at the end)


 

Posted

Quote:
Originally Posted by Ukaserex View Post
To get the 12 shards, simply convert 12 astrals.(in ouroboros via Astral Kristy) The same 12 astrals broken down to threads would leave with only 48 threads - you'd be shy 12.
Unless we assume those astrals were earned on trials (which, I think, is not unreasonable). If even one of those trials was successful (as the vast majority are), then the character also has at least one piece of thread-based incarnate salvage already in their inventory -- a common even in a worst-case scenario. So we really only needed 40 threads, and can therefore save two of those astrals.

On top of that, some trial-based badges happen practically automatically (the one for not shutting off the turrets in a BAF, the one for a "dual assault" in a LAM), and others are fairly common even if you can't just assume them (not letting any prisoners escape in a BAF). The first time a character earns one of those, they get a free uncommon salvage piece -- again, thread-based. Even assuming the player isn't saving these for higher tiers and is simply downgrading them to specific commons to get whatever tier they're working on NAO, those uncommons can save us even more converted astrals, and might eliminate the need for threads (or shards, for that matter) altogether, at least for the first few incarnate powers created.

Also, even if we apply this 4-to-1 threads-to-shards ratio we get by comparing their respective "values" when trading in an astral, I don't know of anything in the game that drops 15 shards in your lap just for getting halfway through it -- but I do know of a place that hands out 60 threads.


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