Trilogy is awesome


bpphantom

 

Posted

Trilogy is one of the repeatable contacts of Night Ward and the mission are really good, they take the form of chapters of a trilogy of books (hence the name) and are definitely worth a look.

I thought I'd mention this as repeatable contacts are very often over looked for various reasons, but you'd be doing yourself a disservice if you just skipped over this one. A lot of work has clearly gone into them.

The contact is in the back of the Midnighter Mansion for those who want to take a look.


Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.

BattleEngine - "And the prize for the most level headed response ever goes to Mazey"

 

Posted

Trilogy is detached from the zone's main arc and is 30-50 but it isn't a repeatable contact. I thought it was interesting as well, it certainly is unique among contacts! The whole randomized arc thing didn't really click with me, though, is it meant to be an allusion to something?

Oh yeah, and it has to be pointed out that there's arcs with typos and then there's Trilogy. By the end I was wondering if mechanically sloppy writing was part of the schtick. The point was always intelligible, at least.


 

Posted

Good to know, I just assumed it was repeatable as it was detached.
And yeah, I think the writing is mostly intentional.


Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.

BattleEngine - "And the prize for the most level headed response ever goes to Mazey"

 

Posted

I love the idea of being in random chapters of a book. I disliked the lack of variety in enemies. I've only run maybe a dozen or so missions, but they're all the Praetorian Clocks. I loved the idea though, and random cut scenes you get occasionally.


@Sylver Bayne

Pinnacle Server

 

Posted

Hrm. I'll him him up sometime.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Disagreed. This arc was a huge mess that I couldn't even bother to care anything about. An interesting experiment but totally failed in my opinion. I did enjoy the Clockwork named/speaking in binary, but that was about it.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Great storytelling structure wasted on a very average story.

Having a purely Praetorian clockwork storyline was the biggest problem for me personally. They're great to look at but ohhhhhh so boring to fight. Having a third of the missions play out on Praetorian lab maps didn't help either. It was great to see them in Croatoa but the openness of the map heightened my awareness that there isn't much of a singular fighting dynamic to this NPC group at all.