Beginning WP build.


Beliel

 

Posted

Quote:
Originally Posted by LSK View Post
Ok a few things you are a melee toon, both Kick and Repulsing Torrent are both KB attacks not good for a melee toon, even worse for a melee toon who needs enemy's to be near to get the best out of what you are playing.
Yeah, Kick won't be getting used at all. I just needed a mule power to get Kinetic Combat's S/L defense until I get 3% Def from Gladiator's Armor, at which point a good handful of slots will be reclaimed for better purposes. I can chain attacks well with my 4 single-targets, and Body Blow, well, *blows*, so I stole those slots and threw them into Kick seeing as how it's a mandatory buy. Since you brought up a good point I'll probably take boxing instead in the event I run low-level stuff pre-Glad's.

As far as Repulsing Torrent, I won't argue that it's a *good* buy by any means. It works well enough in teams with root happy Doms or Controllers though, and has a bit of utility in the (very little) soloing I do or as an O.S. mitigation button. It's certainly situational at best though, and I've considered slotting it with Taunt/KB sets for certain bonuses.


Warden Zeta -- Kokopella -- The Speed Trial
@Kokopelli

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
This is wrong.

You regenerate 5% of your Max HP per tick. This does not change.

The regeneration percentage is how FAST those ticks come, not how much you regenerate per tick. 100% regeneration is the normal regeneration speed. 750% regeneration means those ticks come 750% faster.

High max HP IS good, but not for the reason you're saying here.

Read up on it here: http://paragonwiki.com/wiki/Health_Regeneration
Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.

Which is what I said. I didn't use 5% because I didn't want to calculate what that would be, so I used an example that said 100%. My point was that the more HP you have, the more per tick you will get back. So you do not have to focus so much on the % as you do the amount of HP. Yes having a high % is nice, but having max HP is better. Seriously I don't understand all the nit picking.


 

Posted

Quote:
Originally Posted by Beliel View Post
As far as Repulsing Torrent, I won't argue that it's a *good* buy by any means. It works well enough in teams with root happy Doms or Controllers though, and has a bit of utility in the (very little) soloing I do or as an O.S. mitigation button. It's certainly situational at best though, and I've considered slotting it with Taunt/KB sets for certain bonuses.
You may also want to seriously consider this. In the upcoming Summer Blockbuster event there will be a Universal Damage set called Overwhelming Force available, and part of this set is an IO which converts Knockback to Knockdown. This can only be slotted in a knockback power that does damage, and is ideal for a power like Repulsing Torrent.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Wow, nice. I will be slotting that fo sho.


Warden Zeta -- Kokopella -- The Speed Trial
@Kokopelli

 

Posted

Quote:
Originally Posted by oOStaticOo View Post
Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.

Which is what I said. I didn't use 5% because I didn't want to calculate what that would be, so I used an example that said 100%. My point was that the more HP you have, the more per tick you will get back. So you do not have to focus so much on the % as you do the amount of HP. Yes having a high % is nice, but having max HP is better. Seriously I don't understand all the nit picking.
If you don't increase the regen %, your health doesn't come back any faster.

For the record, the difference between 5% of 3000 and 5% of 3500 is 25 HP. (150 vs 175) Increasing your max HP by 500 points only gives you 25 HP more per tick. The base regeneration rate is one tick every 12 seconds. Tell me, is 25 more HP every 12 seconds really that big of an improvement?

Increasing your regen % increases how fast the ticks come. 25 more HP every 12 seconds isn't much of an improvement. But if you are getting 25 HP more every 2 seconds, it's a much bigger deal.

Simply increasing your max HP doesn't increase your regen rate as much as you're trying to imply here. If you want to see improvement, you need more HP AND more regen %. Increasing your regen % is every bit as important as increasing your max HP. Saying otherwise is misleading.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Justaris View Post
You may also want to seriously consider this. In the upcoming Summer Blockbuster event there will be a Universal Damage set called Overwhelming Force available, and part of this set is an IO which converts Knockback to Knockdown. This can only be slotted in a knockback power that does damage, and is ideal for a power like Repulsing Torrent.
Any idea when it will come out?


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
If you don't increase the regen %, your health doesn't come back any faster.

For the record, the difference between 5% of 3000 and 5% of 3500 is 25 HP. (150 vs 175) Increasing your max HP by 500 points only gives you 25 HP more per tick. The base regeneration rate is one tick every 12 seconds. Tell me, is 25 more HP every 12 seconds really that big of an improvement?

Increasing your regen % increases how fast the ticks come. 25 more HP every 12 seconds isn't much of an improvement. But if you are getting 25 HP more every 2 seconds, it's a much bigger deal.

Simply increasing your max HP doesn't increase your regen rate as much as you're trying to imply here. If you want to see improvement, you need more HP AND more regen %. Increasing your regen % is every bit as important as increasing your max HP. Saying otherwise is misleading.
Seeing as how most of the IO sets that give you HP also gives you some amount of % of Regen, how much better is it to have 750% regen of 3021 points vs. say 737% regen of 3547? Is that 13% difference really going to have that big of an impact? I get what you are saying and once again I did say that having a high % is nice to have, but I will still stand by what I said that having the higher HP is better.


 

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Quote:
Originally Posted by LSK View Post
Any idea when it will come out?
Soon.


No, no idea, but it is billed as a summer event and we're well into summer already,so I'd expect it'll be sometime in the coming weeks.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server