Seeking PvP Defense Numbers Help
Zero do not go for defence on a squishy in a pvp zone it is literally impossible to go above 22%.
But is the ideal target defense number still 45% in PvP, as it is in PvE? does this mean that PvE defense numbers essentially get halved in a PvP zone?
Curently up to 90 active toons of all ATs and Powersets across every server.
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Simply put, the developers thought that defense on a squishy would be too powerful, so they've implemented changes to squishies, assuring they can't get any useful amount of defense.
But is the ideal target defense number still 45% in PvP, as it is in PvE? does this mean that PvE defense numbers essentially get halved in a PvP zone?
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Diminishing returns affects defense, meaning it's not simply halved but rather it's a curve that slowly diminishes as you follow it.
For squishies, having 45% defense, 70% defense or 3000% defense is relatively the same. They're all useless.
I would suggest every Blaster/Cor/Dom/Defender/Controller/MM to avoid specifically trying to get defense.
Lastly, 45% defense works in PvE because all critters have the same base tohit (50%), and +tohit buffs are not that common.
In PvP, +tohit buffs are on every character and they range from small to huge. While 45% would work if nobody had +tohit buffs, you need anywhere from %60+ defense to floor their tohit.
I believe an individual would need around 220% defense or so in order to have that number permanently, and that's only on the ATs not listed above.
I don't have any experience with Grav/FF controllers. If you post a build, we may be able to critique it. I'm fairly sure you'd have to go purely with 'disruption', which is creating a hassle for your opponents.
Force bubble to repel
Force bolt to KB
Wormhole to teleport
Grav hold now and then to help a spike
Those would be your primary techniques.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
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But is the ideal target defense number still 45% in PvP, as it is in PvE? does this mean that PvE defense numbers essentially get halved in a PvP zone?
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Interestingly I actually asked this same question almost a year ago and here is what Arcana posted:
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As far as your original question about Defense and DR, Arcana also put together some 'cheater' tables to look at which I find really helpful:
Defense:
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Base A B H 10% 8% 9% 9% 15% 11% 14% 13% 20% 13% 18% 16% 25% 15% 21% 19% 30% 16% 24% 22% 35% 17% 28% 24% 40% 18% 30% 26% 45% 18% 33% 28% 50% 19% 35% 30% 60% 19% 40% 32% 70% 20% 43% 34% 80% 20% 46% 35% 90% 20% 48% 37% 100% 20% 50% 37%
B = Scrap/Stalk/Brute/Tank/VEAT
H = HEATs
This is what Lucky was saying with your AT being a controller (group A) you can see that it looks like you will plateau at 20% defense.
There is one last component of 'defense' (really more protection) in PvP. Its called Elusivity.
I will be honest, I find it confusing and dont have a strong understanding of it or what powers provide elusivity. According to Paragon Wiki the only powers that use elusivity are:
Focused Fighting - SR
Personal Force Field- FF
I am pretty sure I have heard people state that it is also found with Shield and Energy Aura, and I wouldn't be suprized to see it also in Ninja Reflexes.
Here is a link to the wiki:
http://wiki.cohtitan.com/wiki/Elusivity
Hopefully, someone with a better understanding of elusivity can comment on it.
However, since you are looking at a grav/ff it something to consider when you use PFF.
lol, just as I post I find the information I was searching for.
Xury posted this a while back so again, I'm sure the list isn't complete but:
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List, here you go:
Blaster: Ancillary Powers: (Cold Mastery) Frozen Armor: SmashingElusivity, LethalElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30% (Force Mastery)Personal Force Field: BaseElusivity +80% Controller: Secondary Power: (Force Field) Personal Force Field: BaseElusivity +80% Ancillary Powers: (Ice Mastery) Frozen Armor: SmashingElusivity, LethalElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30% (Stone Mastery) Rock Armor: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30% Defender: Primary Powers: Personal Force Field: BaseElusivity +80% Scrapper: Secondary Powers: (Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30% (Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30% (Super Reflexes) Focused Fighting: MeleeElusivity +30% (Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30% (Super Reflexes) Evasion: AoEElusivity +30% Tanker: Primary Powers: (Ice Armor) Frozen Armor: SmashingElusivity, LethalElusivity +30% (Ice Armor) Glacial Armor: PsionicElusivity, EnergyElusivity, NegativeElusivity +30% (Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30% (Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30% (Stone Armor) Rock Armor: SmashingElusivity, LethalElusivity +30% (Stone Armor) Crystal Armor: EnergyElusivity, NegativeElusivity +30% (Stone Armor) Minerals: PsionicElusivity +30% Kheldians: No Elusivity for Squids. Not Peacebringer or Warshade. Brute: Secondary Powers: (Energy Armor) Kinetic Shield: SmashingElusivity, LethalElusivity, EnergyElusivity +30% (Energy Armor) Power Shield: ColdElusivity, FireElusivity, PsionicElusivity, NegativeElusivity +30% (Energy Armor) Overload: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +20% (Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30% (Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30% (Stone Armor) Rock Armor: SmashingElusivity, LethalElusivity +30% (Stone Armor) Crystal Armor: EnergyElusivity, NegativeElusivity +30% (Stone Armor) Minerals: PsionicElusivity +30% (Super Reflexes) Focused Fighting: MeleeElusivity +30% (Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30% (Super Reflexes) Evasion: AoEElusivity +30% Stalker: Secondary Powers: (Energy Armor) Kinetic Shield: SmashingElusivity, LethalElusivity, EnergyElusivity +30% (Energy Armor) Power Shield: ColdElusivity, FireElusivity, PsionicElusivity, NegativeElusivity +30% (Ninjitsu) Ninja Reflexes: MeleeElusivity +30% (Ninjitsu) Danger Sense: RangedElusivity, AoEElusivity +30% (Super Reflexes) Focused Fighting: MeleeElusivity +30% (Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30% (Super Reflexes) Evasion: AoEElusivity +30% Mastermind: Secondary Powers: (Force Field) Personal Force Field: BaseElusivity +80% Patron Powers: (Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30% Dominator: Patron Powers: (Mace Mastery) Personal Force Field: BaseElusivity +80% (Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30% Corrupter Patron Powers: (Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30% Arachnos Soldier: Would you believe None whatsoever? Arachnos Widdow: (Teamwork) Foresight: MeleeElusivity, RangedElusivity, AoEElusivity +30% That's about it. The general rule (With the exception of the Arachnos Widdow and Overload) is primary defense toggles get elusivity. Epic shields that are toggles also get the same. Only the widdow gets elusivity as an auto power. |
That list is somewhat outdated, since Elusivity got toned down shortly after to 10% I think.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Hiyas,
I thought I'd try to make a PvP build for a gravity/force field controller. I was wondering what kind of defense numbers I should aim for, I imagine it's a bit different than in PvE.
I'm a total PvP amateur, so any extra advice would be greatly appreciated.
Thank you.
Curently up to 90 active toons of all ATs and Powersets across every server.