NCLauncher Command Line Switch To Verify Patch?


Black Pebble

 

Posted

Does anyone know if there's a command line switch I can use in the NCLauncher to automatically verify files when there's a new patch?

It's annoying as hell to see there's a new patch, tell the launcher to update, check the Launch After Finished Updating checkbox, go do something else, and come back to find the "New patch or install detected. Would you like to verify files? [YES | NO ]" window.

I hope that something like -autoverify exists, so that instead of asking if I want to verify, it automatically does it.




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Posted

So you want to automatically click "yes" without having to click it?


 

Posted

The launcher is pretty much garbage, anyway. Here's how it worked for me today:

- Start the launcher and see the game needs to be updated.
- Update it (130-something MB).
- It asks if I want to Play or Close, when done. I pick Close.
- Back to the launcher and tell it to do a repair. It says everything is fine.
- Launch the game.
- .....and it detect errors and tells me to repair.
- I run repair again and it starts a 94MB download.

What
The
Hell?

Why didn't it find that the files were no good yet when I told it to run a repair? Why did only the pre-launch check find a problem? Even better, why the hell can't the launcher correctly update the game in one pass?


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The Mentor Project

 

Posted

Quote:
Originally Posted by Black Pebble View Post
-noverify
Pebble, I believe he wants "yesverify", if such a command exists.
He wants it to verify without asking him if it is ok or not.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Pebble, I believe he wants "yesverify", if such a command exists.
He wants it to verify without asking him if it is ok or not.
I'm quite sure the "verify" refers to asking the user whether they want to click the Yes/No in the popup.


 

Posted

The verification is, pretty much always, entirely pointless. If you click 'no' on the dialog box, then 'ok' (or is it 'yes'?) on the followup, it'll let you start the game without bothering to verify.

If verifications are regularly finding corrupted files, that sounds like you have (1) bad ram, (2) a dying hard disk, or (3) a corrupted filesystem. Or maybe you regularly pass a giant magnet near your hard disks. Regardless, it shouldn't really be necessary 99.99% of the time.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

It seems to me that it would be more rational, when the launcher downloads and installs an update, to have it run a verify as part of the update process than have the launcher let you go all the way through the download-and-install process, then only after you click 'Play', does it recognize that you've installed an update and ask about running a verify.


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Posted

Quote:
Originally Posted by srmalloy View Post
It seems to me that it would be more rational, when the launcher downloads and installs an update, to have it run a verify as part of the update process than have the launcher let you go all the way through the download-and-install process, then only after you click 'Play', does it recognize that you've installed an update and ask about running a verify.
It should. After all, Mark's unofficial Linux launcher manages to do it.


 

Posted

They might have shoved the code into the game's client to avoid having to write the code for both the Windows (.NET) version of NCLauncher as well as the OS X version... even though the code is quite simple (IIRC from when I documented the formats/protocols, just normal SHA or MD5).

Quite frankly, NCSoft really should abandon their .net launcher... In this day and age, when the Mac is getting increasingly more attention (and, you know, you have a Mac game...) it doesn't make sense to invest in a framework that'll lock you into a single platform, when there's many quite good frameworks that are completely crossplatform!


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kheldarn View Post
OK, so it looks like there's no command for that. Ah well.
I must have misunderstood the question, then. Well, and Black Pebble's input. If I understand correctly, though, the -noverify switch tells the launcher to not bother with verification after the game has patched, allowing it to run without you hitting "yes" to the verify. The downside being that the verification doesn't happen, so if there are corrupted files, the game won't work.


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Posted

Quote:
Originally Posted by Shadowe View Post
I must have misunderstood the question, then. Well, and Black Pebble's input. If I understand correctly, though, the -noverify switch tells the launcher to not bother with verification after the game has patched, allowing it to run without you hitting "yes" to the verify. The downside being that the verification doesn't happen, so if there are corrupted files, the game won't work.
Exactly. The verification doesn't bother me. I just want to automate everything, so I can go do something else, and when I come back, it's ready to go.

Ah well.




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