Different Mastermind playstyle. (Would probably require new tech and a lot of work.)


daveyj3

 

Posted

Yesterday I was wondering how a different type of Mastermind set could actually function to make it different from the other sets, and might allow players who find that AT to boring to perhaps enjoy it in a way.

Note that this would probably take a lot of work, and most likely new tech for the game.

The way this powerset would function is like this. The Mastermind would have summon abilities, much like any other mastermind set. However, when the player uses these abilities, it would add on to your avatar in some form. Think of mecha suits, mutational growth, etc.

So for example: A fully levelled MM using this powerset would consist of the MM (Which is the core), 3 minion level parts, 2 Lt. level parts, and 1 Boss part like every other MM powerset. Each piece would have the around the same amount of health as other MM pet sets. This would result in the same base health as other MM sets in total. Bodyguard mode could be used to make damage to the MM spread among other parts. Upgrades would upgrade said parts.

The difference for this is that your character would now have multiple "Hitboxes" and pieces of you can be destroyed. Each piece added would give you powers that you could use specific to that type of minion (or part). Additionally, many of these powers can be activated simultaneously just like how normal MM pets can all attack at once. Damage would be comparable to other MM set pets.

SO, for an example (Note that this is an example, and it wouldn't have to be technology based necessarily.) a MM using this sets uses all his/her summon powers, and is now a large mech robot with multiple types of weapons bristling from them. They can click both a flamethrower attack, and then a chaingun attack right after and both will be activated because each are on different parts (or "pets"). Enemies can be aggroed to each of these pieces individually and may attack them, perhaps destroying them if they don't have enough defense/resistance.

Anyways, this is a rough idea currently. I'll update it more soon. People are needing me back here currently. XD

Edit: This might also open the way for multi-hitbox bosses.


"He who controls the Past commands the Future, he who commands the Future conquers the Past."

 

Posted

That... sounds kind of cool.

That also makes thematic sense as well for an MM to be the one commanding a big battlemech, finally making them available in a workable way in-game.

I like this better than making a whole AT for them, as others have suggested, and I could see the Dev's making this before creating a whole new AT.

Plus, I've always wanted to see tech used like this in the game for truly enormous boss battles... Think of a Ruularu that spans the height of the shard that you have to disable in parts (like arms, chest, head, etc.) while those parts are attacking you in different ways while he's swarmed by his creatures defending him... Now THAT would make for an incredible incarnate trial.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

this is a fantastic idea!!!!

a giant tree-vine-armored natural behemoth is an option, or a skeletal/zomboid/tumor-growth creature is another


 

Posted

Well, I couldn't see too many drawbacks to it, aside from needing new tech and a ton of work to implement. But obviously that new tech could be used in numerous other things. At the same time, it could play like it's own AT within the MM AT.


"He who controls the Past commands the Future, he who commands the Future conquers the Past."

 

Posted

I seem to recall a similar idea in the suggestion forum a long time ago.

Still love the idea.


 

Posted

Quote:
Originally Posted by ThePill View Post
I seem to recall a similar idea in the suggestion forum a long time ago.

Still love the idea.
The idea has been tossed around a bit, but generally is summarily discarded. Its not that it's a bad idea, its just not very mastermind-y. It has the feel of a completely different AT to it.

One idea was/is to have your usual mastermind minions, and then have the level 18 power combine all of your minions into a form of super being for a limited duration, with each additional minion adding something different to the compilation.


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