Brutes Fury Proc in Foot Stomp


Black_Assassin

 

Posted

I was just wondering how well the brutes fury proc would preform in foot stomp. I don't really understand the new PPM model and I was just wondering how it would effective it would be if I slotted it in foot stomp?


 

Posted

Regular Brute's Fury in Footstomp will proc about 45% per target. Superior will proc 56% per target. You can only ever get one proc per activation of the power. Assuming this is a character that's hitting FS regularly with lots of targets, you'll basically get the +Fury on every cast. However, if it's not specifically a farming toon, I'd put it somewhere else, because putting the proc in FS is going to seriously hurt your ST efficiency compared to putting it in KO.


 

Posted

I'd put it in KoB.

Footstomp already needs room for the forcefeedback proc and either 5 armageddons or 5 oblits.


 

Posted

on my farmer i put it in stomp with 4 others from set and +rech proc seems to work well


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Quote:
Originally Posted by LineNoise View Post
Regular Brute's Fury in Footstomp will proc about 45% per target. Superior will proc 56% per target.
Brute's Fury rolls once per ACTIVATION, not per target.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Brute's Fury rolls once per ACTIVATION, not per target.
Incorrect. It rolls per target, but it has a limit of one proc per activation. You can test this pretty easily, if you want. Grab a Dominator (proc is a self-buff) and put the proc in your AoE Immob. Against a single target, your proc rate will be rather abysmal. If you're spamming it against a large spawn, your proc rate multiplies up to "pretty darn good". But no matter how many mobs you're hitting, you'll only ever see one proc per activation.

(The same effect was also seen with the Tanker ATO when the gauntlet bug was in place. Pounding on a single target, I was getting only 50% proc rate, but when I was surrounded by enemies, I never saw it fail to proc.)


 

Posted

Quote:
Originally Posted by LineNoise View Post
Incorrect. It rolls per target, but it has a limit of one proc per activation. You can test this pretty easily, if you want. Grab a Dominator (proc is a self-buff) and put the proc in your AoE Immob. Against a single target, your proc rate will be rather abysmal. If you're spamming it against a large spawn, your proc rate multiplies up to "pretty darn good". But no matter how many mobs you're hitting, you'll only ever see one proc per activation.

(The same effect was also seen with the Tanker ATO when the gauntlet bug was in place. Pounding on a single target, I was getting only 50% proc rate, but when I was surrounded by enemies, I never saw it fail to proc.)
What the HECK do the Dominator and Tank procs have to do with the Brute proc? What I said is that... No, screw it. I'll let the PATCH NOTES say it for me:

Quote:
Originally Posted by Freitag View Post
Brute's Fury: +Recharge/+Chance for +Fury - Fixed a bug that granted +Fury per target hit instead of per activation of the power.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
What the HECK do the Dominator and Tank procs have to do with the Brute proc? What I said is that... No, screw it. I'll let the PATCH NOTES say it for me:
That patch note doesn't preclude what LN is saying.

He is saying it is limited to activating once per cast of the power it's slotted in (which agrees with the patch note), but that it still checks each target until it gets that activation. That distinction would be important, because it would increase the odds of activation based on the number of targets hit instead of just having the base proc chance.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
That patch note doesn't preclude what LN is saying.

He is saying it is limited to activating once per cast of the power it's slotted in (which agrees with the patch note), but that it still checks each target until it gets that activation. That distinction would be important, because it would increase the odds of activation based on the number of targets hit instead of just having the base proc chance.
I see what you're saying, and you're right, that is possible with how the patch note is written. Since I haven't tested myself to see exactly how it works, and either of us could be supported by the patch note, I'll assume that you guys know what you're talking about.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Since I haven't tested myself to see exactly how it works, and either of us could be supported by the patch note, I'll assume that you guys know what you're talking about.
I haven't tested it either, so I can't be positive. I'm just noting the difference in what LN and the patch note were describing (or how they were respectively saying it).

LN does test a lot of stuff, though.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I haven't tested it either, so I can't be positive. I'm just noting the difference in what LN and the patch note were describing (or how they were respectively saying it).

LN does test a lot of stuff, though.
^_^

The reason I brought up the Dom and Tank procs in relation to the Brute proc is that they're all self-buff procs. Which, in theory, should all work the same. I don't remember that patch note, but...

Given what that says versus what the proc does in practice, what probably happened is that the "limit to one proc per activation" got left out by accident, so people were getting multiple procs per activation. The patch put the limiter back in. Mechanically, a proc in a foe-targetted power *must* check the proc for every foe hit. It's just that the self-buff procs are supposed to block out the proc after one activation, whereas damage or debuff procs keep hitting everything they can.

So, recap. Hitting multiple targets with a foe-targeted self-buff proc will increase your chances of getting the buff. But you can only ever get one buff per cast. And Footstomp on a farmer will probably give you +Fury on every cast, if you're a halfway decent farmer.


 

Posted

Thanks for the run down guys, very informative and helpful!


 

Posted

This is why this is my favorite forum!

After you guys taught me how to market to billions, I get to learn all kinds of interesting things about slotting that I don't have to spend hours testing or searching to find out.

Thanks!