Crab questions?


Cuddlemuffin

 

Posted

I have a few questions about SoA and Crab builds. I have a lvl 32 crab at the moment and love him. I am starting to notice that he as a lower dmg output then other AT at my lvl but I can survive a lot long and a lot easier without stopping. Right now I am still trying to figure out what I want to do with him.

Stuff I want for the toon is def softcap, easy attack chain both AoE and ST. Also thinks I would like but its not important is being able to tank, perma-Serum,Super Jump,and a lot of team buffing without killing my endurance. Wouldn't mind some Melee ability.

I know i am still pretty far away from 50 but i have little xp with SoA's and really confused about what they can and cant do.

PS. Sorry my grammar sucks.


 

Posted

Crabs can vary from Tank to Blaster depending on how you build them. There have been several rather lengthy discussions following these lines recently. Read further into the forums for several examples. You can also browse the archives in my sig for more example builds.


 

Posted

i feel a crab is definitely more blaster like, but they do have very strong defenses which can allow them to tank, especially since they can easily build for ranged defense and have a lot of built in mez protection


 

Posted

Welcome to, as my SG calls it, the awkward 30s. You have most of your core abilities, some of your frilly abilities, and nowhere near enough sockets to make them efficient or effective yet. At level 35 you can get your small pets and at level 38 you can get your medium pets, both of which should give you a sizable damage boost when you need it, even if they'll both be far from perma for the time being.

There are several good Crab build threads from the past week or two that should still be on the first page of this forum (sorry, too lazy to copy the hyperlinks while on my iPad right now). You should be able to pull some good suggestions as to where to go with your Crab.

As for what you're looking for in a Crab, defense soft cap is pretty easy to get close to but can challenging to actually hit, depending mostly on enhancement set bonuses for that last bit. Attack chains aren't too much of a worry once you get toward level 50 and have plenty of sockets with which to work.

As for your other wants, for tanking, take a look at Trilby's thread. She has an excellent build posted. Perma-Serum (and perma anything for that matter) basically requires Hasten. Super Jump shouldn't be an issue, since you'll most likely have Combat Jumping for your defense cap. Arachnos team buffs are pretty cheap; it's the Leadership ones that start to tax your Endurance. Mostly depends on the rest of your build if you can fit them in. Melee is mostly a personal preference.

Post your build and we can give you some feedback.


 

Posted

Ok this is my first build using mids so be kind. Advice is greatly welcomed.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

outlaw: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed

Villain Profile:
Level 1: Channelgun

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (7) Achilles' Heel - Chance for Res Debuff
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Longfang
  • (A) Shield Breaker - Defense Debuff
  • (9) Shield Breaker - Accuracy/Defense Debuff
  • (9) Shield Breaker - Accuracy/Recharge
  • (11) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (11) Shield Breaker - Accuracy/Endurance/Recharge
  • (13) Shield Breaker - Chance for Lethal Damage
Level 4: Combat Training: Defensive
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (17) Luck of the Gambler - Recharge Speed
Level 6: Boxing
  • (A) Empty
Level 8: Suppression
  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (13) Superior Dominion of Arachnos - Damage/Recharge
  • (15) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (19) Luck of the Gambler - Defense
Level 12: Venom Grenade
  • (A) Ragnarok - Damage
  • (21) Ragnarok - Damage/Recharge
  • (21) Ragnarok - Accuracy/Damage/Recharge
  • (23) Ragnarok - Damage/Endurance
  • (23) Ragnarok - Chance for Knockdown
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Defense Buff IO
Level 16: Arm Lash
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 18: Tough
  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (31) Aegis - Endurance/Recharge
Level 20: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Fortification
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
  • (33) Aegis - Resistance
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense
Level 28: Frenzy
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (42) Jumping IO
Level 32: Serum
  • (A) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
  • (36) Doctored Wounds - Recharge
Level 35: Slice
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Chance of Damage(Lethal)
Level 38: Provoke
  • (A) Perfect Zinger - Accuracy/Recharge
  • (42) Perfect Zinger - Taunt/Range
  • (50) Perfect Zinger - Chance for Psi Damage
Level 41: Combat Training: Offensive
  • (A) Empty
Level 44: Omega Maneuver
  • (A) Absolute Amazement - Stun/Recharge
  • (45) Absolute Amazement - Accuracy/Stun/Recharge
  • (48) Absolute Amazement - Endurance/Stun
  • (50) Absolute Amazement - Chance for ToHit Debuff
  • (50) Absolute Amazement - Stun
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Aim
  • (A) Empty
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod
  • (43) Energy Manipulator - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Conditioning
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

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------------


 

Posted

Some of your build has needless/useless slotting. For example, 5 slots of Mako's gives you nothing, and if you are willing to drop cash on purples, might as well get a heca in there for damage/recharge.

Also, as a tank, the pets are pretty useful for absorbing alphas and helping stuff die faster. I tend to use provoke more often to save pets than team mates, and I do solo a lot, so provoke is pretty useful. However, you can do well without provoke, and taking a double manuevers and assualt. Something to keep in mind.

Any questions, shoot.

Love~ Lea the Spider Girl.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

outlaw: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed

Villain Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(5), Achilles-ResDeb%:20(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(7)
Level 2: Longfang -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(9), ShldBrk-Acc/Rchg:30(9), ShldBrk-DefDeb/EndRdx/Rchg:30(11), ShldBrk-Acc/EndRdx/Rchg:30(11), ShldBrk-%Dam:30(13)
Level 4: Combat Training: Defensive -- SW-ResDam/Re TP:50(A), LkGmblr-Rchg+:50(15)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Suppression -- SDoArach-Acc/Dmg:50(A), SDoArach-Rchg/DmgFear%:50(17), SDoArach-Acc/Dmg/Rchg:50(17), SDoArach-Dmg/EndRdx/Rchg:50(19), SDoArach-Acc/Dmg/EndRdx/Rchg:50(19)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Def:50(21)
Level 12: Venom Grenade -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(23), Ragnrk-Acc/Dmg/Rchg:50(23), Ragnrk-Dmg/EndRdx:50(25), Ragnrk-Knock%:50(25)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel/EndRdx:50(27), Zephyr-Travel:50(27), DefBuff-I:50(29)
Level 16: Arm Lash -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(33)
Level 18: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(33), Aegis-ResDam:50(33), Aegis-EndRdx/Rchg:50(34), Aegis-ResDam/EndRdx/Rchg:50(34)
Level 20: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(37)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(37), Aegis-ResDam:50(37), Aegis-ResDam/EndRdx/Rchg:50(39), Aegis-Psi/Status:50(39)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Def:50(40)
Level 28: Frenzy -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(42)
Level 30: Super Jump -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(43), Zephyr-ResKB:50(43)
Level 32: Serum -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-Heal:50(45), Dct'dW-Rchg:50(45)
Level 35: Slice -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(46), Hectmb-Acc/Dmg/Rchg:50(46), Hectmb-Acc/Rchg:50(46), Hectmb-Dam%:50(48)
Level 38: Provoke -- Acc-I:50(A)
Level 41: Aim -- RechRdx-I:50(A)
Level 44: Omega Maneuver -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(48), Amaze-EndRdx/Stun:50(48), Amaze-ToHitDeb%:50(50), Amaze-Stun:50(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Tactical Training: Assault -- EndRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(15)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------
------------
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 19.13% Defense(Melee)
  • 12.56% Defense(Smashing)
  • 12.56% Defense(Lethal)
  • 18.81% Defense(Fire)
  • 18.81% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Ranged)
  • 22.25% Defense(AoE)
  • 4% Enhancement(Heal)
  • 89% Enhancement(Accuracy)
  • 95% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 108.4 HP (10.12%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilized) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stunned) 6.9%
  • MezResist(Terrorized) 4.7%
  • 17% (0.3 End/sec) Recovery
  • 36% (1.93 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 11.82% Resistance(Fire)
  • 11.82% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 15% SpeedRunning
  • 5% XPDebtProtection




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Posted

Thank you guys for the help.

I have questions about the smash/lethal defense on that build Trilby. It seems like that is kind of low how bad will that effect my of all ability. If I replaced Aim(and maybe slice) with Leadership maneuvers. I probably have to lose provoke also. Would I still be able to tank?


 

Posted

Quote:
Originally Posted by Outlaw Jinx View Post
Thank you guys for the help.

I have questions about the smash/lethal defense on that build Trilby. It seems like that is kind of low how bad will that effect my of all ability. If I replaced Aim(and maybe slice) with Leadership maneuvers. I probably have to lose provoke also. Would I still be able to tank?
solo yes but in a team you wouldnt be able to hold aggro very well

personally i wouldnt bother with the presence pool and focus more on dmg output


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
solo yes but in a team you wouldnt be able to hold aggro very well

personally i wouldnt bother with the presence pool and focus more on dmg output
Would there be any way to team tank with crab and no pets or is just tanking on a crab not worth it.


 

Posted

Quote:
Originally Posted by Outlaw Jinx View Post
Would there be any way to team tank with crab and no pets or is just tanking on a crab not worth it.
IMO i would build for personal surviveability and dmg, since a crab is essentially a blaster

if you can stay live with aggro on you then your doing fine, but i would focus more on dmg and rech after self sustainability


 

Posted

I don't agree with necro. A crab is so much more.

Pets are just helpful for tanking. One, they are a source of a lot of DPS. Two, they have holds, imbolizes and defence debuffs. Three, they can act as distractions.

I'll talk to you in game about this, give some advice.


 

Posted

i never said anything about skipping pets, heck i prefer to have as many pets as possible lol

in the crab that im working on i plan on making him a pseudo mm (3 spiderlings + 2 disruptors + 1 blaster from the scorp pool)

i havent finalized a build for him yet though


 

Posted

Well, if you want me to look over it, I'm open for that.


 

Posted

[QUOTE=Necrotech_Master;4220112]i never said anything about skipping pets, heck i prefer to have as many pets as possible lol

in the crab that im working on i plan on making him a pseudo mm (3 spiderlings + 2 disruptors + 1 blaster from the scorp pool.

I do have a build that uses the 3 spiderlings, 2 disruptors, and the 1 blaster from Scorp. However, it is perma hasten/perma all pets built. The average defense on it is about 30.3% and 39.3% ranged defense. Smash and Lethal resistance is about 30.3% as well. The build performs nicely. However, I might make a revision by adding in the Superior set of Spider's Bite in Venom Grenade and getting rid of my set of Positron's Blast, but I'll have to wait and see what benefits me more. The only thing you'll have to closely monitor is your pets. You'll have to pay attention when they die and when they refresh in your power tray. Why? Well, if all of your pets aren't dead, when you summon them again, it'll be a wasted summon. Believe me, nothing sucks worse than having to wait for your main damage dealers to come up. I also play with the Arachnos Core T4 pets. Having a Toxic Tarantula and Bane Spider to my league of 6 spiders is really nice. Anyways, I'll post 3 builds that I've done and you can look at them and see what you like best. NOTICE: ALL BUILDS HAVE +1 ENHANCEMENTS BOOSTERS USED UP TO 5 TIMES FOR ALL IOS THAT WILL ALLOW FOR IT. I like to build for even or close to even recovery and regen numbers. All of the pets have really nice accuracy and damage numbers as well.

Build 1: Highest Recharge & Using Grant Invis for 7.5% LoTG mule

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

ArachniBlast Build 1 Revamp: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Longfang -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(11)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Suppression -- DoArach-Acc/Dmg:50(A), DoArach-Dmg/Rchg:50(11), DoArach-Acc/Dmg/Rchg:50(15), DoArach-Dmg/EndRdx/Rchg:50(17), DoArach-Acc/Dmg/EndRdx/Rchg:50(19)
Level 10: Tactical Training: Maneuvers -- RedFtn-EndRdx:50(A), RedFtn-Def/EndRdx:50(13), RedFtn-Def/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(17), LkGmblr-Rchg+:50(27)
Level 12: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(21), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dam%:50(27)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Spring Attack -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(45)
Level 18: Tactical Training: Assault -- EndRdx-I:50(A)
Level 20: Maneuvers -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(23), S'dpty-Def/EndRdx/Rchg:40(23), SW-ResDam/Re TP:50(31)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(29), ImpSkn-EndRdx/Rchg:30(33), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 26: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(39)
Level 28: Serum -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(37), Panac-Heal/Rchg:50(37), Panac-Heal/EndRedux/Rchg:50(37), Panac-Heal:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 32: Omega Maneuver -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(36), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(40)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(43)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Dmg/Rchg:50(40), S'bndAl-Acc/Rchg:50(43), S'bndAl-Dmg/Rchg:50(43)
Level 41: Web Envelope -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Acc/Rchg:50(45), GravAnch-Immob/EndRdx:50(46)
Level 44: Shatter Armor -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(46), Hectmb-Acc/Dmg/Rchg:50(46), Hectmb-Acc/Rchg:50(48), Hectmb-Dmg/EndRdx:50(48)
Level 47: Summon Blaster -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(48), ExRmnt-Acc/Dmg/Rchg:50(50), S'bndAl-Acc/Dmg/Rchg:50(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Conditioning
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Panac-Heal/+End:50(31)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), Efficacy-EndMod/EndRdx:50(33)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Ion Radial Final Judgement
Level 50: Arachnos Core Superior Ally
Level 50: Barrier Radial Epiphany
Level 50: Musculature Radial Paragon
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Build 2: Putting In Wolf Spider Armor and Slotting It For Glad Armor For A Little Defense

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

ArachniBlast Build 1 Revamp: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Longfang -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(11)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Suppression -- DoArach-Acc/Dmg:50(A), DoArach-Dmg/Rchg:50(11), DoArach-Acc/Dmg/Rchg:50(15), DoArach-Dmg/EndRdx/Rchg:50(17), DoArach-Acc/Dmg/EndRdx/Rchg:50(19)
Level 10: Tactical Training: Maneuvers -- RedFtn-EndRdx:50(A), RedFtn-Def/EndRdx:50(13), RedFtn-Def/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(17), LkGmblr-Rchg+:50(27)
Level 12: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(21), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dam%:50(27)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Spring Attack -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(45)
Level 18: Tactical Training: Assault -- EndRdx-I:50(A)
Level 20: Maneuvers -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(23), S'dpty-Def/EndRdx/Rchg:40(23), SW-ResDam/Re TP:50(31)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(29), ImpSkn-EndRdx/Rchg:30(33), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 26: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(39)
Level 28: Serum -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(37), Panac-Heal/Rchg:50(37), Panac-Heal/EndRedux/Rchg:50(37), Panac-Heal:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 32: Omega Maneuver -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(36), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(40)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(43)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Dmg/Rchg:50(40), S'bndAl-Acc/Rchg:50(43), S'bndAl-Dmg/Rchg:50(43)
Level 41: Web Envelope -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Acc/Rchg:50(45), GravAnch-Immob/EndRdx:50(46)
Level 44: Shatter Armor -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(46), Hectmb-Acc/Dmg/Rchg:50(46), Hectmb-Acc/Rchg:50(48), Hectmb-Dmg/EndRdx:50(48)
Level 47: Summon Blaster -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(48), ExRmnt-Acc/Dmg/Rchg:50(50), S'bndAl-Acc/Dmg/Rchg:50(50)
Level 49: Wolf Spider Armor -- GA-3defTpProc:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Conditioning
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Panac-Heal/+End:50(31)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), Efficacy-EndMod/EndRdx:50(33)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Ion Radial Final Judgement
Level 50: Arachnos Core Superior Ally
Level 50: Barrier Radial Epiphany
Level 50: Musculature Radial Paragon
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Build 3: Taking Out Positron's Blast In Venom Grenade and 6 Slotting Superior Spider's Bite ATO Set. NOTE: THIS IS WHAT I'M HOPING TO DO FOR I 23. Hasten will still be perma and so will all of the pets. I will have to see what the all superior set will do for my recovery and regen numbers.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

ArachniBlast Build 1 Revamp: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Longfang -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(11)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Suppression -- DoArach-Acc/Dmg:50(A), DoArach-Dmg/Rchg:50(11), DoArach-Acc/Dmg/Rchg:50(15), DoArach-Dmg/EndRdx/Rchg:50(17), DoArach-Acc/Dmg/EndRdx/Rchg:50(19)
Level 10: Tactical Training: Maneuvers -- RedFtn-EndRdx:50(A), RedFtn-Def/EndRdx:50(13), RedFtn-Def/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(17)
Level 12: Venom Grenade -- Empty(A), Empty(21), Empty(21), Empty(25), Empty(27), Empty(27)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Spring Attack -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(45)
Level 18: Tactical Training: Assault -- EndRdx-I:50(A)
Level 20: Maneuvers -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(23), S'dpty-Def/EndRdx/Rchg:40(23), SW-ResDam/Re TP:50(31)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(29), ImpSkn-EndRdx/Rchg:30(33), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 26: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(39)
Level 28: Serum -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(37), Panac-Heal/Rchg:50(37), Panac-Heal/EndRedux/Rchg:50(37), Panac-Heal:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 32: Omega Maneuver -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(36), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(40)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(43)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Dmg/Rchg:50(40), S'bndAl-Acc/Rchg:50(43), S'bndAl-Dmg/Rchg:50(43)
Level 41: Web Envelope -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Acc/Rchg:50(45), GravAnch-Immob/EndRdx:50(46)
Level 44: Shatter Armor -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(46), Hectmb-Acc/Dmg/Rchg:50(46), Hectmb-Acc/Rchg:50(48), Hectmb-Dmg/EndRdx:50(48)
Level 47: Summon Blaster -- C'Arms-Acc/Rchg:30(A)


Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.