Outlaw Jinx

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  1. I cooked this up looking for at a stalker. I like the KM animation and now that there is a way to get rid of the ice animation thought it was prefect.

    Let me know what you guys think. Advice is welcome. And ideas on possible attack chain for ST.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blackmoon: Level 50 Magic Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Ice Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Quick Strike
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (3) Touch of Death - Damage/Recharge: Level 40
    • (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (7) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (9) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 2: Frozen Armor
    • (A) Red Fortune - Defense: Level 50
    • (5) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (5) Red Fortune - Defense/Recharge: Level 50
    • (9) Red Fortune - Defense/Endurance: Level 50
    • (11) Luck of the Gambler - Recharge Speed: Level 50
    Level 4: Smashing Blow
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (11) Touch of Death - Damage/Endurance: Level 40
    • (13) Touch of Death - Damage/Recharge: Level 40
    • (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (15) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (15) Touch of Death - Chance of Damage(Negative): Level 40
    Level 6: Assassin's Strike
    • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
    • (17) Superior Stalker's Guile - Damage/Recharge: Level 50
    • (17) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
    • (19) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
    • (19) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
    • (21) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 10: Boxing
    • (A) Empty
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    Level 14: Hoarfrost
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (23) Doctored Wounds - Endurance/Recharge: Level 50
    • (25) Doctored Wounds - Heal/Recharge: Level 50
    • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (27) Doctored Wounds - Heal: Level 50
    Level 16: Wet Ice
    • (A) Endurance Reduction IO: Level 50
    • (34) Endurance Reduction IO: Level 50
    Level 18: Burst
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (29) Obliteration - Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Obliteration - Chance for Smashing Damage: Level 50
    Level 20: Permafrost
    • (A) Aegis - Psionic/Status Resistance: Level 50
    • (33) Steadfast Protection - Knockback Protection: Level 30
    Level 22: Tough
    • (A) Endurance Reduction IO: Level 50
    Level 24: Chilling Embrace
    • (A) Recharge Reduction IO: Level 50
    Level 26: Weave
    • (A) Shield Wall - Defense/Endurance: Level 50
    • (36) Shield Wall - Defense/Recharge: Level 50
    • (36) Shield Wall - Defense/Endurance/Recharge: Level 50
    • (37) Shield Wall - Defense: Level 50
    • (37) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 28: Glacial Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Defense/Recharge: Level 50
    • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 30: Combat Jumping
    • (A) Shield Wall - Defense/Endurance: Level 50
    • (40) Shield Wall - Defense/Recharge: Level 50
    • (40) Shield Wall - Defense/Endurance/Recharge: Level 50
    • (42) Shield Wall - Defense: Level 50
    • (42) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Concentrated Strike
    • (A) Mako's Bite - Damage/Endurance: Level 50
    • (43) Mako's Bite - Accuracy/Damage: Level 50
    • (43) Mako's Bite - Damage/Recharge: Level 50
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (45) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 35: Energy Absorption
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    Level 38: Icy Bastion
    • (A) Aegis - Resistance/Endurance: Level 50
    • (40) Aegis - Resistance/Recharge: Level 50
    • (42) Aegis - Endurance/Recharge: Level 50
    • (46) Aegis - Resistance/Endurance/Recharge: Level 50
    • (46) Aegis - Resistance: Level 50
    • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 41: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (50) Jumping IO: Level 50
    Level 44: Superior Conditioning
    • (A) Endurance Modification IO: Level 50
    Level 47: Spring Attack
    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (48) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (50) Scirocco's Dervish - Damage/Recharge: Level 50
    • (50) Scirocco's Dervish - Accuracy/Damage: Level 50
    Level 49: Physical Perfection
    • (A) Adrenal Adjustment - EndMod: Level 20
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO: Level 50
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (34) Miracle - +Recovery: Level 40
    Level 4: Hurdle
    • (A) Jumping IO: Level 50
    Level 4: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (34) Performance Shifter - Chance for +End: Level 50
    ------------
    ------------
    Set Bonus Totals:
    • 22% DamageBuff(Smashing)
    • 22% DamageBuff(Lethal)
    • 22% DamageBuff(Fire)
    • 22% DamageBuff(Cold)
    • 22% DamageBuff(Energy)
    • 22% DamageBuff(Negative)
    • 22% DamageBuff(Toxic)
    • 22% DamageBuff(Psionic)
    • 14.88% Defense(Smashing)
    • 14.88% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.25% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 13.31% Defense(AoE)
    • 42% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 57.5% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 144.6 HP (12.01%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.8%
    • MezResist(Immobilized) 11%
    • MezResist(Stunned) 2.2%
    • MezResist(Terrorized) 2.2%
    • 2.5% (0.04 End/sec) Recovery
    • 50% (2.51 HP/sec) Regeneration
    • 5.52% Resistance(Smashing)
    • 5.52% Resistance(Lethal)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 6.78% Resistance(Energy)
    • 9.91% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 6% Resistance(Psionic)
    • 15% SpeedRunning
    • 2.5% XPDebtProtection
  2. Ok I think I have Perma Light Form and Perma haste or close to it.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Medicine

    Hero Profile:
    Level 1: Gleaming Bolt
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Damage/Recharge
    • (46) Devastation - Chance of Hold
    Level 1: Incandescence
    • (A) Impervium Armor - Psionic Resistance
    Level 2: Gleaming Blast
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Damage/Recharge
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 4: Essence Boost
    • (A) Recharge Reduction IO
    • (5) Recharge Reduction IO
    Level 6: Radiant Strike
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Endurance
    • (9) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage
    • (40) Hecatomb - Chance of Damage(Negative)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 10: Shining Shield
    • (A) Impervium Armor - Psionic Resistance
    • (33) Steadfast Protection - Knockback Protection
    • (33) Steadfast Protection - Resistance/+Def 3%
    Level 12: Inner Light
    • (A) Adjusted Targeting - Recharge
    • (13) Adjusted Targeting - To Hit Buff/Endurance
    • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (34) Adjusted Targeting - To Hit Buff/Recharge
    • (36) Adjusted Targeting - Endurance/Recharge
    Level 14: Proton Scatter
    • (A) Undermined Defenses - Recharge
    • (17) Undermined Defenses - Defense Debuff/Endurance
    Level 16: Luminous Detonation
    • (A) Undermined Defenses - Recharge
    • (37) Undermined Defenses - Defense Debuff/Endurance
    Level 18: Incandescent Strike
    • (A) Kheldian's Grace - Accuracy/Damage
    • (19) Kheldian's Grace - Damage/Recharge
    • (19) Kheldian's Grace - Accuracy/Damage/Recharge
    • (29) Kheldian's Grace - Damage/Endurance/Recharge
    • (40) Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
    • (43) Kheldian's Grace - Recharge/Form Empowerment
    Level 20: White Dwarf
    • (A) Empty
    Level 22: Reform Essence
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (25) Doctored Wounds - Heal
    • (42) Doctored Wounds - Heal/Recharge
    • (43) Doctored Wounds - Recharge
    • (43) Doctored Wounds - Heal/Endurance
    Level 24: Conserve Energy
    • (A) Recharge Reduction
    • (25) Endurance Reduction
    Level 26: Solar Flare
    • (A) Obliteration - Chance for Smashing Damage
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Recharge
    Level 28: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    Level 30: Assault
    • (A) Empty
    Level 32: Dawn Strike
    • (A) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Damage
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Accuracy/Damage/Recharge
    Level 35: Photon Seekers
    • (A) Sovereign Right - Resistance Bonus
    • (37) Sovereign Right - Accuracy/Endurance
    • (48) Sovereign Right - Accuracy/Damage/Endurance
    • (48) Sovereign Right - Accuracy/Damage
    • (50) Sovereign Right - Damage/Endurance
    Level 38: Light Form
    • (A) Aegis - Psionic/Status Resistance
    • (39) Aegis - Resistance
    • (39) Aegis - Resistance/Endurance/Recharge
    • (39) Aegis - Endurance/Recharge
    • (40) Aegis - Resistance/Recharge
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Vengeance
    • (A) Red Fortune - Defense
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Defense/Endurance
    • (50) Luck of the Gambler - Recharge Speed
    Level 47: Stimulant
    • (A) Empty
    Level 49: Restore Essence
    • (A) Empty
    Level 1: Brawl
    • (A) Empty
    Level 1: Cosmic Balance
    Level 1: Energy Flight
    • (A) Empty
    Level 2: Prestige Power Dash
    • (A) Empty
    Level 2: Prestige Power Slide
    • (A) Empty
    Level 2: Prestige Power Quick
    • (A) Empty
    Level 2: Prestige Power Rush
    • (A) Empty
    Level 2: Prestige Power Surge
    • (A) Empty
    Level 2: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 10: Combat Flight
    • (A) Empty
    Level 10: Swift
    • (A) Empty
    Level 10: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Miracle - +Recovery
    Level 10: Hurdle
    • (A) Empty
    Level 10: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Empty
    Level 20: White Dwarf Antagonize
    • (A) Empty
    Level 20: White Dwarf Flare
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Damage/Recharge
    Level 20: White Dwarf Smite
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (23) Crushing Impact - Accuracy/Damage/Recharge
    • (31) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Damage/Endurance
    Level 20: White Dwarf Step
    • (A) Empty
    Level 20: White Dwarf Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (21) Crushing Impact - Damage/Endurance/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    • (42) Crushing Impact - Damage/Recharge
    Level 20: White Dwarf Sublimation
    • (A) Empty
    ------------
    ------------
  3. I am going to work on a Mid's build. And get it posted to see what you guys think.
  4. I wasnt going to miss Glinting Eye and Gleaming Blast. I know i am going to need both of these to finish out ST but I do like your idea for using Sands of Mu or Brawl.

    I do wonder how well a ST chain using either one or both would work out.

    Radiant Strike-> Brawl -> Incandescent Strike

    Radiant Strike-> Brawl -> Sands of Mu

    Radiant Strike -> Brawl -> Sands of Mu-> Incandescent Strike
  5. I am starting a concept character. I was hoping to do a Bi Form PB using Human and White Dwarf forms. I am looking for mostly melee attacks. I know that its probably not the highest DMG combo but like i said its a concept toon.

    I was wondering what powers I need to avoid and what powers are most haves as I level. I have a general idea on powers I need but I havnt been playing that long and I have read through the MFing Guide (great guide) and about the first 5 pages of the forums but I still dont see much in the idea i was going for.

    I tried a mids build but it was a giant fail. And really doesnt help me lvling. So I came to you guys for advice.

    Just remember I am going to be lvling from lvl 1 and its a melee based toon.
  6. Outlaw Jinx

    Crab questions?

    Quote:
    Originally Posted by Necrotech_Master View Post
    solo yes but in a team you wouldnt be able to hold aggro very well

    personally i wouldnt bother with the presence pool and focus more on dmg output
    Would there be any way to team tank with crab and no pets or is just tanking on a crab not worth it.
  7. Outlaw Jinx

    Crab questions?

    Thank you guys for the help.

    I have questions about the smash/lethal defense on that build Trilby. It seems like that is kind of low how bad will that effect my of all ability. If I replaced Aim(and maybe slice) with Leadership maneuvers. I probably have to lose provoke also. Would I still be able to tank?
  8. Outlaw Jinx

    Crab questions?

    Ok this is my first build using mids so be kind. Advice is greatly welcomed.
    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    outlaw: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Presence
    Power Pool: Speed

    Villain Profile:
    Level 1: Channelgun
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Damage/Endurance
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Longfang
    • (A) Shield Breaker - Defense Debuff
    • (9) Shield Breaker - Accuracy/Defense Debuff
    • (9) Shield Breaker - Accuracy/Recharge
    • (11) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (11) Shield Breaker - Accuracy/Endurance/Recharge
    • (13) Shield Breaker - Chance for Lethal Damage
    Level 4: Combat Training: Defensive
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (17) Luck of the Gambler - Recharge Speed
    Level 6: Boxing
    • (A) Empty
    Level 8: Suppression
    • (A) Superior Dominion of Arachnos - Accuracy/Damage
    • (13) Superior Dominion of Arachnos - Damage/Recharge
    • (15) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
    • (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge
    • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    • (19) Luck of the Gambler - Defense
    Level 12: Venom Grenade
    • (A) Ragnarok - Damage
    • (21) Ragnarok - Damage/Recharge
    • (21) Ragnarok - Accuracy/Damage/Recharge
    • (23) Ragnarok - Damage/Endurance
    • (23) Ragnarok - Chance for Knockdown
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (43) Defense Buff IO
    Level 16: Arm Lash
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 18: Tough
    • (A) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance/Recharge
    • (31) Aegis - Endurance/Recharge
    Level 20: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Recharge
    • (33) Aegis - Resistance
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Defense
    Level 28: Frenzy
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 30: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (42) Jumping IO
    Level 32: Serum
    • (A) Doctored Wounds - Heal/Endurance
    • (34) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal
    • (36) Doctored Wounds - Recharge
    Level 35: Slice
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Damage/Endurance
    • (48) Mako's Bite - Chance of Damage(Lethal)
    Level 38: Provoke
    • (A) Perfect Zinger - Accuracy/Recharge
    • (42) Perfect Zinger - Taunt/Range
    • (50) Perfect Zinger - Chance for Psi Damage
    Level 41: Combat Training: Offensive
    • (A) Empty
    Level 44: Omega Maneuver
    • (A) Absolute Amazement - Stun/Recharge
    • (45) Absolute Amazement - Accuracy/Stun/Recharge
    • (48) Absolute Amazement - Endurance/Stun
    • (50) Absolute Amazement - Chance for ToHit Debuff
    • (50) Absolute Amazement - Stun
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Aim
    • (A) Empty
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod/Recharge
    • (42) Efficacy Adaptor - EndMod
    • (43) Energy Manipulator - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Conditioning
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Code:
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    |-------------------------------------------------------------------|
    ------------
  9. Outlaw Jinx

    Crab questions?

    I have a few questions about SoA and Crab builds. I have a lvl 32 crab at the moment and love him. I am starting to notice that he as a lower dmg output then other AT at my lvl but I can survive a lot long and a lot easier without stopping. Right now I am still trying to figure out what I want to do with him.

    Stuff I want for the toon is def softcap, easy attack chain both AoE and ST. Also thinks I would like but its not important is being able to tank, perma-Serum,Super Jump,and a lot of team buffing without killing my endurance. Wouldn't mind some Melee ability.

    I know i am still pretty far away from 50 but i have little xp with SoA's and really confused about what they can and cant do.

    PS. Sorry my grammar sucks.
  10. Outlaw Jinx

    WD/SD build help

    I am almost lvl 50 and looking for a build for theme characer. Its a minotaur and I notice every WD/SD build has travel powers. I really dont have any use for them. I was wondering why you use them in builds and if there is alternative to this. Could you please post the mids build for these.

    I would like to softcap defense if possible.