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Posts
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Joined
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I cooked this up looking for at a stalker. I like the KM animation and now that there is a way to get rid of the ice animation thought it was prefect.
Let me know what you guys think. Advice is welcome. And ideas on possible attack chain for ST.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Blackmoon: Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike- (A) Touch of Death - Accuracy/Damage: Level 40
- (3) Touch of Death - Damage/Endurance: Level 40
- (3) Touch of Death - Damage/Recharge: Level 40
- (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (7) Touch of Death - Damage/Endurance/Recharge: Level 40
- (9) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Red Fortune - Defense: Level 50
- (5) Red Fortune - Defense/Endurance/Recharge: Level 50
- (5) Red Fortune - Defense/Recharge: Level 50
- (9) Red Fortune - Defense/Endurance: Level 50
- (11) Luck of the Gambler - Recharge Speed: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (11) Touch of Death - Damage/Endurance: Level 40
- (13) Touch of Death - Damage/Recharge: Level 40
- (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (15) Touch of Death - Damage/Endurance/Recharge: Level 40
- (15) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
- (17) Superior Stalker's Guile - Damage/Recharge: Level 50
- (17) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
- (19) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
- (19) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
- (21) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Empty
- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (23) Doctored Wounds - Endurance/Recharge: Level 50
- (25) Doctored Wounds - Heal/Recharge: Level 50
- (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (27) Doctored Wounds - Heal: Level 50
- (A) Endurance Reduction IO: Level 50
- (34) Endurance Reduction IO: Level 50
- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (33) Steadfast Protection - Knockback Protection: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Shield Wall - Defense/Endurance: Level 50
- (36) Shield Wall - Defense/Recharge: Level 50
- (36) Shield Wall - Defense/Endurance/Recharge: Level 50
- (37) Shield Wall - Defense: Level 50
- (37) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Defense/Recharge: Level 50
- (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Shield Wall - Defense/Endurance: Level 50
- (40) Shield Wall - Defense/Recharge: Level 50
- (40) Shield Wall - Defense/Endurance/Recharge: Level 50
- (42) Shield Wall - Defense: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mako's Bite - Damage/Endurance: Level 50
- (43) Mako's Bite - Accuracy/Damage: Level 50
- (43) Mako's Bite - Damage/Recharge: Level 50
- (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (45) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (40) Aegis - Resistance/Recharge: Level 50
- (42) Aegis - Endurance/Recharge: Level 50
- (46) Aegis - Resistance/Endurance/Recharge: Level 50
- (46) Aegis - Resistance: Level 50
- (46) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (50) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (48) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (50) Scirocco's Dervish - Damage/Recharge: Level 50
- (50) Scirocco's Dervish - Accuracy/Damage: Level 50
- (A) Adrenal Adjustment - EndMod: Level 20
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (34) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
------------
Set Bonus Totals:- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 14.88% Defense(Smashing)
- 14.88% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 19.25% Defense(Melee)
- 10.5% Defense(Ranged)
- 13.31% Defense(AoE)
- 42% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 144.6 HP (12.01%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.8%
- MezResist(Immobilized) 11%
- MezResist(Stunned) 2.2%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 50% (2.51 HP/sec) Regeneration
- 5.52% Resistance(Smashing)
- 5.52% Resistance(Lethal)
- 5.52% Resistance(Fire)
- 5.52% Resistance(Cold)
- 6.78% Resistance(Energy)
- 9.91% Resistance(Negative)
- 3% Resistance(Toxic)
- 6% Resistance(Psionic)
- 15% SpeedRunning
- 2.5% XPDebtProtection
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Ok I think I have Perma Light Form and Perma haste or close to it.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Medicine
Hero Profile:
Level 1: Gleaming Bolt- (A) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Damage/Recharge
- (46) Devastation - Chance of Hold
- (A) Impervium Armor - Psionic Resistance
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Damage/Recharge
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage
- (40) Hecatomb - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Impervium Armor - Psionic Resistance
- (33) Steadfast Protection - Knockback Protection
- (33) Steadfast Protection - Resistance/+Def 3%
- (A) Adjusted Targeting - Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - Endurance/Recharge
- (A) Undermined Defenses - Recharge
- (17) Undermined Defenses - Defense Debuff/Endurance
- (A) Undermined Defenses - Recharge
- (37) Undermined Defenses - Defense Debuff/Endurance
- (A) Kheldian's Grace - Accuracy/Damage
- (19) Kheldian's Grace - Damage/Recharge
- (19) Kheldian's Grace - Accuracy/Damage/Recharge
- (29) Kheldian's Grace - Damage/Endurance/Recharge
- (40) Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
- (43) Kheldian's Grace - Recharge/Form Empowerment
- (A) Empty
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal/Endurance
- (A) Recharge Reduction
- (25) Endurance Reduction
- (A) Obliteration - Chance for Smashing Damage
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Damage
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Sovereign Right - Resistance Bonus
- (37) Sovereign Right - Accuracy/Endurance
- (48) Sovereign Right - Accuracy/Damage/Endurance
- (48) Sovereign Right - Accuracy/Damage
- (50) Sovereign Right - Damage/Endurance
- (A) Aegis - Psionic/Status Resistance
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Endurance/Recharge
- (39) Aegis - Endurance/Recharge
- (40) Aegis - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Energy Flight- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 10: Combat Flight- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (34) Empty
- (A) Empty
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Damage/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Damage/Endurance
- (A) Empty
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Endurance/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (42) Crushing Impact - Damage/Recharge
- (A) Empty
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I am going to work on a Mid's build. And get it posted to see what you guys think.
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I wasnt going to miss Glinting Eye and Gleaming Blast. I know i am going to need both of these to finish out ST but I do like your idea for using Sands of Mu or Brawl.
I do wonder how well a ST chain using either one or both would work out.
Radiant Strike-> Brawl -> Incandescent Strike
Radiant Strike-> Brawl -> Sands of Mu
Radiant Strike -> Brawl -> Sands of Mu-> Incandescent Strike -
I am starting a concept character. I was hoping to do a Bi Form PB using Human and White Dwarf forms. I am looking for mostly melee attacks. I know that its probably not the highest DMG combo but like i said its a concept toon.
I was wondering what powers I need to avoid and what powers are most haves as I level. I have a general idea on powers I need but I havnt been playing that long and I have read through the MFing Guide (great guide) and about the first 5 pages of the forums but I still dont see much in the idea i was going for.
I tried a mids build but it was a giant fail. And really doesnt help me lvling. So I came to you guys for advice.
Just remember I am going to be lvling from lvl 1 and its a melee based toon. -
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Thank you guys for the help.
I have questions about the smash/lethal defense on that build Trilby. It seems like that is kind of low how bad will that effect my of all ability. If I replaced Aim(and maybe slice) with Leadership maneuvers. I probably have to lose provoke also. Would I still be able to tank? -
Ok this is my first build using mids so be kind. Advice is greatly welcomed.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
outlaw: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed
Villain Profile:
Level 1: Channelgun- (A) Apocalypse - Damage
- (3) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Accuracy/Recharge
- (5) Apocalypse - Damage/Endurance
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Steadfast Protection - Resistance/+Def 3%
- (7) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Shield Breaker - Defense Debuff
- (9) Shield Breaker - Accuracy/Defense Debuff
- (9) Shield Breaker - Accuracy/Recharge
- (11) Shield Breaker - Defense Debuff/Endurance/Recharge
- (11) Shield Breaker - Accuracy/Endurance/Recharge
- (13) Shield Breaker - Chance for Lethal Damage
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (17) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Superior Dominion of Arachnos - Accuracy/Damage
- (13) Superior Dominion of Arachnos - Damage/Recharge
- (15) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
- (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge
- (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (19) Luck of the Gambler - Defense
- (A) Ragnarok - Damage
- (21) Ragnarok - Damage/Recharge
- (21) Ragnarok - Accuracy/Damage/Recharge
- (23) Ragnarok - Damage/Endurance
- (23) Ragnarok - Chance for Knockdown
- (A) Luck of the Gambler - Recharge Speed
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Defense Buff IO
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Recharge
- (31) Aegis - Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Run Speed IO
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
- (33) Aegis - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Jumping IO
- (A) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal
- (36) Doctored Wounds - Recharge
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Perfect Zinger - Accuracy/Recharge
- (42) Perfect Zinger - Taunt/Range
- (50) Perfect Zinger - Chance for Psi Damage
- (A) Empty
- (A) Absolute Amazement - Stun/Recharge
- (45) Absolute Amazement - Accuracy/Stun/Recharge
- (48) Absolute Amazement - Endurance/Stun
- (50) Absolute Amazement - Chance for ToHit Debuff
- (50) Absolute Amazement - Stun
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod
- (43) Energy Manipulator - EndMod
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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I have a few questions about SoA and Crab builds. I have a lvl 32 crab at the moment and love him. I am starting to notice that he as a lower dmg output then other AT at my lvl but I can survive a lot long and a lot easier without stopping. Right now I am still trying to figure out what I want to do with him.
Stuff I want for the toon is def softcap, easy attack chain both AoE and ST. Also thinks I would like but its not important is being able to tank, perma-Serum,Super Jump,and a lot of team buffing without killing my endurance. Wouldn't mind some Melee ability.
I know i am still pretty far away from 50 but i have little xp with SoA's and really confused about what they can and cant do.
PS. Sorry my grammar sucks. -
I am almost lvl 50 and looking for a build for theme characer. Its a minotaur and I notice every WD/SD build has travel powers. I really dont have any use for them. I was wondering why you use them in builds and if there is alternative to this. Could you please post the mids build for these.
I would like to softcap defense if possible.