Bi Form lvling questions.


Outlaw Jinx

 

Posted

I am starting a concept character. I was hoping to do a Bi Form PB using Human and White Dwarf forms. I am looking for mostly melee attacks. I know that its probably not the highest DMG combo but like i said its a concept toon.

I was wondering what powers I need to avoid and what powers are most haves as I level. I have a general idea on powers I need but I havnt been playing that long and I have read through the MFing Guide (great guide) and about the first 5 pages of the forums but I still dont see much in the idea i was going for.

I tried a mids build but it was a giant fail. And really doesnt help me lvling. So I came to you guys for advice.

Just remember I am going to be lvling from lvl 1 and its a melee based toon.


 

Posted

Well, since you won't be getting Nova leveling up you should take and use the shields. You'll also need a third melee attack in Human form to achieve a pure melee attack chain if you don't want to use your blasts all the time. I suggest Boxing. You could also just use Sands of Mu if you have it and it fits the concept. You will need Proton Scatter and Luminous Detonation early on to have any AoE damage in a Human/Dwarf build.

You'll find the combination most effective if you are in Human most of the time and shift to Dwarf when mezzed or facing particularly dangerous opponents. I just got my Tri-Form to 21 earlier today and even with all three forms I'm still in Human 80% of the time. The reason for that is that Human form is where your main ST damage is. For me I open by boosting myself with Inner Light, fire off the Nova AoEs (You'll use Human AoEs instead) and mop up with Radiant Strike and Incandescent Strike. Glinting Eye and Gleaming Blast finish off runners pretty easily. Dwarf comes into the mix when I'm mezzed or expecting to be mezzed, when I need to use Sublimation, and when it is convenient to use the knockdown in White Dwarf Flare. Peacebringers really don't have a lot of powers that you rely upon in every fight - only Inner Light and maybe the heals at the low levels. The rest are tactical choices. For instance, I use Super Speed and Stealth to sneak up to Voids/Quants and hit them with Incandescent Strike. Inspirations keep me from taking too much damage during the animation and they are either held or dead when it finishes. I've been having a blast with the character, it just takes a little getting used to (and a few keybinds ).


@Rorn ---- Blue Baron ---- Guardian

 

Posted

I wasnt going to miss Glinting Eye and Gleaming Blast. I know i am going to need both of these to finish out ST but I do like your idea for using Sands of Mu or Brawl.

I do wonder how well a ST chain using either one or both would work out.

Radiant Strike-> Brawl -> Incandescent Strike

Radiant Strike-> Brawl -> Sands of Mu

Radiant Strike -> Brawl -> Sands of Mu-> Incandescent Strike


 

Posted

To clarify, I suggested Boxing (from the Fighting pool) not Brawl. The ST chain using purely melee attacks would be significantly lower performance than the standard Bolt > Blast > R Strike chain. But then, it only really matters if you're trying to solo AVs and pylons. For day to day stuff, you can probably get away with it.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

I am going to work on a Mid's build. And get it posted to see what you guys think.


 

Posted

Ok I think I have Perma Light Form and Perma haste or close to it.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Medicine

Hero Profile:
Level 1: Gleaming Bolt

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Damage/Recharge
  • (46) Devastation - Chance of Hold
Level 1: Incandescence
  • (A) Impervium Armor - Psionic Resistance
Level 2: Gleaming Blast
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Damage/Recharge
  • (46) Apocalypse - Chance of Damage(Negative)
Level 4: Essence Boost
  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO
Level 6: Radiant Strike
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage
  • (40) Hecatomb - Chance of Damage(Negative)
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 10: Shining Shield
  • (A) Impervium Armor - Psionic Resistance
  • (33) Steadfast Protection - Knockback Protection
  • (33) Steadfast Protection - Resistance/+Def 3%
Level 12: Inner Light
  • (A) Adjusted Targeting - Recharge
  • (13) Adjusted Targeting - To Hit Buff/Endurance
  • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (36) Adjusted Targeting - Endurance/Recharge
Level 14: Proton Scatter
  • (A) Undermined Defenses - Recharge
  • (17) Undermined Defenses - Defense Debuff/Endurance
Level 16: Luminous Detonation
  • (A) Undermined Defenses - Recharge
  • (37) Undermined Defenses - Defense Debuff/Endurance
Level 18: Incandescent Strike
  • (A) Kheldian's Grace - Accuracy/Damage
  • (19) Kheldian's Grace - Damage/Recharge
  • (19) Kheldian's Grace - Accuracy/Damage/Recharge
  • (29) Kheldian's Grace - Damage/Endurance/Recharge
  • (40) Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
  • (43) Kheldian's Grace - Recharge/Form Empowerment
Level 20: White Dwarf
  • (A) Empty
Level 22: Reform Essence
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal
  • (42) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Recharge
  • (43) Doctored Wounds - Heal/Endurance
Level 24: Conserve Energy
  • (A) Recharge Reduction
  • (25) Endurance Reduction
Level 26: Solar Flare
  • (A) Obliteration - Chance for Smashing Damage
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Recharge
Level 28: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
Level 30: Assault
  • (A) Empty
Level 32: Dawn Strike
  • (A) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Damage
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
Level 35: Photon Seekers
  • (A) Sovereign Right - Resistance Bonus
  • (37) Sovereign Right - Accuracy/Endurance
  • (48) Sovereign Right - Accuracy/Damage/Endurance
  • (48) Sovereign Right - Accuracy/Damage
  • (50) Sovereign Right - Damage/Endurance
Level 38: Light Form
  • (A) Aegis - Psionic/Status Resistance
  • (39) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance/Recharge
  • (39) Aegis - Endurance/Recharge
  • (40) Aegis - Resistance/Recharge
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Vengeance
  • (A) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
Level 47: Stimulant
  • (A) Empty
Level 49: Restore Essence
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Empty
Level 2: Prestige Power Dash
  • (A) Empty
Level 2: Prestige Power Slide
  • (A) Empty
Level 2: Prestige Power Quick
  • (A) Empty
Level 2: Prestige Power Rush
  • (A) Empty
Level 2: Prestige Power Surge
  • (A) Empty
Level 2: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 10: Combat Flight
  • (A) Empty
Level 10: Swift
  • (A) Empty
Level 10: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (11) Miracle - +Recovery
Level 10: Hurdle
  • (A) Empty
Level 10: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Empty
Level 20: White Dwarf Antagonize
  • (A) Empty
Level 20: White Dwarf Flare
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Damage/Recharge
Level 20: White Dwarf Smite
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Damage/Recharge
  • (36) Crushing Impact - Damage/Endurance
Level 20: White Dwarf Step
  • (A) Empty
Level 20: White Dwarf Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Endurance/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Damage/Recharge
Level 20: White Dwarf Sublimation
  • (A) Empty
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