Bi Form lvling questions.
Well, since you won't be getting Nova leveling up you should take and use the shields. You'll also need a third melee attack in Human form to achieve a pure melee attack chain if you don't want to use your blasts all the time. I suggest Boxing. You could also just use Sands of Mu if you have it and it fits the concept. You will need Proton Scatter and Luminous Detonation early on to have any AoE damage in a Human/Dwarf build.
You'll find the combination most effective if you are in Human most of the time and shift to Dwarf when mezzed or facing particularly dangerous opponents. I just got my Tri-Form to 21 earlier today and even with all three forms I'm still in Human 80% of the time. The reason for that is that Human form is where your main ST damage is. For me I open by boosting myself with Inner Light, fire off the Nova AoEs (You'll use Human AoEs instead) and mop up with Radiant Strike and Incandescent Strike. Glinting Eye and Gleaming Blast finish off runners pretty easily. Dwarf comes into the mix when I'm mezzed or expecting to be mezzed, when I need to use Sublimation, and when it is convenient to use the knockdown in White Dwarf Flare. Peacebringers really don't have a lot of powers that you rely upon in every fight - only Inner Light and maybe the heals at the low levels. The rest are tactical choices. For instance, I use Super Speed and Stealth to sneak up to Voids/Quants and hit them with Incandescent Strike. Inspirations keep me from taking too much damage during the animation and they are either held or dead when it finishes. I've been having a blast with the character, it just takes a little getting used to (and a few keybinds ).
@Rorn ---- Blue Baron ---- Guardian
![](http://img694.imageshack.us/img694/6263/savecohbanner.jpg)
I wasnt going to miss Glinting Eye and Gleaming Blast. I know i am going to need both of these to finish out ST but I do like your idea for using Sands of Mu or Brawl.
I do wonder how well a ST chain using either one or both would work out.
Radiant Strike-> Brawl -> Incandescent Strike
Radiant Strike-> Brawl -> Sands of Mu
Radiant Strike -> Brawl -> Sands of Mu-> Incandescent Strike
To clarify, I suggested Boxing (from the Fighting pool) not Brawl. The ST chain using purely melee attacks would be significantly lower performance than the standard Bolt > Blast > R Strike chain. But then, it only really matters if you're trying to solo AVs and pylons. For day to day stuff, you can probably get away with it.
@Rorn ---- Blue Baron ---- Guardian
![](http://img694.imageshack.us/img694/6263/savecohbanner.jpg)
I am going to work on a Mid's build. And get it posted to see what you guys think.
Ok I think I have Perma Light Form and Perma haste or close to it.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Medicine
Hero Profile:
Level 1: Gleaming Bolt
- (A) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Damage/Recharge
- (46) Devastation - Chance of Hold
- (A) Impervium Armor - Psionic Resistance
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Damage/Recharge
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage
- (40) Hecatomb - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Impervium Armor - Psionic Resistance
- (33) Steadfast Protection - Knockback Protection
- (33) Steadfast Protection - Resistance/+Def 3%
- (A) Adjusted Targeting - Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - Endurance/Recharge
- (A) Undermined Defenses - Recharge
- (17) Undermined Defenses - Defense Debuff/Endurance
- (A) Undermined Defenses - Recharge
- (37) Undermined Defenses - Defense Debuff/Endurance
- (A) Kheldian's Grace - Accuracy/Damage
- (19) Kheldian's Grace - Damage/Recharge
- (19) Kheldian's Grace - Accuracy/Damage/Recharge
- (29) Kheldian's Grace - Damage/Endurance/Recharge
- (40) Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
- (43) Kheldian's Grace - Recharge/Form Empowerment
- (A) Empty
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal/Endurance
- (A) Recharge Reduction
- (25) Endurance Reduction
- (A) Obliteration - Chance for Smashing Damage
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Damage
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Sovereign Right - Resistance Bonus
- (37) Sovereign Right - Accuracy/Endurance
- (48) Sovereign Right - Accuracy/Damage/Endurance
- (48) Sovereign Right - Accuracy/Damage
- (50) Sovereign Right - Damage/Endurance
- (A) Aegis - Psionic/Status Resistance
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Endurance/Recharge
- (39) Aegis - Endurance/Recharge
- (40) Aegis - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Energy Flight
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 10: Combat Flight
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (34) Empty
- (A) Empty
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Damage/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Damage/Endurance
- (A) Empty
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Endurance/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (42) Crushing Impact - Damage/Recharge
- (A) Empty
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I am starting a concept character. I was hoping to do a Bi Form PB using Human and White Dwarf forms. I am looking for mostly melee attacks. I know that its probably not the highest DMG combo but like i said its a concept toon.
I was wondering what powers I need to avoid and what powers are most haves as I level. I have a general idea on powers I need but I havnt been playing that long and I have read through the MFing Guide (great guide) and about the first 5 pages of the forums but I still dont see much in the idea i was going for.
I tried a mids build but it was a giant fail. And really doesnt help me lvling. So I came to you guys for advice.
Just remember I am going to be lvling from lvl 1 and its a melee based toon.