KM/Ice I need help.


Greyhame

 

Posted

I cooked this up looking for at a stalker. I like the KM animation and now that there is a way to get rid of the ice animation thought it was prefect.

Let me know what you guys think. Advice is welcome. And ideas on possible attack chain for ST.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Blackmoon: Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Quick Strike

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (3) Touch of Death - Damage/Endurance: Level 40
  • (3) Touch of Death - Damage/Recharge: Level 40
  • (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (7) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (9) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Frozen Armor
  • (A) Red Fortune - Defense: Level 50
  • (5) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (5) Red Fortune - Defense/Recharge: Level 50
  • (9) Red Fortune - Defense/Endurance: Level 50
  • (11) Luck of the Gambler - Recharge Speed: Level 50
Level 4: Smashing Blow
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (11) Touch of Death - Damage/Endurance: Level 40
  • (13) Touch of Death - Damage/Recharge: Level 40
  • (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (15) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (15) Touch of Death - Chance of Damage(Negative): Level 40
Level 6: Assassin's Strike
  • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
  • (17) Superior Stalker's Guile - Damage/Recharge: Level 50
  • (17) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
  • (19) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
  • (19) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
  • (21) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 10: Boxing
  • (A) Empty
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
Level 14: Hoarfrost
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (23) Doctored Wounds - Endurance/Recharge: Level 50
  • (25) Doctored Wounds - Heal/Recharge: Level 50
  • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (27) Doctored Wounds - Heal: Level 50
Level 16: Wet Ice
  • (A) Endurance Reduction IO: Level 50
  • (34) Endurance Reduction IO: Level 50
Level 18: Burst
  • (A) Obliteration - Damage: Level 50
  • (27) Obliteration - Accuracy/Recharge: Level 50
  • (29) Obliteration - Damage/Recharge: Level 50
  • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (31) Obliteration - Chance for Smashing Damage: Level 50
Level 20: Permafrost
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (33) Steadfast Protection - Knockback Protection: Level 30
Level 22: Tough
  • (A) Endurance Reduction IO: Level 50
Level 24: Chilling Embrace
  • (A) Recharge Reduction IO: Level 50
Level 26: Weave
  • (A) Shield Wall - Defense/Endurance: Level 50
  • (36) Shield Wall - Defense/Recharge: Level 50
  • (36) Shield Wall - Defense/Endurance/Recharge: Level 50
  • (37) Shield Wall - Defense: Level 50
  • (37) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 28: Glacial Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Defense/Recharge: Level 50
  • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 30: Combat Jumping
  • (A) Shield Wall - Defense/Endurance: Level 50
  • (40) Shield Wall - Defense/Recharge: Level 50
  • (40) Shield Wall - Defense/Endurance/Recharge: Level 50
  • (42) Shield Wall - Defense: Level 50
  • (42) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Concentrated Strike
  • (A) Mako's Bite - Damage/Endurance: Level 50
  • (43) Mako's Bite - Accuracy/Damage: Level 50
  • (43) Mako's Bite - Damage/Recharge: Level 50
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (45) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 35: Energy Absorption
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
Level 38: Icy Bastion
  • (A) Aegis - Resistance/Endurance: Level 50
  • (40) Aegis - Resistance/Recharge: Level 50
  • (42) Aegis - Endurance/Recharge: Level 50
  • (46) Aegis - Resistance/Endurance/Recharge: Level 50
  • (46) Aegis - Resistance: Level 50
  • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 41: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (50) Jumping IO: Level 50
Level 44: Superior Conditioning
  • (A) Endurance Modification IO: Level 50
Level 47: Spring Attack
  • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (48) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (50) Scirocco's Dervish - Damage/Recharge: Level 50
  • (50) Scirocco's Dervish - Accuracy/Damage: Level 50
Level 49: Physical Perfection
  • (A) Adrenal Adjustment - EndMod: Level 20
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO: Level 50
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (34) Miracle - +Recovery: Level 40
Level 4: Hurdle
  • (A) Jumping IO: Level 50
Level 4: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (34) Performance Shifter - Chance for +End: Level 50
------------
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Set Bonus Totals:
  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 14.88% Defense(Smashing)
  • 14.88% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.25% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 13.31% Defense(AoE)
  • 42% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 57.5% Enhancement(RechargeTime)
  • 10% SpeedFlying
  • 144.6 HP (12.01%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.8%
  • MezResist(Immobilized) 11%
  • MezResist(Stunned) 2.2%
  • MezResist(Terrorized) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 50% (2.51 HP/sec) Regeneration
  • 5.52% Resistance(Smashing)
  • 5.52% Resistance(Lethal)
  • 5.52% Resistance(Fire)
  • 5.52% Resistance(Cold)
  • 6.78% Resistance(Energy)
  • 9.91% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 15% SpeedRunning
  • 2.5% XPDebtProtection


 

Posted

IA builds type defense better than positional so Touch of Death, Mako's Bite, Obliteration and Scirocco's Dervish are not really ideal. Kinetic Combat IOs are great for S/L and a combo of Cleaving Blow and Eradication IOs will help bring your E/N defense to softcap. I often use Aegis if I want to build for F/C defense.

All added slots/IOs you have in Combat Jump should be put into Hide instead. They provide the same base defense of 1.88%. It is better when exemplar below level 25 and you will keep the defense bonus if you run out of end and CJ detoggles (Hide uses 0 endurance) or decide to use Super Jump. Also you do not need the extra KB protection.


 

Posted

Quote:
Originally Posted by Outlaw Jinx View Post
...now that there is a way to get rid of the ice animation...
For stalkers I see the "Minimal FX" option, but it does not work in the costume creator. Is that supposed to be working with i23?


 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
For stalkers I see the "Minimal FX" option, but it does not work in the costume creator. Is that supposed to be working with i23?
I would also like to know about this, planning to roll a km or elec/ice soon.


 

Posted

Quote:
Originally Posted by Greyhame View Post
I would also like to know about this, planning to roll a km or elec/ice soon.
The following 2 macros will drop buttons into your power tray that will allow you to turn power fx on and off:

/macro FXoff "SuppressCloseFx 1$$SuppressCloseFxDist 255"
/macro FXon "SuppressCloseFx 0"