New Class Idea: Warlord


Kirsten

 

Posted

A warlords primary power sets are designed specifically for summoning just like the mastermind's.
They share the identical primary but their role in the team is that of a tank due to their secondary power set will I refer to as “Melee Affinity” which is kind of like the dominator's assault pool but instead of ranged attacks we're trading those in for self defense powers.


Here are some of my ideas for melee affinities.

Berserker affinity.

Level 1 (Beheader). Same as the Battle Axe power
Level 2 (High Pain Tolerance). Same as willpower power
Level 4 (Chop) Same as the Battle Axe power.
Level 10 (gash) same as the Battle Axe power.
Level 16 (Unyielding) same as the invulnerability power
Level 20 (Taunt) Same as the Brute and tank Power
Level 26 (Whirling Axe) same as the Battle Axe power
Level 35 (Dull Pain) same as the invulnerability power.
Level 38 (Cleave) same as the Battle axe power.


Martial Arts affinity.

Level 1 (Thunder kick). Same as the martial arts power
Level 2 (Storm kick). Same as the tankers version of the martial art power
Level 4 (Quick Recovery) Same as the regeneration power.
Level 10 (Cobra Strike) same as the martial arts power.
Level 16 (Practiced Brawler) same as the Super reflex power
Level 20 (Taunt) Same as the Brute and tank Power
Level 26 (Dragon's tail) same as martial arts power
Level 35 (Rise to the challenge) same as the Willpower ...Ability
Level 38 (Crippling Axe kick) same as the Martial arts power.

That's some of the ideas I have for Melee Affinity.
the warlords stats would look something like.

Survivability 9
melee damage 5
ranged damage 4
crowd control 2
support 0
pets 10


Let's move onto the passive archetype abilities.

The mastermind has (Supremacy) which increases the damage and to hit the closer you are to your henchmen is much like the warlords power (Prideful Leader) bliut instead your henchman receive increased regeneration rates and the warlords defense is also increased based on how close they are to you much like Phalanx fighting in the shield defense pool but at a longer range. Additionally, your Henchmen in Defensive mode will share damage with the warlords and it's divided among them just like mastermind.

Please leave me some positive feedback and what kind of melee affinity sets you'd like to see!!!


Bruce-lee,scrapper,MA/SR 50 (H) Pinnacle
Fire-d Star,tanker, Fire/fire 50 (H) Pinnacle
Something Ugly, Brute, Elec/stone 50 (V) Pinnacle

 

Posted

I'm not sure how this will serve better as a tank than a Mastermind already can. The only thing it really has going for it in that regard is the taunt in the secondary, but a MM can pick up similar powers from the Presence pool. The MM secondaries generally greatly increase their survivability, while often at the same time increasing their ability to hold aggro (such as Darkest Night).

RttC has a weak aggro aura... but since it doesn't do any damage on its own, it's not a huge help.

Quote:
The mastermind has (Supremacy) which increases the damage and to hit the closer you are to your henchmen
Nitpick: It doesn't increase with proximity, it's a flat "you're in range, and get the buff", or "not in range, no soup for you".


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

A Melee MM (or any other MM-like ideas) don't really require a new AT.

The pets can cast their own abilities, so you don't ever need any extra power slots or different secondary options to get new styles of powers.

Instead of running those defense/resist toggles from your suggested AT's new powerset, you just have the pets in a new MM primary do something to buff the users defense. Passive auras from the pets, leadership-like toggles, short duration buffs... set to case on MM+Pets, MM only, or whole group, as balance dictates.


 

Posted

While I'd agree that Mastermind pets could use some proliferation to a new archetype, I'd be cautious to just throw them in there.

Perhaps, if anything, a sort of Warlord Archetype would involve pets without making them the center focus- perhaps doing away with one of the buffs involved in the process in order to make room for more offensive capabilities unrelated to Henchmen.

Also, perhaps an Inherent that works like a reverse Supremacy; for whenever your Henchmen are near, you get a buff.



 

Posted

Quote:
Originally Posted by Sigium View Post
Perhaps, if anything, a sort of Warlord Archetype would involve pets without making them the center focus- perhaps doing away with one of the buffs involved in the process in order to make room for more offensive capabilities unrelated to Henchmen.

Also, perhaps an Inherent that works like a reverse Supremacy; for whenever your Henchmen are near, you get a buff.
All of this can be done with existing ability types, using the MM archetype. Instead of an AT buff when pets are near, you just give the pets themselves in a new MM primary, a buff aura.

There is no point making a new AT that needs all new power sets, when you could make more power sets for an existing AT (The MM) and get the same gameplay while retaining a support set, and giving more primary sets to an AT that is already low on sets.


 

Posted

Quote:
Originally Posted by VKhaun View Post
All of this can be done with existing ability types, using the MM archetype. Instead of an AT buff when pets are near, you just give the pets themselves in a new MM primary, a buff aura.

There is no point making a new AT that needs all new power sets, when you could make more power sets for an existing AT (The MM) and get the same gameplay while retaining a support set, and giving more primary sets to an AT that is already low on sets.
Honestly, I'd just like to see an AT that shares the Mastermind primaries to some degree.

Maybe I'm just going crazy, but it seems to me that the more proliferated a Primary becomes, the more powersets you're going to see being made available in the Paragon Market.



 

Posted

My vote is for keeping Mastermind pets for Masterminds.

An exception to this rule, for those who are dying to complete a theme, would be to expand the number of available Lore options.


 

Posted

Quote:
Originally Posted by sigium View Post
honestly, i'd just like to see an at that shares the mastermind primaries to some degree.

Maybe i'm just going crazy, but it seems to me that the more proliferated a primary becomes, the more powersets you're going to see being made available in the paragon market.
Motion seconded.


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

Maybe if the Pet AI is ever fixed. And all of the mechanics of the Mastermind AT are fixed.

And maybe when hell freezes over!