Grav/dark??


CrazyJerseyan

 

Posted

For many years now i have made a number of characters to try best simulate luck, probability, and choas so far i have not found a pairing of sets that fit the theme best.

My new idea is to try grav/dark for the following reasons:

*lift - oops you suddenly flew up into the air
*Aoe immob/hold - i feel just fit the theme
*propel - a random chance to teleport a random object
*wormhole - same as propel really but more 'randomly' teleporting enemies
*dimension shift - while themeantic i dont have room to fit it in
*drain life - seems to fit in quite well i think

Dark just seemed to be a more interesting option, it is a solid assault set, good ST, good PBAoE, gather shadows.

Think Jinx from teen titans - http://teentitans.wikia.com/wiki/Jinx

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery
Villain Profile:
------------
Level 1: Lift KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(42), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(43), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Acc/Dmg/KB(46)
Level 1: Dark Blast Empty(A)
Level 2: Gravity Distortion UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(40)
Level 4: Gloom Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
Level 6: Propel Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(36)
Level 8: Crushing Field GravAnch-Hold%(A), GravAnch-Immob/Rchg(9), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(15)
Level 10: Night Fall Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Gather Shadows RechRdx-I(A), RechRdx-I(17)
Level 18: Gravity Distortion Field BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(34), EoCur-Acc/Hold/Rchg(36)
Level 20: Engulfing Darkness Oblit-%Dam(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Cloud-%Dam(46)
Level 22: Hasten RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Kick Empty(A)
Level 26: Wormhole Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(34), Amaze-EndRdx/Stun(34)
Level 28: Life Drain Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Heal-I(29), Thundr-Acc/Dmg(31), Dmg-I(31)
Level 30: Tough TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(31)
Level 32: Singularity S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(33)
Level 35: Weave LkGmblr-Rchg+(A)
Level 38: Midnight Grasp C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power RechRdx-I(A), RechRdx-I(42)
Level 44: Energy Torrent Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Explosive Blast Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Temp Invulnerability TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), Aegis-ResDam/EndRdx(50)
------------
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(37), P'Shift-End%(40)
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run

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Posted

Well...I like it


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Thank you, glad somebody decided to comment. I thought it seemed like a rather interesting pairing that would have yielded more comments but hey ho.


 

Posted

Im overseas and havent been able to play for a cpl of months so I dont want to attempt to comment on the actual build, but Im a fan of the concept.

Hopefully some of the Dom pros will step in and give you guidance/ideas one way or the other. Having said that, I have submitted builds to different AT sections in the past and it was sometimes just like this also...*crickets*.

Play it, have some fun and maybe revisit the thread later if you dont get any real hits.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

yeh it does seem to be the case, especially more so with the more 'common' overused pairings of specific sets.


 

Posted

Don't feel bad. It's a nice build and a fun concept. There really isn't a lot to comment on. You made good power choices and slotting is pretty solid. Also, I bet not a lot people have paired Grav/Dark so there may be a lack of experience with the pairing and how it works.

People tend to comment on builds when there are huge issues.. or the slotting doesn't make sense. Which isn't the case here.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

RiverOcean is correct. If the build looks sound you don't get much feedback on it. We tend to all jump on the "are you smoking crack" bandwagon when the build looks odd.
I don't have much experience with the two powersets you are choosing.
On a quick scan the build looks good. You got your recharge up there and frankin-slotted a bit to tweak other powers.
I will note that you are looking at a 4.5 billion influence build here, and that's just off the top of my head.


@mr-blaze

-The Corporation-
Justice

 

Posted

Yeh i guess so. Well if nobody can find anything really wrong with it then its rather pointless to comment.

And Mr_Blaze it all came to just over 2 bill. So not bad really.

I would have liked to have some confusion power within the build just because it seems as though it would fit the theme but that was only possible if i took WoC which sadly i would never use. Devs really need to tweak that power its pretty useless as it stands


 

Posted

Quote:
Originally Posted by Madamme Mayhem View Post
Yeh i guess so. Well if nobody can find anything really wrong with it then its rather pointless to comment.

And Mr_Blaze it all came to just over 2 bill. So not bad really.

I would have liked to have some confusion power within the build just because it seems as though it would fit the theme but that was only possible if i took WoC which sadly i would never use. Devs really need to tweak that power its pretty useless as it stands
You could always use the Contagion interface power to simulate the effect you're after. That would give a chance of confusion everytime you caused damage. How deliciously random!


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Thats exactly what i was thinking! Im also going to go rogue to get the cofusion power for a bit of added fun.


 

Posted

Hrmm...what are you going for in this build? I would love to take a stab at it if you don't mind? I think it needs some work.



 

Posted

Trying to get good solid rech so i have perma dom and perma hasten (only 1.5 secs off), maintain some solid dmg output and fit it all within my theme.

Why what would you change?

I am considering dropping Night Fall though in replace for smite, partly because the cone is tiny and i tend to only ever hit 2 enemies with it and then the dmg is all that great. Where as if i had smite the dmg is pretty strong and its ST. Plus with energy epics and engulfing darkness i dont think i need anymore aoe.


 

Posted

Quote:
Originally Posted by Madamme Mayhem View Post
Trying to get good solid rech so i have perma dom and perma hasten (only 1.5 secs off), maintain some solid dmg output and fit it all within my theme.

Why what would you change?

I am considering dropping Night Fall though in replace for smite, partly because the cone is tiny and i tend to only ever hit 2 enemies with it and then the dmg is all that great. Where as if i had smite the dmg is pretty strong and its ST. Plus with energy epics and engulfing darkness i dont think i need anymore aoe.
I agree...I WANT to like Nightfall but ugh..no just NO lol. Hrmm, and I take it that this build is non incarnate? I will revise yours a bit and see what you think.



 

Posted

same im gonna wait til im 50 and see how often i use it. Yeh it will be incarnate i just couldnt be bothered to sort it out yet lol


 

Posted

Quote:
Originally Posted by Madamme Mayhem View Post
same im gonna wait til im 50 and see how often i use it. Yeh it will be incarnate i just couldnt be bothered to sort it out yet lol
Well I wanted to make a Grav/Dark Incarnate but I deleted the toon for more server space. Here's the build I have for you but before you look at what I have I have a few questions...

1) Do you have to have Fly in your build? I find Fly to be horrible unless I'm aiming for the Hover/Fly/Afteburner combo. After burner is great for a set mule and it helps you fly much faster. I like to save power choices and I like Super Jump so I normally pick super jump every time no matter the theme. It also frees up two slots. OH! Super Jump is 2 times the speed of Fly.

2) It seems you are focusing on using your Immob as soft control for a crowd...but a Grav/Dark dom is almost strictly ST oriented. Do you have to have the Gravanchor purple proc there? And are you going to focus on ST or more AOE?

3) The Fighting pool doesn't mesh well with this build and it's not necessary. A Grav/ can keep safe by just using Wormhole, Singularity, the AOE hold and Dimension shift...unless you are going for a more AOE Grav/Dark toon.

4) With Explosive Blast as your lvl 47 power things can get ugly FAST. the immob for Grav doesn't Negate KB so your targets are going to be all over the place putting you in danger since your controls are aoe natured. I think you should pick Energy Transfer or to be completely honest I would pick another PPP choice like Ice which will provide reliable soft control, debuff and excellent damage.

I can make show you my Grav/Dark incarnate build to see what you think.


Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Grav.Dark: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Dark Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Lift -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(37), Decim-Acc/Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Build%(42)
Level 1: Dark Blast -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(25), Apoc-Dam%(25)
Level 2: Gravity Distortion -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(5)
Level 4: Gloom -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg(17)
Level 6: Propel -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 8: Boxing -- Empty(A)
Level 10: Crushing Field -- AotDominator-Rchg/+Dmg%(A), GravAnch-Hold%(17), TotHntr-Dam%(43), Acc-I(46)
Level 12: Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Dmg/EndRdx(13), Hectmb-Acc/Rchg(15), Hectmb-Dam%(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Gravity Distortion Field -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Engulfing Darkness -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Dmg/Rchg(46)
Level 22: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Fly -- Flight-I(A)
Level 26: Wormhole -- Amaze-Acc/Rchg(A), Amaze-EndRdx/Stun(27), Amaze-Acc/Stun/Rchg(27), Amaze-Stun/Rchg(31), Amaze-Stun(34)
Level 28: Life Drain -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(29), Nictus-Acc/Heal(29), Nictus-%Dam(31)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(42)
Level 32: Singularity -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Midnight Grasp -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Energy Torrent -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Knock%(46)
Level 47: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
Level 49: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(50), TtmC'tng-ResDam/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- RgnTis-Regen+(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(37), EndMod-I(43)
------------



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Posted

1- I generally prefer fly and it fits my theme, never been a fan of SJ and im not concerned with how fast i travel.

2- i intend to be more within aoe range to take advantage of Engulfing Darkness as this shall be the basis for my aoe hence why i took the fighting pool.

3- i am aware crushing field has no -kb but i am proficient with using energy blast and kb in general. Ice doesnt fit my theme and i hate that ice and fire are now the 'go to' sets to make a 'good' dom so no i wont be following the herd there.

Now for your build.....

-Whats with the defense? with that little it is utter pointless.

-life drain has no dmg even though it is a solid st blast especially when you have chosen to slot Apocaylpse in Dark Blast which still doesnt make it useful.

-gloom is underslotted.

- the KD proc in energy torrent is wasted

-singy doesnt need the res bonus

-no Unbreakable Constraint even though its a cheap purple set compared to the dmg sets which are sup par and it has a nice proc.

-no dmg in Gravity Distortion

-Gravity Distortion Field doesnt have enough acc

-health is poorly slotted.

yeh....


 

Posted

Quote:
Originally Posted by Madamme Mayhem View Post
1- I generally prefer fly and it fits my theme, never been a fan of SJ and im not concerned with how fast i travel.

2- i intend to be more within aoe range to take advantage of Engulfing Darkness as this shall be the basis for my aoe hence why i took the fighting pool.

3- i am aware crushing field has no -kb but i am proficient with using energy blast and kb in general. Ice doesnt fit my theme and i hate that ice and fire are now the 'go to' sets to make a 'good' dom so no i wont be following the herd there.

Now for your build.....

-Whats with the defense? with that little it is utter pointless.

-life drain has no dmg even though it is a solid st blast especially when you have chosen to slot Apocaylpse in Dark Blast which still doesnt make it useful.

-gloom is underslotted.

- the KD proc in energy torrent is wasted

-singy doesnt need the res bonus

-no Unbreakable Constraint even though its a cheap purple set compared to the dmg sets which are sup par and it has a nice proc.

-no dmg in Gravity Distortion

-Gravity Distortion Field doesnt have enough acc

-health is poorly slotted.

yeh....
*Rubs Temples*

Ok, I can't help you with this build. I'm a theme person as well but I have my limitations and I don't let a theme override synergy. I'm also not a fan of KB unless it can be carefully controlled. (I have a Plant/En/En) I'm not capable of understanding what you want...in fact, I think that you already know what you want.

This is not how I would slot my Grav/Dark but I took time out to try to cater towards your style....we are on opposite ends of the spectrum though so maybe it wasn't wise of me to attempt this task.

-Your original build had defense so I was trying to continue that system. Tough and Temp Invul are Frakenslotted but you would benefit more with the Steadfast Set. It will protect you from KB when you're on the ground and the bonuses like +Recov and +Hitpoints help out. If you're concerned about Regen why did you underslot Luck of the Gambler twice? It offers great Regen values.

-Drain life is amazing it's provides an excellent heal and great damage but again I was limited with my options. It is best to go the damage route though like you were saying.

-I normally use Lift as set mule for procs, the same goes for Crush which I didn't add in the build because I was trying to respect your wishes. I think that you are missing potential damage by just throwing Kinetic Crash in there. I build my doms for recharge based on Alpha or Destiny so I don't lean to heavy on recharge sets but I'm guessing that you don't and that you do a lot of low level content.

-Gloom is underslotted because I ran out of slots.

-Maybe I sent you the wrong build but I did not slot the Res bonus in Singy if I did it was by accident.

-I depend on sleet or my global bonuses to help me with my Accuracy needs. Sleet fills in the holes and gives me more slotting flexibility.

-Health is underslotted? You don't need to focus that much on Regen with a Grav/Dark. Your mitigation, Singy and Life Drain is enough to keep you alive and safe. Throwing in extra regen even if you're in melee is a waste on a Dom unless you have something to improve upon it like Drain Psyche or Conductive Aura. You should protect your self with lockdown since you can easily get taken out by a decent ST attack.

-I built my Grav/Dom to focus on Range first then Melee second...much like a Grav/Energy Dom...but you seem to be focusing on melee which kinda goes against the benefits of gravity BUT it's your style that's fine but I can't help you with this build .

1) I respect and understand your choice on Fly.

2) I would recommend finding a way to squeeze in the Dom ATO Proc to add more oomph to your damage. I run in and hit Engulfing Darkness and run out of melee. I also run mishes on +3/ +4 instead of -1/+8 which I run on all my other doms since grav/dark oozes ST damage.

3) I understand. I went out of my way myself to make a build that would make choosing /Primal the best...well the best choice. I love sleet due to the fact that it help with low accuracy, it's possible to perma, it can reduce a mob's res by 50% and it provides superb mitigation through knockdown, Slow and -Recharge all in one power. I also love anything to do with Water, wind, ice or lightning. I only chose Fire if I am leveling a /Fire toon.