Street Justice/Energy Aura Build Advice
No one has any opinions? Hrrrm.
Guess I'll just hafta play it out and see what I think.
I'm in about the same boat as you, rolling up a PvE stalker at the moment. This is the build I have planned. I feel like your version of mids might be on the bugged side, but yeah defense seemed pretty low. *edit, Nevermind, Geas was apparently on, bugging out your recharge*
This was what I was going for, for incarnate soft capped while keeping perma hasten. (The general assumption will be if I really need defense, Energy drain is very easy to keep double stacked)
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Ah, thank you for the clue-in.
I guess stalkers have not been played enough for people to form build expertise. (shrug)
I'm kinda liking this, though. It will be a different melee experience.
We'll see how I manage.
Also:
In this build I placed the Stalker ATO in Spinning Strike. This is a targetted AOE.
I love this animation, but since I'm stalkery I can't see it very well....
Also, there seems to be some concern over ATO procs in AOE's.
Are there any concerns about this setup? Or should I go for a fast ST attack for the stalker ATO? If I do that, well, Targetted AOE sets suck.... I guess there's always a purple set.
All that I know is the ATO proc in AS has a 100% chance to fire where in target AoE's even with long recharge that usually isn't the case. With the new fast out of hide animation for AS it seemed like a fine place to put it to ensure crushing uppercut would auto crit with the follow up.
I have one thing to ask...i see superior conditioning and physical perfection.
Ok i understand one....with the increased recovery...
But the other is just +5 energy...thats it....
I personaly never could fathom that.
So was that taken because of energy problems?....
or was it because it just was something to take?
For build advice from me....well these builds look fairly solid.
I am going to suggest some alternate things to do...because what you have is fairly good.
I am more of a team and solo player and dont do PVP anymore....
So for me Personaly i wouldnt take jump....
I would take Hover and Fly and then instead of the +5 to endurence power which is a bit over kill, i would take after burner. Hover and After burner take defense items(such as the karma knock back protection and luck of the gambler + recharge)...and after burner adds a nice chunk of defence when you need it and lets you fly faster. And with hover you can float above targets or outside walls and windows to click or kill things...since you dont slide with hover you can assassin strike from hidden without being interupted.
Also I noticed alot of people taking hasten...I understand wanting fast recharge...for me personaly I dont take Hasten much...instead at level 4 I try to be more team orientated so I take recall friend at level 4.
These builds though look real solid....and probably very good with PVP even.
So What i suggest doesnt improve them.....its an alternate way of playing.
I take those four powers on all my stalkers...(and make sure i have the day jobs(fromthe university and hospital) that give me the ally rez ability)
Again...just differing build options...heck this game lets you have alternate builds.
But the other is just +5 energy...thats it.... |
But as a very rough example:
Prior to Superior Conditioning, you have 100 endurance. Say each tick is 5%, meaning you recover 5 endurance.
If you add Superior Conditioning and have 105 endurance, each tick may be 6 endurance.
Again, not actual numbers. Just the general idea.
I won't be a part of your system!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Ok I understand the slotting the extra performance shifter and the increasing max endurence...
I guess i am wondering why select a power pick of +5 max endurence when a differing power could be gotten instead...with the two endurence recoveries thats already enough extra endruence that normaly most energy issues would be gone.
I mean wouldnt it be better to take the super jump 5th power or perhaps the focused accuracy power to help with accuracy and perception.
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Hew in drag baby
Switch out that Spiritual for Agility, first off. That alone will give you 3-4% more defense across the board, and gives you a lot of flexibility as far as slotting.
The Body Mastery powers are completely redundant, Energy Drain is like strapping a nuclear reactor to your end bar, if you use it right. My Elec/EA can throw Lightning Rod and Fireball all day long, just pop ED and Energize whenever they come up.
You want to put the ATO set in AS pretty much always. The biggest reason for this is so that you're never randomly hidden when you're trying to AS. Then use Spinning Strike or Crushing Uppercut right after AS for the bonus crit.
Here's a quick sketch based on a mod of my Elec/EA. Could probably do a little bit better in a couple places, but this'll get you started. iCap for S/L, normal softcap for all but Psi. Perma Hasten, Energize.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Considered Harmful: Level 50 Technology Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Hectmb-Dam%(45)
Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7)
Level 2: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 6: Assassin's Strike -- SStalkersG-Dmg/Rchg(A), SStalkersG-Acc/Dmg/Rchg(11), SStalkersG-Dmg/EndRdx/Rchg(13), SStalkersG-Acc/Dmg/EndRdx/Rchg(13), SStalkersG-Rchg/Hide%(15), Mako-Dam%(15)
Level 8: Sweeping Cross -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(17), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(19), FotG-ResDeb%(21)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(21), RechRdx-I(50)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Kinetic Dampening -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23)
Level 18: Spinning Strike -- JavVoll-Dam%(A), JavVoll-Dam/Rech(25), JavVoll-Dam/End/Rech(25), JavVoll-Acc/Dmg/End/Rech(27), HO:Nucle(27), Posi-Dam%(29)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(34)
Level 28: Energy Drain -- SW-Def/Rchg(A), SW-Def/EndRdx/Rchg(34), SW-Def(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(50)
Level 30: Super Jump -- Jump-I(A)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), UbrkCons-Dam%(39)
Level 35: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 38: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 41: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43), Apoc-Dam%(45)
Level 44: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46), Posi-Dam%(48)
Level 47: Overload -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Partial Core Revamp
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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The best chain to date for StJ (single target) was: AS-CU .... SB-AS-SC-SB-AS-CU ... requires a ton of recharge, like 200% global and 100% in AS. You can get by with some small pauses before the the 2nd AS. If you want to go that route. It is based on Ageless (for +recharge and recovery) and having the Glad -RES proc in SC and the Achilles -RES in SB. And a bunch of damage procs where possible.
Welll, I finally have decided to try a stalker again. My playstyle is a bit brutal for the fine instrument that is the Stalker, but we'll see how it goes.
I got a good name, a nice backstory, and a good costume. I then sat down with Mid's and worked up a build.
It seems a little...low...on the defense. And Mid's seems fraught with stalker bugs. But the numbers...hold my interest.
I kind of wanted incarnate cap vs all, but that ain't happening, lol.
If anybody has any advice, I'd be all ears.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Comisar Revenant: Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), GS-Acc/Dmg/End/Rech(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), GS-Acc/End/Rech(37)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(31), SW-ResDam/Re TP(40)
Level 2: Sweeping Cross -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(3), Sciroc-Acc/Rchg(5), Sciroc-Dmg/Rchg(13), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg(37)
Level 4: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(40)
Level 6: Assassin's Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), GS-Acc/Dmg/End/Rech(9), GS-Acc/End/Rech(37)
Level 8: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(46)
Level 10: Entropy Shield -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(39), Ksmt-ToHit+(46)
Level 14: Boxing -- Empty(A)
Level 16: Kinetic Dampening -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), GA-ResDam(40)
Level 18: Spinning Strike -- SStalkersG-Rchg/Hide%(A), SStalkersG-Acc/Dmg/EndRdx/Rchg(19), SStalkersG-Acc/Dmg(19), SStalkersG-Dmg/EndRdx/Rchg(21), SStalkersG-Acc/Dmg/Rchg(21), FrcFbk-Rechg%(36)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Shin Breaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg(29), Achilles-ResDeb%(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 30: Energy Drain -- SW-Def/Rchg(A), SW-Def/EndRdx/Rchg(50), SW-Def(50)
Level 32: Crushing Uppercut -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Energize -- Panac-Heal(A), Panac-Heal/EndRedux(36), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(42), Panac-Heal/EndRedux/Rchg(45)
Level 38: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
Level 44: Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 47: Disrupt -- Amaze-EndRdx/Stun(A), Amaze-Stun(48), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(50)
Level 49: Overload -- Dct'dW-Heal/Rchg(A)
Level 0: Born In Battle
Level 0: Force of Nature
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42), RgnTis-Regen+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3