For the number crunchers


Deacon_NA

 

Posted

I dont know if its my massive headache at the moment but I cant seem to figure out the Accuracy needed to effectively hit enemies that are +1, +2, +3, and +4. I do see that base to hit is 65%, 56%, 48%, and 39% for those levels. So by my understanding it would take massive to hit to balance those numbers out, and by assumption even more accuracy. I guess my most basic answer is how much accuracy does an attack need to get those numbers back up to base 75% chance. If you can please give me the numbers for base 80 and 90% too that would be great.

Thanks in advance and please no redirect to attack mechanics on the wiki. looked it over a bunch before posting this.


 

Posted

The cap is 95% chance, and that's what pretty much everyone aims for (I've never seen anyone trying to get a 75% chance to hit with a power).


Assuming a power with standard (1.00) accuracy, these are the % accuracy enhancement required (buffs/debuffs will impact these).

+1 : 65% : +47% accuracy enhancement
+2 : 56% : +70% accuracy enhancement
+3 : 48% : +98% accuracy enhancement
+4 : 39% : +144% accuracy enhancement


The formula I used was:

Code:
( (desiredChance%) / (baseToHitVsLevel) ) - 1.00 = (percentageAccuracyNeeded)
An example (lets do for +4, at 95% chance):
Code:
.95 / .39 = 2.44 (rounded up to the next hundredth)
2.44 - 1.00 = 1.44 accuracy enhancement
1.44 is equal to 144%, which is the amount you want to boost by..


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Awesome. Thank you very much kitsune. I wasnt sure if getting back up to 95% was near impossible with a +4 or not so I decided to ask for something more reasonable.


 

Posted

You presumably want a 95% hit chance, not 75%. Assuming no other modifiers to defense, tohit, or accuracy, you'd need

95/65 = 1.462 = 46.2% accuracy for capped hit chance against +1s
95/56 = 1.696 = 69.9% against +2s
95/48 = 1.979 = 97.9% against +3s
95/39 = 2.436 = 143.6% against +4s

However, with some powers having base accuracy other than 1.00, and accounting for various tohit and defense buffs/debuffs, there's really no simpler way than just running the calculation every time. Fortunately, Mids does exactly that. Just go to Options - Configuration - Exemping & Base Values - Base ToHit, and replace 75 with the relevant value for whatever level enemies you prefer to plan for (I usually plan for +3s, since you basically never face worse than that once you have an alpha shift). Then the displayed Accuracy value on each power will be your actual hit chance against an enemy of the appropriate level, given the slotting and set bonuses and buffs and etc in your build.


 

Posted

Thanks hopeling. That also helps a ton. I did not know I could do that on Mids.


 

Posted

Recently I made a spreadsheet to figure out the accuracy needed. I just uploaded it to Google Docs. It's not pretty, though

Accuracy Spreadsheet

It shows the accuracy needed to reach 95% against enemy levels from -4 to +7, and from 75% base ToHit up to 120% base ToHit. Bolded lines at 75% (basic ToHit) and 81% (Karma +Acc IO).

If anyone notices any mistakes with it, let me know.


Global @StarGeek
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Posted

Awesome Stargeek. Already printing out your work for future reference.

Thanks again to everyone. Becoming a bit of a min/maxer lately and this info will make my builds even better.


 

Posted

I just go with a rule of thumb developed from play, and shoot for 170%+ or better, so I can be reasonably sure of hitting up to +4 Bosses, even if slightly DeBuffed.


 

Posted

To-hit buffs go a long way for higher conning foes and can save you from having to slot a lot of accuracy.

81, as mentioned above, represents a Kismet IO.
88 is kismet + the lowest base value of Tactics (7%)
91 is kismet + base for support classes (defs are higher, khelds a bit lower)
(All #s are from the above linked Google Doc)

Code:
   +1	+2	+3	+4
75 46%	70%	98%	144%
81 34%	53%	76%	111%
88 22%	38%	56%	83%
91 17%	32%	48%	73%
So, for a Corr/Troller/VEAT that takes Tactics and doesn't even slot it, they get a free Accuracy IO against +3s (98% acc needed vs 48% with to-hit buffs).

Further, Focused Accuracy is worth a look if it's available to your AT. Yes, it tends to cost much endurance and doesn't offer a LOT of To-Hit, but does provide some accuracy (20%) and, most importantly, to-hit debuff resistance. A Tank basically gets AV level resistance (86.5%).


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Further, Focused Accuracy is worth a look if it's available to your AT. Yes, it tends to cost much endurance and doesn't offer a LOT of To-Hit, but does provide some accuracy (20%) and, most importantly, to-hit debuff resistance. A Tank basically gets AV level resistance (86.5%).
I'm gonna second the usefulness of that debuff resistance. Standing in overlapping Hurricanes, or a bunch of Carnie Dark Servants, or etc without significant impediment is pretty cool, if you can spare the power choice for it. You need a build with some pretty epic endurance management abilities to use it as a full-time toggle, but situationally it can be very useful.


 

Posted

Adding my voice to those above. Tohit debuff resistance is SO worth it if you can fit it into your build. I find that it isn't as tough to do (end wise) as you might think, either, though granted, it isn't effortless, by any stretch.


 

Posted

So how many SOs would that take?

These percentages and everything are a little confusing.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
So how many SOs would that take?

These percentages and everything are a little confusing.
In the enhancement management screen, hover your mouse over a power and it shows what the current enhancement percentages are at. Each accuracy SO provides ~+33% enhancement (the second one is a bit less, and the third one is a good bit less than that... 4th and beyond are useless).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
In the enhancement management screen, hover your mouse over a power and it shows what the current enhancement percentages are at. Each accuracy SO provides ~+33% enhancement (the second one is a bit less, and the third one is a good bit less than that... 4th and beyond are useless).
I meant, can you get that 95% chance to hit against +4s with just the SOs in a power?

I don't have access to IOs so getting accuracy benefits is harder, especially since my powers and slots are tight in most builds.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
I meant, can you get that 95% chance to hit against +4s with just the SOs in a power?
No, 6 even level Acc SOs will give you about +115%, short of the 144% needed to get 95% chance to hit +4s. Three even level SOs will give you close to 95% final to hit +3s, though. That's assuming no other ToHit buffs, like tactics.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
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