Devs update Plant Control


BenRGamer

 

Posted

The Peacebringer PPD don't but the normal lieutenant ones do, I think.


 

Posted

Nemesis I believe have a high Resist to confuse I think. I avoid them at all costs.

Plant is fine for now...I'm going to echo the others Ice, Mind, Elec, Fire and Grav need buffs first!



 

Posted

Quote:
Originally Posted by Tater Todd View Post
Nemesis I believe have a high Resist to confuse I think. I avoid them at all costs.

Plant is fine for now...I'm going to echo the others Ice, Mind, Elec, Fire and Grav need buffs first!
On a plant troller I avoid them, but the mag 6 from Seeds + Domination overtakes them easily.


 

Posted

Quote:
Originally Posted by Tater Todd View Post
Nemesis I believe have a high Resist to confuse I think. I avoid them at all costs.

Plant is fine for now...I'm going to echo the others Ice, Mind, Elec, Fire and Grav need buffs first!
And Fears. And have that horrible Vengie Buff when their Lieuts die.

My Dark/Sonic defender and Illusion controllers hate Nemmies. My Dark/Time isn't looking forward to them either (she had a torrid time with some Devouring Earth yesterday as well, although I also had a grumpy baby on my lap at the time)


 

Posted

Quote:
Originally Posted by ketch View Post
On a plant troller I avoid them, but the mag 6 from Seeds + Domination overtakes them easily.
I thought so! I remember fighting them with my Dom in an Alignment mish and My Plant/Fire boldy ran up and used Seeds...they just turned around and turned me into a grease stain on the floor lol. That made a lasting impression me!

Even with Perma Dom I wouldn't recommend fighting them unless you have lucks...Frenzy also helps if you died and you need to build up Domination again.

Quote:
Originally Posted by Carnifax_NA View Post
And Fears. And have that horrible Vengie Buff when their Lieuts die.

My Dark/Sonic defender and Illusion controllers hate Nemmies. My Dark/Time isn't looking forward to them either (she had a torrid time with some Devouring Earth yesterday as well, although I also had a grumpy baby on my lap at the time)
Yeah all of my Dark/ doms are going to avoid them as well. I was on a team last night with people who have never encountered them before...the entire team ended up rage quiting which made me chuckle a bit since we did so well in our last council mission heh.

The little one will hopefully join our ranks one day



 

Posted

There needs to be some well laid out ground rules.

You don't ask the Devs to look at Plant Control.

They might look at one thing and see another.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by DarkCurrent View Post
I'm not going to sit here and try to convince anyone that plant is weak. But I'll say that SoC isn't so uber when you're facing a faction running Tactics.

The one change I'd like to see is for Spore Burst to be like Synaptic Overload as mentioned. I'd like to also see this sleep version replace Flash Freeze and Poison Gas Arrow.

All represent a stationary cloud/zone that would sleep anything that walks into and/or stays inside.

And regarding whether a control set is OP or not... so what if it is? Why must controls be tethered to that design mantra when there are numerous melee and ranged powers that put AoE controls to shame?
We do not want the devs to be looking too hard at Plant Control. That is all.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Obiwan to the devs....

This is not the primary set you are looking for. You can go about your business. Move along.

/Obiwan


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by ketch View Post
On a plant troller I avoid them, but the mag 6 from Seeds + Domination overtakes them easily.
I think what happens with Nemesis is that you can use Seeds with Domination up and confuse the spawn pretty easily, but then the lieutenants get killed (not much you can do about it due to confusion), and Vengeance the whole spawn. It seems like Vengeance doesn't break the existing confuse effect but it'll prevent new ones from applying? And it boosts their defense so high that I can't kill them before the confuse effect ends, at which point I get splattered by the 2-3 guys left that have 4-5 stacks of Vengeance on them.

Plus if they end up vengeancing the next spawn by accident that just sucks.


 

Posted

Pretty much at that Point I pray to the Well Gods that Sleet helps me hit them.