CoH IMs?


Aggelakis

 

Posted

I had a radical idea pop into my head today. There are times when I -should- be doing something other than playing CoH, yet if my global friends were to come on, I'd definitely hop online and play with them. And there are times when if I knew my friends were on, I'd play CoH, but not knowing, I play other games instead, rather than log on to risk disappointment.

I have absolutely no idea how technically feasible this might or might not be, or what a cost/benefit analysis on it might look like, but...

My idea is to create a light chat-only client, to show global friends lists and non-location-specific chat and channels, such as tells and global channels.

I'm not sure if overall it would prompt more play-time or less, as some people would come on to play with their friends, rather than playing other games, etc... while others might not log at all when they otherwise would, unless they see their friends first. I -am- sure it would prompt people to be -thinking- about CoH a lot more, and to be actively involved in the community and any roleplaying they might be missing out on, even when they don't have time to actually be in the full game engine (such as at work). And from a cost/benefit standpoint, it could be a VIP-only feature, thus prompting more people to upgrade.

Just a radical thought...

@Seran'el


 

Posted

Pretty sure they had this... but it got lost in the CoH Vault.




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Posted

I do not want any social media integration in my games.

Anyway, you can just share your contact information on an IM program with your friends in game if you want, and have the IM program open even while you play.


 

Posted

ALL ACCESS: Suggestions and Ideas forum section is further down the page.


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Posted

If I remember right if you and your friends have firefox it shows when your friends are playing


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Posted

Quote:
Originally Posted by T_Immortalus View Post
I do not want any social media integration in my games.
Cool. Since that's not in any way what the OP was suggesting.


Quote:
Originally Posted by Prof_Radburn View Post
If I remember right if you and your friends have firefox it shows when your friends are playing
I think you're imagining that. Some people use third party sites that dynamically generate images indicating whether the person is playing a particular game, then incorporate those images as their avatar or in a signature.


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Posted

Quote:
Originally Posted by T_Immortalus View Post
Anyway, you can just share your contact information on an IM program with your friends in game if you want, and have the IM program open even while you play.
That would be the reverse idea to what I'm suggesting. I -do- share my contact information on IM programs. That lets me communicate with friends who aren't in the game, while I am. That -doesn't- let me see when my friends are actually in-game and/or on a character I want to interact with. Plus, if you're anything like me, you don't automatically give out your MSN information to every global friend you have. Only the close ones.


 

Posted

http://cit.cohtitan.com + http://cit.cohtitan.com/sentinel

Sadly it will only work if everyone you know uses Sentinel (which requires Windows or Windows for Mac using BootCamp). Easiest way to do it is to gather up a page of everyone's avatar/signature banners so that it's a dynamic list of who's online.


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Posted

Quote:
Originally Posted by Ironblade View Post
Cool. Since that's not in any way what the OP was suggesting.
I know, but I also know that the first thing game developers will do when they want to integrate "out of game" communications is think "other companies already do this so why don't we just get their help and integrate their software?" leading to a partnership with Facebook or something like that which people didn't sign up for initially and would rather not agree to.

If you want to talk to people outside the game, give them your contact information of some kind.
Don't ask for a system that essentially pushes an "officially sanctioned privacy invasion" on them because "I want to talk to them NOW, not when they login later!! RRAARRRGH!".


I want a game to be a game and facilitate communication within the context of the game, not while I'm doing something else and would rather not "just have the game open to chat" let alone have an invasive always on messaging system.


 

Posted

Quote:
Originally Posted by Seranel View Post
That would be the reverse idea to what I'm suggesting. I -do- share my contact information on IM programs. That lets me communicate with friends who aren't in the game, while I am. That -doesn't- let me see when my friends are actually in-game and/or on a character I want to interact with. Plus, if you're anything like me, you don't automatically give out your MSN information to every global friend you have. Only the close ones.
The global and server friends lists already do what you want.
In fact, the server friends list tells you whenever someone logs in, or when you change zones it says they are online in the system channel.
You can also have your friends list open, and small and sorted by status, to see who is online on the list.
And, that functionality also allows everyone to hide from others if they choose.

It does everything you want without the problem of people not wanting to be on the game to chat and not wanting to share IM information.



If you want to communicate somewhat like Twitter, letting people who you do not want to share contact information with outside the game know about something, you can use the forums or Twitter.

The game does not need to do anything outside of itself, especially when there are other methods already in place that accomplish the same functionality without the effort and money from NCSoft/Paragon Studios.



This is what bugs me about Windows and other programs and even some websites. They can't just focus on what they need to do and do well and let others do things that are optional and do them better than a "jack of all trades" program could do. They just "have to" try to be everything to everyone and it results in a mess of bloatware, privacy issues and viruses.


 

Posted

first off, there are already plenty of ways to integrate CoH into social media. I've seen enough X character hit X level or got X badge crap.

I on the other hand have been wanting a lite chat client for out of game. Mostly so I can chat in global channels on my phone or any time I am out of game, say working from home, out waiting for a plane at an airport, etc... I think such a thing fosters community.

Of course, there will always be people who think its bad, well then don't use it. Sorry, but I am not getting every person in a massive global channel on my IM list. That is just asking for stalking problems or worse.

Yes they need to focus on what they do well, which isn't take care of the game and bugs that have been around for years *cough*in game e-mail system doesn't scroll*cough* just as an example, and I know there are other bugs that people want fixed. Heck, they can't even write a new zone *cough*First Ward*Cough* without making things extremely difficult for teams on some missions *cough*Diabolique memory mission*cough*. That said, they try to do their best.

Overall what keeps people in a MMO according to studies, is the community. Look at the M&Gs. Heck if you think they shouldn't do anything out of game then ask them to stop doing their summit.

That being said, there are other things they could do yeah, but this is really just setting up something with an api call that could get some good use.


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Posted

Quote:
Originally Posted by DJ_Shecky View Post
I on the other hand have been wanting a lite chat client for out of game. Mostly so I can chat in global channels on my phone or any time I am out of game, say working from home, out waiting for a plane at an airport, etc... I think such a thing fosters community.
I would like that.

I just don't want the reverse where somebody in game can and does start begging you to play, spamming your email inbox or whatever. And, I certainly do not want my personal information going anywhere but NCSoft/Paragon Studios.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
I would like that.

I just don't want the reverse where somebody in game can and does start begging you to play, spamming your email inbox or whatever. And, I certainly do not want my personal information going anywhere but NCSoft/Paragon Studios.

Cool, then I am sorry if I missunderstood what you were saying. sometimes getting old you misread things.


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Posted

Quote:
Originally Posted by DJ_Shecky View Post
Cool, then I am sorry if I missunderstood what you were saying. sometimes getting old you misread things.
No, you didn't misread. You may have missed a bit of what was implied, but this is text after all.

I was arguing against the idea of partnering with Facebook or any outside party, saying why they won't make their own system and still saying it would be good to have a simple in-house chat system accessible while away(so long as privacy is maintained and annoyance is minimized).


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
I want a game to be a game and facilitate communication within the context of the game, not while I'm doing something else and would rather not "just have the game open to chat" let alone have an invasive always on messaging system.
Fine, but you're envisioning what it could mutate into. That's not what the OP wanted, not what I want, probably not what any of the players want. I think the OP's idea is a good one.


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Posted

Quote:
Originally Posted by Ironblade View Post
Fine, but you're envisioning what it could mutate into. That's not what the OP wanted, not what I want, probably not what any of the players want. I think the OP's idea is a good one.
I'm sorry I went a little far.
It just seems like you really have to watch for and squash any "social network integration" these days because it's the new fad.