First time base builder
The med bay never puts you at full health unfortunately but it can be convenient say like on a taskforce/strikeforce when you want to pop in and fill up on better grade inspirations then the venders offer you. Also, upgraded medbays CAN hold storage devices as well such as inspirations or even salvage if you wanted to. Though you are right it isn't necessary. I forgot what SG badge it is but one of the healing badges does give you an item you can craft that gives a boost to how much that thing heals.
Other then that advice, for a starting base your looking great! It's got all the essential things that you really need to make the base run efficiently.
As time goes on and you earn more prestige you'll be able to upgrade and do things you want to do. I always suggest getting tours of other base builders bases. We builders LOVE showcasing our work and its a wonderful way to come up with ideas and share them in return. Most base builders are very helpful!
Keep up the good work!
Anything not nailed down is mine, anything i can pry loose wasn't nailed down good enough.
Criticism is always better when it's constrictive, and not sarcastic ~ Obsidius
The med bay never puts you at full health unfortunately but it can be convenient say like on a taskforce/strikeforce when you want to pop in and fill up on better grade inspirations then the venders offer you. Also, upgraded medbays CAN hold storage devices as well such as inspirations or even salvage if you wanted to. Though you are right it isn't necessary. I forgot what SG badge it is but one of the healing badges does give you an item you can craft that gives a boost to how much that thing heals.
Other then that advice, for a starting base your looking great! It's got all the essential things that you really need to make the base run efficiently. As time goes on and you earn more prestige you'll be able to upgrade and do things you want to do. I always suggest getting tours of other base builders bases. We builders LOVE showcasing our work and its a wonderful way to come up with ideas and share them in return. Most base builders are very helpful! Keep up the good work! |
The med bay never puts you at full health unfortunately but it can be convenient say like on a taskforce/strikeforce when you want to pop in and fill up on better grade inspirations then the venders offer you.
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Also, upgraded medbays CAN hold storage devices as well such as inspirations or even salvage if you wanted to. Though you are right it isn't necessary. |
I forgot what SG badge it is but one of the healing badges does give you an item you can craft that gives a boost to how much that thing heals. Other then that advice, for a starting base your looking great! It's got all the essential things that you really need to make the base run efficiently. |
As time goes on and you earn more prestige you'll be able to upgrade and do things you want to do. I always suggest getting tours of other base builders bases. We builders LOVE showcasing our work and its a wonderful way to come up with ideas and share them in return. Most base builders are very helpful! |
Keep up the good work! |
So then it heals 35%. Still not very much. And you don't have a nurse to buy insprirations. Even when you unlock the Auto-doc and the combat logs, you don't get a full selection of inspirations like a Hospital Nurse sells, right? There is no way to buy an Awaken or Damage/Accuracy/Defence inspiration in a base, as far as I could gather.
So then it heals 35%. Still not very much. And you don't have a nurse to buy insprirations. Even when you unlock the Auto-doc and the combat logs, you don't get a full selection of inspirations like a Hospital Nurse sells, right? There is no way to buy an Awaken or Damage/Accuracy/Defence inspiration in a base, as far as I could gather. |
Nice looking base by the way
Off to a nice start! Cool entryway, nice atmosphere to it.
@MetaFusion
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Pictures of the Heirs of Talos super group base: http://boards.cityofheroes.com/showp...postcount=1420
Video tour (720p HD with music): http://youtu.be/MyYNCrjCSUU?hd=1
Happiness is a blast.
Still not very much. And you don't have a nurse to buy insprirations. Even when you unlock the Auto-doc and the combat logs, you don't get a full selection of inspirations like a Hospital Nurse sells, right? There is no way to buy an Awaken or Damage/Accuracy/Defence inspiration in a base, as far as I could gather. |
Paragon City Search And Rescue
The Mentor Project
If you would like to talk to other Basers ingame, you can always join the global channel "BaseBuildersInc." There is usually someone on that will give you a tour of their base, or help you with questions.
Edit: Also glad to see my Layout Designer being used, still need some feedback from you on the other thread to try to get the prestige calculation fixed though. Thanks
Victory Wiki
Login Screen changer (OS X/Windows/*nix)
Web based Base designer
SO/DO Enhancement Standardization Pack
CoH Community Mods Installer
With that I feel we have most of the basic stuff that you can put in a base. We tried the Medbay, but you don't revive with full health, so it doesn't seem so useful.
Am I missing anything important? |
Do you have Empowerment Stations?
http://paragonwiki.com/wiki/Base_Wor...ms#Empowerment
http://paragonwiki.com/wiki/Empowerment_Buff
I don't know why people seem to forget about the empowerment buffs, but I almost live off them with my squishies. End drain resistance alone is worth the cost. None of the buffs are life-changing, but they can give you the edge you need against tough mobs and they last an hour of in-game time. Plus, good way to use up common salvage that's not worth selling.
The limiting factor is that you make the 2nd tier station from the 1st, and the 3rd from the 2nd, but once you have the 3rd tier, it has all the recipes of the other two in it, so you can sell those back. Also, some of the recipes between tech and arcane are different, so I like to keep one of each on hand. ymmv.
Mostro - Mr Methane - Beast Lightning - Akrasia - Contraindicator - BattleBomb - Norsewind - Poundy Hammer - Fatron - Mysteriesque - Chiisai Tora - Goth Claw - Mach Barrier - Bearly Human - Prototype Alpha - Crabbly - Puffy Morpheus
So, me and some friends started playing about 3 months ago, and we're together in a SG, trying to get a base of the ground.
We just managed our first big upgrade, going from 8x8 with a Combo and Control Unit to 8x12with an energy room with Basic Generator and Control room with Mainframe + some aux units.
We also have a 2x2 teleporter room with a normal and hacked teleporter to get all 8 destinations. And we have 2 workshops with a lot of storage racks, a personal vault and crafting table and basic worktable.
With that I feel we have most of the basic stuff that you can put in a base. We tried the Medbay, but you don't revive with full health, so it doesn't seem so useful.
Am I missing anything important? Any suggestions for the most effective base layout, I was thinking something like this:
But the larger workshop and Oversight Centre aren't really needed I think, it's just a convenient way that I could fill the space and add some extra control and energy cheaply if needed.
I like the Teleport room close to the entrance, and the two workshops next to each other, so you need just one Personal Vault and crafting table.