Thoughts on beasts & pet attack chains in general
Its hardly like AVs are any more difficult, at least the ones I've found. Outside of Trials, of course, I've never gathered a group up so i could enter one solo. Every AV I've encountered solo has dropped like a rock.
And no, no daggers. Just kicking, slicing, and burning.
Sorry about getting annoyed last night, I always forget how obnoxious you [Reppu] are. The style attached to your forum persona is always jarring to me, especially after so many years of relative calm here. Dragged me right down with it. Alright, thicker skin and more sleep and moving on...
My last comment was primarily about attack chain gaps, not the nerfing bit which you grabbed onto. People are obviously going to disagree with game balancing mechanics - my take on it is that if you have one set that is generally overperforming, and would be just fine with a nerf, and a handful of sets that are OK (even if some are slightly under) - you nerf that single power or powerset. Yes, some of the other sets could use boosts - but in general they are OK. OK in the grander scheme of the game, even if they are "weak for an mm".
We're obviously not going to agree there, so fine.
(If the devs want to spend the time buffing every other MM set, and their fine with that level of power great, more power to them.)
Attack chains: Are people seeing *attack chain* issues with beasts with the 32 buffs that are worse than other sets? I'm not in the 20s, my experiences seem to match the numbers above. Definitely less standing around than zombies. Ninja are the outlier here due to their large number of low recharge attacks. Maybe a little more so than demons, but I think we agree that demons are a little on the strong side?
If beast damage is low, I would rather see the base damage on attacks buffed instead of say, recharge lowered or another attack added. I think this would work better due to the way pets run around a lot in general play (unless you have an immobilize or, at high levels, take a patron immob - but one might use caltrops and like the enemy running around). Plus, people like big numbers, especially with crits.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Sorry about getting annoyed last night, I always forget how obnoxious you [Reppu] are. The style attached to your forum persona is always jarring to me, especially after so many years of relative calm here. Dragged me right down with it. Alright, thicker skin and more sleep and moving on...
My last comment was primarily about attack chain gaps, not the nerfing bit which you grabbed onto. People are obviously going to disagree with game balancing mechanics - my take on it is that if you have one set that is generally overperforming, and would be just fine with a nerf, and a handful of sets that are OK (even if some are slightly under) - you nerf that single power or powerset. Yes, some of the other sets could use boosts - but in general they are OK. OK in the grander scheme of the game, even if they are "weak for an mm". We're obviously not going to agree there, so fine. (If the devs want to spend the time buffing every other MM set, and their fine with that level of power great, more power to them.) Attack chains: Are people seeing *attack chain* issues with beasts with the 32 buffs that are worse than other sets? I'm not in the 20s, my experiences seem to match the numbers above. Definitely less standing around than zombies. Ninja are the outlier here due to their large number of low recharge attacks. Maybe a little more so than demons, but I think we agree that demons are a little on the strong side? If beast damage is low, I would rather see the base damage on attacks buffed instead of say, recharge lowered or another attack added. I think this would work better due to the way pets run around a lot in general play (unless you have an immobilize or, at high levels, take a patron immob - but one might use caltrops and like the enemy running around). Plus, people like big numbers, especially with crits. |
Also, flat-out insulting me is against forum rules.
The idle periods are more jarring for Beasts. More attacks means quicker acceleration of Pack Mentality which means better overall damage. Increasing their base damage doesn't fix that annoying 'going to sit here and wag my tail and not do anything!' They like to do during 'cooldown periods'.
Also, flat-out insulting me is against forum rules. |
Are you playing a beast mm currently (I thought you said you were going to play one in beta, but I don't remember if you did?). I am, and I'm not seeing any particular attack chain gap issues, even without the 32 buff. Sure, I see a gap once in a while, but generally they and/or the targets are moving once in a while as well, so I barely notice...
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
I was referring to your forum persona/act. I keep forgetting I have to make everything extremely clear, lest you go off on a tangent.
Are you playing a beast mm currently (I thought you said you were going to play one in beta, but I don't remember if you did?). I am, and I'm not seeing any particular attack chain gap issues, even without the 32 buff. Sure, I see a gap once in a while, but generally they and/or the targets are moving once in a while as well, so I barely notice... |
And again, cease with the (not) subtle jabs. Be mature if you're going to chastise.
Either way, I am a happy individual who plays ISaved/800Points.
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Just to throw my two cents in... it would be criminal to nerf Bots/Thugs/Demons down to the levels of the other MM primaries, and would probably cause me to quit the game.
The very, very best Mastermind combos are still behind the other ATs that don't rely on pets for bleeding edge content/solo challenges/et cetera, and there is no justification for doing it based on their normal gameplay performance.
Yes, my level shifted Bot/Force and Bot/Traps can solo on +4x8, for example.
My Dark/Dark Corruptor can do it at least twice as fast. My SS/Fire Brute can do it several times faster than her. I have seen Fire/Kin (Controllers and Corruptors) outpace me handily before as well.
The aforementioned Illusion/Cold is better at the Mastermind's own game than they are and I don't feel even those sets need to be nerfed.
Mercs, Ninja, Necro to a lesser extent, and probably Beast Mastery, need to be improved to par with the rest of the primaries, not the other way around.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
A quote that I should copy and paste when I see you do it to others - like, every day. I saw the other thread where you seem conflicted when it comes to continuing the behavior, which is a good sign for the majority. Hopefully it will be toned down and we will all get a long better.
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I have not purchased it. I can ask any number of 50 MM's to allow me to sit and watch their pets (not) attack in RWZ.
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And again, cease with the (not) subtle jabs. Be mature if you're going to chastise. |
I'll give you the benefit of the doubt for a bit and pretend you are a completely different poster without your existing post history. Starting... now!
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I am going to give Reppu a chance - we'll see how it goes.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Are there any plans now to improve beast mastery cause honestly the set..
Stinks like rotten foot cheese..
those fixes dont seem like they are going to do alot to change the fact that thugs/Demon outdo it in both single and aoe damage.
Boycott Ncsoft if they close down Coh.
I'll reserve my opinion after I am lvl 35. I need more pets to stack more PMs and I need to see how Dire Wolf performs.
So far at lvl 23 Beast/Time, I feel their own survival is kind of low because I still constantly need to heal. It will get better once I have Power Boost + Farsighted.
Yes, Beast pets have more S/L resistance but in reality, they get hit even more because they always run in. An enemy only shoots you at range but once you get close, he also punches or kicks you! Those melee attacks usually do a lot more damage than their range attacks. At the end of the day, melee pets need to survive a lot better to get the better Risk VS Reward balance.
I am more impressed by /Time than Beast atm but I love pets so I love the set.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Time is a power-creep set that needs the nerf bat, much like Titan Weapons. At the very LEAST Farsight needs to not work with it and give such ludicrous Defensive levels. It makes Force Fields lose even more appeal.
Time is a power-creep set that needs the nerf bat, much like Titan Weapons. At the very LEAST Farsight needs to not work with it and give such ludicrous Defensive levels. It makes Force Fields lose even more appeal.
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I almost feel to nerf a for-pay set would require offering refunds, otherwise they will loose trust with the players and SEVERLY reduce purchases of for-pay sets.
Time and TW are not changing.
Boycott Ncsoft if they close down Coh.
Its EXTREMELY difficult to nerf a for pay set, it sets up a expectation that any set thats good thats for pay will be nerfed later on in a Bait and switch.
I almost feel to nerf a for-pay set would require offering refunds, otherwise they will loose trust with the players and SEVERLY reduce purchases of for-pay sets. Time and TW are not changing. |
The 'bad' support sets could use some tweaking, too.
But we also got a stinker set (Beast Mastery), so it works out.
Of course. The only alternative is to buff everything to TW's level. Especially Blast Sets, which ALL suck. Even Fire Blast is equal to the most average Melee Sets in total DPA rotations (Katana).
The 'bad' support sets could use some tweaking, too. But we also got a stinker set (Beast Mastery), so it works out. |
Its not worth the risk so unless its game breaking its not going to happen.
TW is only about as good as SS and Time is only about as good as Kin but since those two sets are fine, I dont see them taking the rest.
Beast mastery will remain sucktastic till such time as everyone who is actually foolish enough to buy it has.
Then they will buff it so people who actually like want to play instead of just looking at the pretty animals will buy it.
Boycott Ncsoft if they close down Coh.
Beast Mastery is not that bad, in its current state I would put it just above Nin and Merc, due purely to how survivable it is. The ONLY problems are slightly less DPS and very few AoEs. Defensively they are perfectly fine, offensive is the issue.
As for the others, no, no nerf there. As stated, there are existing sets that are just as good or better than /Time.
Beast Mastery is not that bad, in its current state I would put it just above Nin and Merc, due purely to how survivable it is. The ONLY problems are slightly less DPS and very few AoEs. Defensively they are perfectly fine, offensive is the issue.
As for the others, no, no nerf there. As stated, there are existing sets that are just as good or better than /Time. |
So what does it actually offer, less dps, less aoe dps, and less sturdiness than sets like bots/demon/thug...
So yeah not much...
This one is making Stj look good.
Boycott Ncsoft if they close down Coh.
Beast Mastery is not that bad, in its current state I would put it just above Nin and Merc, due purely to how survivable it is. The ONLY problems are slightly less DPS and very few AoEs. Defensively they are perfectly fine, offensive is the issue.
As for the others, no, no nerf there. As stated, there are existing sets that are just as good or better than /Time. |
I can only comment as to what I've actually seen in game, but my trio hit 26 last night and added the dire wolves. I turned the difficulty up 2 notches (running variably at +2/0 and +1/4 so far for testing - I know, I'm a slacker, I *could* go higher, but my fun threshold for leveling up generally involves simple facerolling) and I have no issues yet. Even without bothering to use the -res from my secondaries (time, dark, traps), purple freak tanks are dropping plenty fast. Survivability is decent, but my pets are close (~39-43ish) to the defcap, so that is to be expected. Sans all those defenses, they seem to die slightly slower than the other melee pets, but not by much.
More anecdotal stuff: There was a 43 bm/ff on my ITF team last night and he reported that the damage was pretty solid for him so far.
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Time is a power-creep set that needs the nerf bat, much like Titan Weapons. At the very LEAST Farsight needs to not work with it and give such ludicrous Defensive levels. It makes Force Fields lose even more appeal.
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This is my first time using /Time. I remember when it came out in beta, I was annoyed that pets don't get all the +recharge buffs that Time is known for, but then after playing my Beast/Time, I can see that /Time is still awesome without all the +recharge. The aoe healing is amazing which benefits MM more than other ATs and Farsights will benefit the pets a lot once I get power boost. There was a discussion on whether or not Power Boost should boost Farsighted. Oh well, that didn't go anyway.
I like Force Field but only on certain sets.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Beast Mastery is not that bad, in its current state I would put it just above Nin and Merc, due purely to how survivable it is. The ONLY problems are slightly less DPS and very few AoEs. Defensively they are perfectly fine, offensive is the issue.
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And I am pretty sure Ninja does more damage at lvl 24 than Beast. Beast only seems to do what I consider "good" damage with 5 or more PMs.
But with Fortify Pack, Beast survives very well.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Found a bug, Synapse told me to send in a report:
not sure if it is enhancing damage correctly or just incorrectly showing it in the management screen - only does this on the Dire Wolf, the others are fine
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Oh, which reminds me that if you put +defense in Lion, it shows that its base defense has increased but in reality, it hasn't. The +defense, I believe, only enhances Roar.
I already checked in-game value to see if +defense improves Lion's innate defense from 11.50% but it does not. It is a display value.
I need to check to see if +defense improves Roar though.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
No no no, I did NOT say it had better damage than Nin, I did not say that at all. I said it was overall slightly stronger due to being much more survivable. And when I say much, I mean MUCH. 25% res to s/l/c, 10% def to all positions, and a level 18 power that can increase their def 15% and regen 400%. As well, all but two (the normal howlers) get a self heal. The Lions get a good def buff.
So yes, offensively they need work, defensively they are perfectly fine.
And whoever said "it makes StJ look good" made me discount everything they said previously even more. Street Justice is an awesome set.
So it has the least damage but is one of the more survivable.
And yes, it is a showing of ability, of a very certain ability. It is not a showing of a set's viability, granted, but of a specific player's ability. To go up against a GM solo is not stupid, it is simply fun. To fling yourself at the best the game has to offer, to be met with something that lasts more than twenty seconds, that is fun.
And with /Time, what it lacks in -regen it makes up for with pet survivability. Even with Ninjas I rarely lose any. The lucky shot will take one out, but they are all soft capped to all positions.
And, no, it is not the pets that make it possible, it is the pets that make it easy. Ok, so perhaps they aren't the fastest... and I still have trouble believe that a Defender or Corruptor can out-damage Ninjas in single target DPS, but it is simply easiest to do on an MM. As a Defender, Corruptor, or Controller there is always that chance of simply being oneshotted. With an MM you have something like 5000 health.
And obviously the statement that 'nobody cares' is inherently false if you are arguing with someone who does, in fact, care.
No. It's not showing anything other than how overpowered Support sets are. Also, the only risk the other ATs have is being hit by a ranged attack. Mastermind Pets have to deal with GM's all having a Foot Stomp clone or some such.
Either way, no. GMs are just giant HP sacks like Reichsman. Go solo some of the more recent AVs.
Also, what MMs can't do as well as other ATs? Shrug.
It's simply just a merit of "Do you have enough -Regen? Good, you can solo a GM."
That's it. That's all it is. -Regen. As for your Time doing it, that's good. Were you using Envenomed Daggers? Even so, Ninjas ST damage combined with the Debuffing of Time and it's small -Regen would be Good Enough.
End of Story: It's not skill, it's not the best the game offers. Just walking sacks of HP that don't really pose any significant challenge.