Sound FXs...
Yeah the soundscape was enhanced a few years ago, Issue 15 according to the wiki.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
They made another pass for I21 too - Atlas park has a lot more going on sound-wise now.
@Golden Girl
City of Heroes comics and artwork
Quote:
I always play with the sound on, but recently started using headphones. I am now even more impressed with the ambient sound. Crickets in the Praetorian underground? That's cool (and a little weird).
They made another pass for I21 too - Atlas park has a lot more going on sound-wise now.
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On the other hand, I forgot to take the headphones off when I used the Mission Teleporter for travel to a Portal mission. My ears are still ringing.
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
Funny. Just this week I went through and silenced all ambient hums and winds, and industrial and tech loops.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Every time some player or NPC gets thrown off a building or over a ledge or cliff, there should be a 10% chance that they will emit a Wilhelm scream.
*plays the Blyde Square music* buWOW now NOW now.... *kills self*
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Let me preface this by saying, I have played with no game sound for almost 3 years now. I often will have some podcast or the TV or some other internet radio station going while playing...
Having said that, I was struggling to find a glowie in a mission and broke down and turned the sound FX on so I could hear the familiar pulse when you get close. Found the glowie, completed the mission and alted characters... but didn't turn the sound FX back down.
I logged into an alt who happened to be in the first ward parked for a day job... standing on a air vent system on the roof of a building.
I was impressed by the sound FX I was hearing. It was simple yet true to what I would expect a roof vent to sound like. I literally imagine some intern standing outside the NCSoft building next to an air conditioner with a boom mic, "Is that close enough?" "No, no, no. Get it right next to that vent that's next to the 'ol paint ball stain."
More to the point, it sounds great as silly as that sounds, no pun intended. I just wanted to give all the sound folks a high five here and say that I noticed and it sounded really... great. <high five>
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