Sound FXs...


bpphantom

 

Posted

Let me preface this by saying, I have played with no game sound for almost 3 years now. I often will have some podcast or the TV or some other internet radio station going while playing...

Having said that, I was struggling to find a glowie in a mission and broke down and turned the sound FX on so I could hear the familiar pulse when you get close. Found the glowie, completed the mission and alted characters... but didn't turn the sound FX back down.

I logged into an alt who happened to be in the first ward parked for a day job... standing on a air vent system on the roof of a building.

I was impressed by the sound FX I was hearing. It was simple yet true to what I would expect a roof vent to sound like. I literally imagine some intern standing outside the NCSoft building next to an air conditioner with a boom mic, "Is that close enough?" "No, no, no. Get it right next to that vent that's next to the 'ol paint ball stain."

More to the point, it sounds great as silly as that sounds, no pun intended. I just wanted to give all the sound folks a high five here and say that I noticed and it sounded really... great. <high five>


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Posted

Yeah the soundscape was enhanced a few years ago, Issue 15 according to the wiki.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Posted

Quote:
Originally Posted by Golden Girl View Post
They made another pass for I21 too - Atlas park has a lot more going on sound-wise now.
I always play with the sound on, but recently started using headphones. I am now even more impressed with the ambient sound. Crickets in the Praetorian underground? That's cool (and a little weird).

On the other hand, I forgot to take the headphones off when I used the Mission Teleporter for travel to a Portal mission. My ears are still ringing.


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Posted

Every time some player or NPC gets thrown off a building or over a ledge or cliff, there should be a 10% chance that they will emit a Wilhelm scream.


 

Posted

*plays the Blyde Square music* buWOW now NOW now.... *kills self*


@bpphantom
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