Link minds for /dark doms


Codewalker

 

Posted

Ok, so we get a power buildup for free in /dark. Link minds comes in at 266% rech for perma. With perma-hasten, is this sufficient rech to have Link Minds perma? And how much defense does it provide? I am looking to shave slots/powers wherever I can to tighten my dark/dark build, and if I end up blowing my APP/PPP on a single power to up my def, I may consider doing it anyway. I am at work and have no clue what the exact numbers on it are and could use some help.


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Hew in drag baby

 

Posted

BLARGH. According to that link, recharge is 300 seconds. According to Paragon Wiki, its 240 seconds.

I guess, given that Dom lasts for 90 seconds and has a rech of 200 (unenhanceable), it should be possible to perma. But it just doesnt seem possible. I am looking at only 260% rech (maybe 305% if i take Spiritual :/), and that comes out to be like 109 seconds. It only has an uptime of 90 seconds. Is this even possible?

edit: with 305% rech, its 98 second recharge. :| That is 8 seconds short.


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Hew in drag baby

 

Posted

Quote:
Ok, so we get a power buildup for free in /dark.
Well, Link minds is unaffected by outside buffs, so PBU won't have any effect on it, if that changes your plans at all.


 

Posted

Read this: http://paragonwiki.com/wiki/Recharge

Link minds has a 300 second recharge. At base recharge that would mean that the power recharges in 300 seconds expressed by the formula:

300 = 300 / (1.00 + (0))

The duration of link minds is 90 seconds, meaning we need to get the recharge of Link Minds under that in order to make it 'permanent'. We can do this with ALGEBRA. Basically, set the 'RechargeTime' to what we want the power to recharge at, and then solve for the unknown variable, in this case the (buffs - debuffs) according to Paragon Wiki.

so our formula looks like this:

90 = 300 / (1.00 + (x))

PEMDASing around we get this rewritten formula:

(1.00 + x) = 300 / 90

then:

(1.00 + x) = 3.333~

subtract 1 from both sides...

x = 2.333~


Rounding to get rid of the repeating decimal you need about 233.34% recharge in order to make Link Minds "permanent". You can get about 70% of that from hasten, which means you still need about 163.3% from somewhere else (typically IO's). If you have perma-hasten than the *least* amount of global recharge you should have is around 205% ( assuming you aren't achieving perma-hasten by using spiritual or agility incarnate abilities, and including the 70% granted from Hasten), so you only need about 28.34% more. That should be do-able, but it is going to require a lot of specific slotting to pull off.

I'm assuming you want Indomitable Will as well. if not, I might suggest you simply take Mace Mastery instead which gives very good S/L defense which is a typed defense that is very common in many attacks. There's also Frozen Armor in Ice Mastery if you aren't feeling particularly EVIL.

EDIT: Important to note that I'm getting my numbers from Mids. I'm not sure if it's unenhanceable or not.


 

Posted

I have it perma on my Dark/Psi/Psi.

If you slot Defense/Recharge Ios in it you can inprove its recahrge time, and you can buff its defense. Mine provides me (I think) 6.68% defense).

My build also has 120% global recharge+Hasten, to make Mind Link Perma and finish capping my Ranged defense.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Warkupo View Post
Rounding to get rid of the repeating decimal you need about 233.34% recharge in order to make Link Minds "permanent". You can get about 70% of that from hasten, which means you still need about 163.3% from somewhere else (typically IO's). That should be do-able, but it is going to require a lot of specific slotting to pull off.
The big question was, if you run permadom/permahasten, could you do it.Doing it gives you a toggle-less 6+% def to all.

Between man and link minds, you get 10% def to all. Toss in permaveng and you have a fat 30+% def to all constantly, plus whatever you slotted for.

I'm doin it!


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Hew in drag baby

 

Posted

Quote:
Originally Posted by Test_Rat View Post
I have it perma on my Dark/Psi/Psi.

If you slot Defense/Recharge Ios in it you can inprove its recahrge time, and you can buff its defense. Mine provides me (I think) 6.68% defense).

My build also has 120% global recharge+Hasten, to make Mind Link Perma and finish capping my Ranged defense.
Whoa. You have 120% global? I think I will be lucky if I break 100.


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Hew in drag baby

 

Posted

Quote:
Originally Posted by Test_Rat View Post
I have it perma on my Dark/Psi/Psi.

If you slot Defense/Recharge Ios in it you can inprove its recahrge time, and you can buff its defense. Mine provides me (I think) 6.68% defense).

My build also has 120% global recharge+Hasten, to make Mind Link Perma and finish capping my Ranged defense.
I was trying to figure out why you went /Psi PPP. Was it for perma ML?

If you're perma dom, you don't really need perma Indom Will.
I've never been a huge Psi Tornado fan. Or WoC fan.

/Ice and /Fire APPs are just so tasty to me by comparison.

Why'd you do it?


 

Posted

Quote:
Originally Posted by Granite Agent View Post
I was trying to figure out why you went /Psi PPP. Was it for perma ML?

If you're perma dom, you don't really need perma Indom Will.
I've never been a huge Psi Tornado fan. Or WoC fan.

/Ice and /Fire APPs are just so tasty to me by comparison.

Why'd you do it?
I can see doing it. Between man/perma-ml, you are providing 10% def to everyone around you. Toss in the occasional vengeance, you are up to 30% def to all to everyone around you. I can see that being worth it on a team oriented dom. Especially during itrials. Plus dark/dark is pretty solo happy. But I could really enjoy fireball...


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Hew in drag baby

 

Posted

Quote:
Originally Posted by Granite Agent View Post
I was trying to figure out why you went /Psi PPP. Was it for perma ML?

If you're perma dom, you don't really need perma Indom Will.
I've never been a huge Psi Tornado fan. Or WoC fan.

/Ice and /Fire APPs are just so tasty to me by comparison.

Why'd you do it?
I liked the look of WoC on my toon, and since I am Psi I didn't need the extra AoE damage from ice or fire.

Look is most imporant to me, then performance: For, example I take Hasten at 49 if I even take it at all.

EDIT, I had to drop 10% recharge out of my build as I moved some power picks around. So its now 110%+Hasten.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
Whoa. You have 120% global? I think I will be lucky if I break 100.
Dominators stack recharge easier than pretty much any other AT mainly due to the mix of control and assault powersets allowing for such a wide variety of set bonuses as well as easily hitting 5x purple sets.

My mind/fire has 131.5% rchg with S/L softcap and my plant/psi will have 128.8% rchg with softcap S/L/R. Neither counting Hasten, of course. One of my friend's elec/psi has ~138% rchg before hasten.

And having that much recharge isn't just "stuffing as much recharge as possible into the build", it is a targetted amount that allows for permadom3, ie permadom without hasten, which is very nice for being able to go afk for however long and still have domination going. It is also nice because it gives you effective resistance to recharge debuffs with hasten going, meaning anything short of Positron's lingering radiation won't throw you out of domination mode.


 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
I can see doing it. Between man/perma-ml, you are providing 10% def to everyone around you. Toss in the occasional vengeance, you are up to 30% def to all to everyone around you. I can see that being worth it on a team oriented dom. Especially during itrials. Plus dark/dark is pretty solo happy. But I could really enjoy fireball...
If you don't care about concept/looks or whatever, Ice or Fire mastery are both significantly better than psi mastery. Fire for huge aoe damage. Ice for effectively turning you into a fully competant debuffer, Sleet is one of the(if not /the/) best debuffs in the game, and aside from recharge (which is only slightly longer) it retains it's important values. Sleet is basically a 30-50% dmg multiplier for you and your entire team/league, as far as team support goes, sleet blows link minds out of the water.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
If you don't care about concept/looks or whatever, Ice or Fire mastery are both significantly better than psi mastery. Fire for huge aoe damage. Ice for effectively turning you into a fully competant debuffer, Sleet is one of the(if not /the/) best debuffs in the game, and aside from recharge (which is only slightly longer) it retains it's important values. Sleet is basically a 30-50% dmg multiplier for you and your entire team/league, as far as team support goes, sleet blows link minds out of the water.
If I am not mistaken, sleets knockdown, a very useful thing, gets overriden by darks living shadows kd/kb protect. You would be using it only for the -res at that point, instead of the useful -res/kd.


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Hew in drag baby

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
If I am not mistaken, sleets knockdown, a very useful thing, gets overriden by darks living shadows kd/kb protect. You would be using it only for the -res at that point, instead of the useful -res/kd.
Actually, I don't believe Living Shadows has -KB. Neither the wiki nor the in-game description claim it does. Though I haven't tested it...


 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
If I am not mistaken, sleets knockdown, a very useful thing, gets overriden by darks living shadows kd/kb protect. You would be using it only for the -res at that point, instead of the useful -res/kd.
You're implying the -res isn't useful. The -res is what makes it such an amazing power. Sleet's debuff numbers don't change between ATs, that -30% res is defender mod debuffage. With the achilles proc that can be bumped up to -50%. The knockdown is nice but it's not why you should be considering to take or not take the power.

Quote:
Originally Posted by Wyatt_Earp View Post
Actually, I don't believe Living Shadows has -KB. Neither the wiki nor the in-game description claim it does. Though I haven't tested it...
It does prevent Knockback. Copied right out of the game:

3 Ticks of 4.14 negative energy damage over 5.20s on target after 1.00s delay
-5.25% to hit for 8.00s on target
3.00 magnitude immobilize for 17.04s on target unresistable
50.00chance for 1.00 magnitude immobilize for 8.52s on target
10000.00% resistance to knockback for 15.00s on target Ignores buffs and enhancements unresistable
10000.00% resistance to knockup for 15.00s on target Ignores buffs and enhancements unresistable
100.00 knockback protection for 15.00s on target unresistable
100.00 knockup protection for 15.00s on target unresistable
1.60 fly protection for 15.00s on target unresistable


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
You're implying the -res isn't useful. The -res is what makes it such an amazing power. Sleet's debuff numbers don't change between ATs, that -30% res is defender mod debuffage. With the achilles proc that can be bumped up to -50%. The knockdown is nice but it's not why you should be considering to take or not take the power.
I run a different dom with sleet/icestorm/ice armor. I am well aware of how useful sleet is. But you are proposing that cutting out a HUGE part of it (damage mitigation in the way of knockdown) is so much less useful that the -res that it doesn't bear examination.

I strongly disagree. I view it as a 2 part power, one of which gets neutered by a set power I intend to spam heavily. While sleet/icestorm/icearmor is fantastic and all that, I see neutering part of one power and having no use at all for another (ice armor, as I am going for positional) as a detractor, not a benefit.

As far as I am concerned, the #1 reason I would take ice would be for the mitigation from the _knockdown_.


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Hew in drag baby

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
You're implying the -res isn't useful. The -res is what makes it such an amazing power. Sleet's debuff numbers don't change between ATs, that -30% res is defender mod debuffage. With the achilles proc that can be bumped up to -50%. The knockdown is nice but it's not why you should be considering to take or not take the power.


It does prevent Knockback. Copied right out of the game:

3 Ticks of 4.14 negative energy damage over 5.20s on target after 1.00s delay
-5.25% to hit for 8.00s on target
3.00 magnitude immobilize for 17.04s on target unresistable
50.00chance for 1.00 magnitude immobilize for 8.52s on target
10000.00% resistance to knockback for 15.00s on target Ignores buffs and enhancements unresistable
10000.00% resistance to knockup for 15.00s on target Ignores buffs and enhancements unresistable
100.00 knockback protection for 15.00s on target unresistable
100.00 knockup protection for 15.00s on target unresistable
1.60 fly protection for 15.00s on target unresistable
Ah, I guess I was looking at the abridged info that you get when you hover over the icon. Usually those say -KB if the power has it.


 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
I run a different dom with sleet/icestorm/ice armor. I am well aware of how useful sleet is. But you are proposing that cutting out a HUGE part of it (damage mitigation in the way of knockdown) is so much less useful that the -res that it doesn't bear examination.

I strongly disagree. I view it as a 2 part power, one of which gets neutered by a set power I intend to spam heavily. While sleet/icestorm/icearmor is fantastic and all that, I see neutering part of one power and having no use at all for another (ice armor, as I am going for positional) as a detractor, not a benefit.

As far as I am concerned, the #1 reason I would take ice would be for the mitigation from the _knockdown_.
I use it for -Res...You just can't beat -Res even with a stick. The KD is just gravy. -50% Resistance rapes faces, most things would be lucky if it was able to survive the Sleet+Ice Storm combo.



 

Posted

Yeah I can't make up my mind - I could see dark consumption + dark oblit + Soul Drain useful but RoF + Fireball might be even better.


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