Optimum slotting for Haunt, Fearsome Stare and Darkest Night?
As you say the best slotting for FS is absolutely cloud senses if, like me, you're building for recharge and ranged defense. The low availability of it is what is bugging me rather than its price, but it's easy enough to cave in and buy it with reward merits if you've got loads of them from super packs...
By the same token, haunt gets six slots of expedient reinforcement, no deliberation required. It has decent recharge values and exactly the bonuses I need. I wouldn't bother with procs given that the little fellas have few powers to work with and being pets they get a much better damage multiplier than controllers themselves do, increasing the value of damage enhancement.
I haven't decided what to do with umbra beast. Six blood mandate? Well, that's a nice defense bonus but it's also a crap set. Another six expedient reinforcement is obviously impossible as one of the pieces is unique. Call to arms and soulbound allegiance just scream "meh."
Anyway, as for darkest night I'd suggest either one boosted common endurance reduction or four dark watchers, whichever you have the spare slots for.
on my dark toons i usually slot darkest night with dark watchers despair, 4 slots gets you a rech bonus and its one of the better tohit debuff sets in terms of the other set bonuses
for fearsome stare i think ive heard the ATOs work well in that power (the proc should fire almost every time), before ATOs were out i used to use glimspe of the abyss for rech bonus and dmg proc
for haunt i would prolly slot them with 4 slots of either rech intensive pet set then 2 slots of more rech to try to get them perma, i would rather mule umbra beast till they take out its vocal cords cause i think haunt is way better than the beast
I would probably slot haunt with 4 expedient reinforcements and one soulbound purple, with the 6th slot optional. Basically like I would do with phantom army. In a pinch, 4 soulbound can max dam and rech, or close. I would put the full expedient in umbral.
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Darkest Night does work well with 4 Dark Watcher... that's my slotting on my Dark/Dark defender. My Fire/Dark corruptor gets 3 Discouraging Words for the S/L defense... I built him for the S/L softcap and simply accept lower enhancement values in DN... I only use it in the upper levels against hard targets anyway.
Fearsome Stare I like to slot for tohit debuff and range... I do use the Cloud Senses set there. Range is important also however as it extends the cone enough to cower an entire room, therefore I stop at 4 Cloud Senses and toss a debuff/recharge and a common range in the last two slots.
Haunt I would slot like Phantom Army with 4 Expedient Reinforcement and 2 Soulbound, the proc and the Dam/Recharge.
One trick to keep in mind is the Impeded Swiftness proc; it works nicely in Tar Patch.
I'm having fun myself with my new Dark/Time 'troller... I decided against /Dark since I've already taken 2 Dark Miasma characters to 50 and Time was brand new to me.
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My Dark/Dark troller has the following:
4x siphon insight in Fearsome Stare. Would love to put 2 more slots here but i cant spare them
4x Dark watcher in Darkest night
6x Expedient Reinforcement in Haunt
6x Blood Mandate in Umbra
6x Cloud Senses in Dark Servant (even if you slot it different, the CS proc is a must here. Will proc out of anything)
Hope it heps
Great feedback all, I really appreciated it!
I ended up with:
4 pack of Dark Watcher in Darkest Night
5 Expd Reinforcement in Haunt + a Rech SO (for now will probably replace with a franken slot for +rech/end)
4 pack of Clouded Senses in FS + a lvl 30 siphon insight Acc/ToHit Debuff
Arg
As you say the best slotting for FS is absolutely cloud senses if, like me, you're building for recharge and ranged defense. The low availability of it is what is bugging me rather than its price, but it's easy enough to cave in and buy it with reward merits if you've got loads of them from super packs...
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Globals: @Midnight Mystique/@Magik13
Haunt I would slot like Phantom Army with 4 Expedient Reinforcement and 2 Soulbound, the proc and the Dam/Recharge.
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i figure A) ill be using haunt a lot so it will proc on myself and B) it will proc when they are up so it will help with their dmg a bit
Keep in mind that if you slot the damage proc in from cloud senses in FS and it goes off, it will break fear just like any other attack. Breaking the fear is not as bad as breaking a sleep, say, since the mob only gets 1 action then goes back to being feared, but its something to keep in mind. It certainly won't be as bad as mind controls terrify with its delay on the fear - so you always take the entire alpha.
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for fearsome stare i think ive heard the ATOs work well in that power (the proc should fire almost every time), before ATOs were out i used to use glimspe of the abyss for rech bonus and dmg proc
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I want to get some damage out of dark grasp, so not there. Shadow field and living shadows would benefit more from lots of procs imo. Heart of darkness isn't really bread&butter enough. Possess already has coercive persuasion, and I don't want a damage proc in it anyway because it draws no aggro.
I think I might drop 5 of them into heart of darkness, and then put the proc somewhere else (probably living shadows).
If you are building for ranged def, it kinda has to go in Fearsome. Cause you can slot Stupefy in Heart, which gives +3.75 or so ranged. And 6slotting the ATO in Fearsome gives 5%. Coercive 6slot gives 5%.
There's no alternative for Fearsome that gives the same def level, if you try to switch it for HoD. As far as I can see.
My problem with the soulbound proc in haunt is that, If the attack triggers, It would get maybe, one boosted melee attack if lucky. Due to the recharge on the melee attack and the fact that the only other power it has is a fear, i put the soulbound in my Umbral beast, Because he actually seems to get a fair use out of the power.
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if you have the proc on haunt then you will have a chance to trigger the proc on yourself approx every 58-80 sec depending on how fast you have it rech
Woot awesome thread .
my reasoning for putting it on haunt would moreso be for myself than the pet, personally until they quiet the dang umbral beast i might end up just making it a mule
if you have the proc on haunt then you will have a chance to trigger the proc on yourself approx every 58-80 sec depending on how fast you have it rech |
Btw; How to silence specific game sounds . I'm pretty sure the dark stuff is in that master list on the last page, I know Beast was. I'll be silencing beast most likely, and time will tell how long I can bear the Umbra barking before I mute him too. God I love that thread .
Because Demons is proof Paragon doesn't respond to noise complaints. Such bad neighbors *tsktsk*
10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online
Darkest Night is probably the easiest IMO. I'm thinking a 4 pack of Dark Watcher? Are they any useful procs/globals to consider?
Haunt is trickier. I can't remember is proc slotting is worthwhile for pets, and I know there's a whole world of pet slotting tricks that I lack background on. The + def/+res pet uniques for instance, I have no idea what options there are. My default for pets tends to be a 4 pack of exped reinforcement IIRC, but it's been a long time since I looked at pets, so I'd love any insight folks here can provide.
Fearsome Stare. What to do with this beast? I don't have the inf for the Clouded set atm and my normal fear set (Glimpse of the Abyss) would be a waste as the fear is NOT to point of FS, the -ToHit is. I'm thinking maybe a 4 pack of Dark watcher + a 2 set of something else to bring some Acc and Rech and/or useful procs? I don't think I want to slot any dmg procs as having it as an alpha eliminator is too useful.
TIA for any help/insight the controller community can provide. :-) Loving Dark/Dark!
Arg