Unhidden Assassin's Strike Animations


Blackleviathan

 

Posted

Assassin's Strike outside Hide casts two seconds faster for all sets.

.67s: Kinetic Melee
1s: All the others.
1.17s: Street Justice
1.67s: Ninja Blade, Broad Sword

They all deal the same damage.

I can no more bring myself to play the sword sets on a stalker than I could before, and this is terrible.

On the other hand, Kinetic Melee is now absurd.


 

Posted

Why is this a problem? O_o it beats the before loooong freakin wind up time on all assassins strikes and your always wanting to facepalm if you miss after setting up for an assassins strike in the midst of a big fight and keep getting hit with AoE attacks of mobs..
I can see the different times being different animations n stuff.. But that's about all.. I mainly play duel blades



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Posted

Quote:
Originally Posted by Blackleviathan View Post
Why is this a problem? O_o it beats the before loooong freakin wind up time on all assassins strikes and your always wanting to facepalm if you miss after setting up for an assassins strike in the midst of a big fight and keep getting hit with AoE attacks of mobs..
I can see the different times being different animations n stuff.. But that's about all.. I mainly play duel blades
This.

Really. It's not that big of a deal.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I'm not saying the change as such is bad - of course not, I welcome all stalker improvements.

Just, when trying to work out some attack chains, I despaired at the differences. Using rough values, this is what I found:

Kinetic Melee ends up with a monstrous 228 DPA. That's crazy awesome, and beats even Blaster Blaze as the without doubt strongest single-target attack in the game.

The baseline sets fall well behind, but still looking good, at 152. Behind the Blaze up there, as well as things like Scrapper Clobber, but well ahead of most single-target attacks.

Street Justice... about 130. That's fine, I guess - still among the strongest single-target attacks.

What's that? You want a broadsword? Enjoy your 92 DPA, weaker than even some regular stalker attacks. (Say, Storm Kick and Crushing Uppercut.)


 

Posted

Quote:
Originally Posted by Calhou View Post
I'm not saying the change as such is bad - of course not, I welcome all stalker improvements.

Just, when trying to work out some attack chains, I despaired at the differences. Using rough values, this is what I found:

Kinetic Melee ends up with a monstrous 228 DPA. That's crazy awesome, and beats even Blaster Blaze as the without doubt strongest single-target attack in the game.

The baseline sets fall well behind, but still looking good, at 152. Behind the Blaze up there, as well as things like Scrapper Clobber, but well ahead of most single-target attacks.

Street Justice... about 130. That's fine, I guess - still among the strongest single-target attacks.

What's that? You want a broadsword? Enjoy your 92 DPA, weaker than even some regular stalker attacks. (Say, Storm Kick and Crushing Uppercut.)
I don't recall any ASes being weaker than Storm Kick when it comes to DPS. I'll have to go recheck.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I'm wrong on the specifics, as I just plugged in the old total non-crit damage (2.5 scale) instead of the new (2.76 or somesuch?), meaning it might just edge out Storm Kick, but the vast difference between the sets remains.


 

Posted

I agree it is a concern. The changes are amazing, I admit. But having such a difference in the AS animations is silly. Especially considering..since they DID the changes, you would think it could make sense to have gone through and also balanced the animations..at the same time..


 

Posted

Something needs to be reviewed.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by MisterD View Post
I agree it is a concern. The changes are amazing, I admit. But having such a difference in the AS animations is silly. Especially considering..since they DID the changes, you would think it could make sense to have gone through and also balanced the animations..at the same time..
Time is still a factor and they said they plan to normalize all the AS animations to 1 second. So I wouldn't worry to much about it...if it lasts past i22.5 then maybe start worring about it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

When playing my KM stalker (just started him as a result of the I22 changes)... I honestly couldn't tell that AS was animating at all... I just see a bunch of orange numbers and a badguy fall down and then queue the next attack as fast as possible.

I like it!

but yeah.. all AS's should be equally awsome.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

I reported this during beta, as said, they plan on normalizing them later.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Concept and costume trump the numbers this time for me. My Kat/Elec is pretty BA.