Unhidden Assassin's Strike Animations
It's a temporary thing. They'll be standardised eventually.
But even the sword attacks at 1.67s are still really good. I'm loving playing mine.
OMG! How like, totally kewl are these characters?!1
Why is this a problem? O_o it beats the before loooong freakin wind up time on all assassins strikes and your always wanting to facepalm if you miss after setting up for an assassins strike in the midst of a big fight and keep getting hit with AoE attacks of mobs..
I can see the different times being different animations n stuff.. But that's about all.. I mainly play duel blades
Why is this a problem? O_o it beats the before loooong freakin wind up time on all assassins strikes and your always wanting to facepalm if you miss after setting up for an assassins strike in the midst of a big fight and keep getting hit with AoE attacks of mobs..
I can see the different times being different animations n stuff.. But that's about all.. I mainly play duel blades |
Really. It's not that big of a deal.
BrandX Future Staff Fighter
The BrandX Collection
I'm not saying the change as such is bad - of course not, I welcome all stalker improvements.
Just, when trying to work out some attack chains, I despaired at the differences. Using rough values, this is what I found:
Kinetic Melee ends up with a monstrous 228 DPA. That's crazy awesome, and beats even Blaster Blaze as the without doubt strongest single-target attack in the game.
The baseline sets fall well behind, but still looking good, at 152. Behind the Blaze up there, as well as things like Scrapper Clobber, but well ahead of most single-target attacks.
Street Justice... about 130. That's fine, I guess - still among the strongest single-target attacks.
What's that? You want a broadsword? Enjoy your 92 DPA, weaker than even some regular stalker attacks. (Say, Storm Kick and Crushing Uppercut.)
I'm not saying the change as such is bad - of course not, I welcome all stalker improvements.
Just, when trying to work out some attack chains, I despaired at the differences. Using rough values, this is what I found: Kinetic Melee ends up with a monstrous 228 DPA. That's crazy awesome, and beats even Blaster Blaze as the without doubt strongest single-target attack in the game. The baseline sets fall well behind, but still looking good, at 152. Behind the Blaze up there, as well as things like Scrapper Clobber, but well ahead of most single-target attacks. Street Justice... about 130. That's fine, I guess - still among the strongest single-target attacks. What's that? You want a broadsword? Enjoy your 92 DPA, weaker than even some regular stalker attacks. (Say, Storm Kick and Crushing Uppercut.) |
BrandX Future Staff Fighter
The BrandX Collection
I'm wrong on the specifics, as I just plugged in the old total non-crit damage (2.5 scale) instead of the new (2.76 or somesuch?), meaning it might just edge out Storm Kick, but the vast difference between the sets remains.
I agree it is a concern. The changes are amazing, I admit. But having such a difference in the AS animations is silly. Especially considering..since they DID the changes, you would think it could make sense to have gone through and also balanced the animations..at the same time..
Something needs to be reviewed.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I agree it is a concern. The changes are amazing, I admit. But having such a difference in the AS animations is silly. Especially considering..since they DID the changes, you would think it could make sense to have gone through and also balanced the animations..at the same time..
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BrandX Future Staff Fighter
The BrandX Collection
When playing my KM stalker (just started him as a result of the I22 changes)... I honestly couldn't tell that AS was animating at all... I just see a bunch of orange numbers and a badguy fall down and then queue the next attack as fast as possible.
I like it!
but yeah.. all AS's should be equally awsome.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I reported this during beta, as said, they plan on normalizing them later.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Concept and costume trump the numbers this time for me. My Kat/Elec is pretty BA.
Assassin's Strike outside Hide casts two seconds faster for all sets.
.67s: Kinetic Melee
1s: All the others.
1.17s: Street Justice
1.67s: Ninja Blade, Broad Sword
They all deal the same damage.
I can no more bring myself to play the sword sets on a stalker than I could before, and this is terrible.
On the other hand, Kinetic Melee is now absurd.