What's the deal with Eagle's Claw?
If you'll pardon an anecdotal analysis: I used to notice the increased critical chance afforded by Eagle's claw. It was particularly evident when EC was followed up with Dragon's Tail. I never noticed a damage increase, but honestly, I never paid that much attention.
I say "used to" because ever since I slotted the critical chance increase ATO proc (catalyst applied, slotted in a mule power), if "feels" like I don't get this critical bonus anymore.
I realize this proc is currently bugged on live. I'm hoping whatever issues it has are connected to my perceived drop in critical chance, and will be fixed when I22 goes live.
I do genuinely hope there isn't a bug with Martial Arts because that's still one more thing I have to leave behind for I22, and I'm running out of stuff I want to do
Anecdotally, I do seem to see an increase in critical hits following Eagle's Claw. I've seen Dragon's Tail score a critical hit on all five people around me twice now, and in a single mission, so there has to be something to it. But I'm still not sure what the window of opportunity is.
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i think the biggest issue ive heard of with eagles claw is that the crit bonus is applied at the beginning of the powers activation not after the power finishes, and since the crit bonus is only 5 sec long and the animation time is about 3 sec as is you only have about 1-2 sec after it activates in order to get an attack in
i think its supposed to work like the ATO global and tack on an additional crit chance like 33% increase not in addition
For Dual Pistols, Red Tomax lists +100% to the secondary effects when certain bullet types are slotted. Also, when powers like Hail of Bullets have a 60% chance for extra damage when slotted with lethal, the other bullet types are specifically labelled -60% to deal with it. With this, we can see that anytime percents are added or subtracted, it's simple addition and subtraction.
That means that Eagles Claw gives (Crit chance + 33%) for the next attack. If thunder kick has a 5% chance to critical, it will have a 38% chance to critical directly after Eagles claw.
The +crit chance is set to start 1.2s after Eagles claw has started, meaning you're correct that Eagle's Claw does eat up most of the time for the +crit window.
EC has an A time 2.772, so after a 1.2s delay, 1.572s are eaten up from the 2 seconds.
It's completely true that you almost have to have the next attack queued to get the bonus, since the window is 0.428s.
If you're wondering how this would stack with the ATO proc, it would again just add on +33% onto the normal critical chance.
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Thank you. That's exactly what I was looking to learn. So I guess they never fixed that window of opportunity to suck less, eh? Pity. I guess we'll just have to keep queuing up attacks and hope for the best. I still don't get why the window couldn't have been made bigger, but had each attack set to end it as soon as it landed, like Street Justice combos.
Oh, well, at least I know how it works. Thanks
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For practical usage, just queue up the attack you want to benefit from the boosted chance during the EC animation. It's very noticeable in Dragon's Tail on my MA scrapper, but I believe it doesn't work in ancillary pool attacks for some reason. At least, not in Fireball from my objective and highly unscientific testing.
But, you're right. With the advent of the combos stuff, there's no real reason (that I can think of) that it couldn't give the increased crit modifier for your next attack instead of such a small window. I'd wager that a change like that is fairly low as far as priorities go, either way.
There's a problem with extending the duration beyond what is being used ... namely that with some of the very fast animating attacks, you could potentially get in a "double crit" (ie. extra crit on 2 attacks and not just 1) what with the way that network lag and everything else factors into the equation. As is, the Eagle's Claw animation itself is "sufficiently leisurely" for you to have plenty of time to decide (and re-decide) what your next move is going to be after Eagle's Claw finishes animating, such that it's rare to "miss" the window so long as you cue up an attack while the Eagle's Claw animation is in progress. The current "half second" duration beyond the Claw animation is operationally a Sweet Spot from a programming standpoint for being able to get the job done.
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Since no attack takes less than 0.6 seconds to cast and no less than 0.79 seconds to execute, the buff window can safely extend at least 0.75 seconds beyond the end of Eagle's Claw with essentially *zero* chance of a double buff, and as a practical matter it can extend at least 1.05 seconds beyond the end of Eagle's Claw's cast time because EC only buffs MA attacks and the fastest one has a 0.83 cast time (1.056 arcanatime).
It actually isn't in the sweet spot in my testing, which makes me wonder what the devs were seeing in their own testing. Its possible they tested it in a zero lag environment and ended up with at least a quarter second bigger buff window than any actual player has a chance of seeing.
I've mentioned it several times now, including to Castle before he left, but it keeps getting shelved for some reason.
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I know there was much discussion and much back-and-forth surrounding Eagle's Claw for Scrappers, but I honestly can't tell what became of it in the end. What DOES this power do now, after all the changes? I know there was talk of it increasing critical chance for other Martial Arts powers then talk of it increasing damage buff, then talk of how it didn't work, but... What's the final word on all of that?
I tried checking in-game, but of course, the game makes no mention of this. The power's description has nothing about increasing either critical chance or damage buff and the power's numbers don't reflect this. So I went to ParagonWiki, but that just has a copy of what's in-game. So I went to City of Data and this has three additional effects for the power: "+33% to chance of all effects tagged ECCritModPlayer for 2s (after 1.2 second delay)," as well as the same for ECCritModSmall and ECCritModLarge. Each Martial Arts power critical hit actually has a unique tag of its own, corresponding to one of the three above for attacking players, attacking minions and and attacking lieutenants and up, respectively.
So I guess this power still increases critical hit change. OK, but to what? What does "+33% to chance" actually mean? Is that 133% of 5% for minions? Is that 5% + 33%? Is that just a flat replacement with 33%? And what's my window of opportunity? The power says it's 2 seconds after a 1.2 second delay, but Eagle's Claw's own animation is 2.53 seconds long, meaning it eats up 1.33 seconds of that 2-second window, leaving less than a second for the effect to have any... Well, effect. I thought this was seen as a problem and patched away with one of the previous patches. Did I hear wrong? Do I remember wrong?
What IS the deal with Eagle's Claw?