Natural Legends (all other origins need not apply)


Aggelakis

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
A good rephrase of the OP might be "what characters from history would work as super heroes in Paragon?"

Musashi
Sun Tzu
Xerxes (perhaps the version from 300, anyway)

...you get the idea.

Heck, Hitler probably IS running the 5th Column.

That is something I once tossed out as a theory, that when the well wanes and doesn't affect the world as much you get people like Robin Hood, John Henry Irons, the guys from the romance of the three kingdoms era and so on.

When the well is in effect you get super versions of heroes running around, so you get a manticore instead of Robin Hood and so on.


Brawling Cactus from a distant planet.

 

Posted

Quote:
Originally Posted by CactusBrawler View Post
When the well is in effect you get super versions of heroes running around, so you get a manticore instead of Robin Hood and so on.
Which brings us back to the second part of the OP: How would Manticore compare to Robin Hood, if you brought Robin to the modern world, acclimated him, and gave him modern tech to work with?

What level thugs/archery would such a version of Robin Hood be? In Atlas Park, struggling with Hellions, or in Peregrine City, struggling with Malta?

Would he have Weapon or Body Mastery? Would his Legendary Status allow him to be an Incarnate?


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Batman is tech.

Even when punching the Joker he likes to put on bat tazer knuckles.


 

Posted

Here's the thing:

If Batman were to register as a hero in Paragon City, he could legitimately check 'Natural' or 'Tech' on the little application form.

Since he doesn't normally use magic enhancers, he would probably go with 'Tech'.

Or he would write in "Batman", the annoyed intern would look at that and file him as 'Mutant", and he would be forced to facepalm.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Which brings us back to the second part of the OP: How would Manticore compare to Robin Hood, if you brought Robin to the modern world, acclimated him, and gave him modern tech to work with?

What level thugs/archery would such a version of Robin Hood be? In Atlas Park, struggling with Hellions, or in Peregrine City, struggling with Malta?

Would he have Weapon or Body Mastery? Would his Legendary Status allow him to be an Incarnate?
Are....are you pretending to listen to the words coming from my fingers in some attempt to lure me into a false sense of security?

Although I wouldn't say the legend in question has to be superhero-worthy. That example of Nostradamus would make a perfect target if a hero sought to prevent the Coming Storm, the Praetorian Guard attempting to get a broader future sight as an upperhand on Primal Earth or just a gang of villains trying to make a buck in the lottery. That is, if there was access to such a legend either through direct means or a proxy like someone who inherited his abilities, a descendant or plain old time travel...

But if his status was proliferated to the CoX continuity, would his future sight actually be worth anything when you've got seers, fateweavers, time travelers and the like? Would he just be some old bearded guy with half-baked predictions or would his legendary status make him an inspiration, authority or threat to other psychic clairvoyants in the lore?


 

Posted

Quote:
Originally Posted by Leo_G View Post
Are....are you pretending to listen to the words coming from my fingers in some attempt to lure me into a false sense of security?
I do my best, heh.

Quote:
But if his status was proliferated to the CoX continuity, would his future sight actually be worth anything when you've got seers, fateweavers, time travelers and the like? Would he just be some old bearded guy with half-baked predictions or would his legendary status make him an inspiration, authority or threat to other psychic clairvoyants in the lore?
As nearly as I can tell through a quick perusal of Wikipedia to nail down some facts to go along with my pop-culture impressions, Nostradamus (according to legend) had a skill for predicting the future by examining past events. He could see patterns in the past of an area, then extrapolate what was going to happen in the future because of that.

He wrote almanacs and the like, and seemed to be much better at predictiing the fortunes of a family or a country than those of an individual.

He might be able to do the job of a Fortunata in terms of determining the types of jobs you should take to avoid certain levels of challenge, but more likely he would be employed by modern folks to look years, decades, and centuries into the future of a country or dynasty.

For example, he could give a road map of which clashes Arachnos is heading for in the future that are most likely to be important to its' success or survival, and predict which ones it is likely to win or lose based on its history.

He'd probably be good for some paper missions and maybe a story arc, but I don't think he'd be a major player in the scheme of things compared to, say, your average Mender.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Or he would write in "Batman", the annoyed intern would look at that and file him as 'Mutant", and he would be forced to facepalm.
That would also be correct, as he did gain his powers due his parents being exposed to lead.


Always remember, we were Heroes.

 

Posted

What in the world is all this arguing about?

Origins are supposed to be just another line of text in your bio, they don't dictate anything serious about your character other than "does the Nemesis Staff do extra damage in your hands."

You're SUPPOSED to interpret them as you see fit.

Is your character a NATURAL because you're just some random dude, or is he a TECH origin character because he has a TALKING CAR? Both answers are acceptable and dictate HOW YOU SEE YOUR CHARACTER. They don't change the character into something else and they have no bearing on mechanics. That's A GOOD THING(tm).

You can look at a character with a high-tech rifle and say "this character is a natural because it's the gun that's high tech, not the character." Or you can say "This character is a tech origin character, because without the gun the character would be powerless." And there are stories to be told from both perspectives.
In the case of the first point-of-view, if you were writing stories and wanted to emphasize that, you'd have the character fight crime (pssh) without the gun in some cases, even if it's just because they got disarmed and had to punch a few people in the face.
Meanwhile if you wanted to approach the story as if it's the story of the gun being the source of the power, then someone else getting the gun would give them the same power. You could have someone (probably a friend of the first protagonist) pick up the gun and go into battle, either to continue the legacy of the first character or to avenge them, etc.

If it's any consolation, most people wouldn't be able to tell the difference between those characters' origins, because they deliberately play with the borderline between them.

I personally feel that the characters' origin is intended to reveal only the beginning of the character's story, so the arachnos archetypes are correct and the power origin should not change. They didn't become villains as a tech character they became natural origin villains and only use arachnos tech because it's around.

I would say Batman is a tech character due to his gadgets, not a natural character (though this depends on the age of the story/the writer/the storyline, etc) and not a science character because the scientific method is not a power origin.

I'd say that Superman is a natural character because he's "normal" for his species. It just happens to be that he's supercharged by our sun.

I'd say that "Magic" doesn't just revolve around the stage magician trope, and that anyone with a cursed or magically empowered object that they use for their crimes or crime-fighting qualifies, as well as one of my faves, a magically animated statue.

Science and Mutant can cross over at times. Some of you may be aware that Daredevil and the Teenage Mutant Ninja Turtles have the same origin. Not simply the same kind of origin, but the exact same car crash, broken can of mutagen falling into the sewer incident. It's the kind of thing that would land someone into legal trouble today but it's worth asking: Where does the "science" end and the "mutant created by science" begin?

Sure it would be cooler if you could choose to simply toggle the origins on and off at a whim so you could be "Regular average everyday guy turned into a mutant via science, using technology enhanced by magical power," But how do you balance that in-game, mechanics wise? I mean if that was all it took to make your character capable of using every SO without caring about what kind it is, sure, go for it!
...but that's boring.


edit:
pssh, I forgot why I came in here.

Not too long ago when Titan Weapons came out I saw someone create a variant of John Henry using the railroad sign as his titan weapon. It was beautiful. I'd definitely consider that a Natural Legend.

With regards to the ones you can't wrap your head around,
Legendary Mutant - Godzilla?
Legendary Science - Tesla
Legendary Tech - Mechs? Heck if I stumbled across one I'd be all "Holy crap it's the MadCat of Legend! Let's use it to rob a hotdog stand!"
Legendary Magic - Hell, almost every magical object is legendary so this is odd only because "legend" is probably the most common word amongst magic origins. "It's the sword of legend, excalibur!" "It's the Magical Scarab of Legend!" "It's the Angelic Mithril Chainmail of Legend +3" "It's the Legendary Corset of Whatsername"


you could have it all
My empire of dirt
I will let you down
I will make you <3

 

Posted

Heh. Natural tends to be my favorite origin to use, partly because of how I interpret it in the game's universe. In real life just about the only 'origins' for the legendary are either natural or technology, and if you take the long view of history it's skewed very definitely toward the 'natural' side. It's only been recently that we've taken such vast strides to use technology to supplant human skill, training, and ability.

In a comic book world, though, what comes 'naturally' is very different. I have a character who controls the spirits of the dead and the life force of the living. Not because she found a spell, made an incantation, got stuck in an experiment, grew a new sense by mutating DNA, or used a gadget, but just because she saw and listened to ghosts, and through time and self-training learned to understand and manipulate life and death energies that exist around her.

I define 'natural' as a skill the character is born with, using genes that have not diverged from their lineage, and not related to tomes, equipment, incantations, or some life-changing science experiment. But using skills that are simply trained/learned/known, with nothing more than natural genes and skills means FAR different things in a universe of superscience, rampant spells, and super powers galore. In a super-world like CoH/V, the mundane would be legendary when compared to many real life 'legends.'

So what's "naturaly" "legendary" in CoH? I'd submit a "super" natural character that can stand aside the great other heroes or villains just with their will and skill and talents and not skip a beat. They can't be disarmed without serious physical/mental damage, and can't have their abilities negated or siphoned away. They are super because that's what they've done with what they were born with. They become "legendary" when they then surpass most of the other superpowered compatriots or enemies and come to a point where they can't be much more powerful, and yet never needed gadgets/ runes/ procedures to make them any better.

As mechanics go, my more 'legendary' natural characters may use invention sets and/or incarnate abilities, and are usually high level if not level 50. But story-wise all these powers were gained through a logical progression of their understanding and training paired with their already present talents.

The dichotomy of the 'pinnacle of ability using only natural skill' between CoH/V and real life is what actually makes it interesting. I see the natural character at level one as only having their innate predispositions...as they level up, they figure out new ways to utilize those, becoming more and more powerful. In real life everyone would be stuck, in my opinion, in the early levels (pre-ten, perhaps pre-5) and "leveling" and "slotting" increases in skill and ability could only come through countless hours and many years. They would be able to use their few talents far better with time, but never to the lengths that the game goes. Even at that, most of the skills present in the game could never happen. But that's what makes the game about "Super"heroes, and makes "Natural" CoH/V characters so interesting to me.


 

Posted

Quote:
Originally Posted by Dr_Darkspeed View Post
That would also be correct, as he did gain his powers due his parents being exposed to lead.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

I don't mean to sound dismissive when I say this, so please take heed, but: Is this argument over which origin covers what character really relevant? I'm not saying it doesn't matter, so much as I'm saying that origins appear - at least to me - to be drawn so broad as to show different faces to different people intentionally. From the various interpretations of various people I've heard over the years, Origins seem less like hard facts and more like a Rorschach inkblot test - you see them as what you're predisposed to see them as.

One reason I say this is that even if you proclaim a character to be of the "Natural" origin, that alone doesn't make that character fit Leo's concept of the Natural Legends. Remember, our "Natural" origin is quite broad. Jack Emmert himself insisted that if Superman existed in City of Heroes, he'd be Natural. Argue with the man if you want, but it's still a possibility. The example I most usually like to give is Son Goku and pretty much everyone alive by the end of DBZ. Sure, Goku and the other supers aren't quite human, but Kurinin and the others are, and they can still blow up mountains with their inner energy.

Speaking purely for myself, I no longer have any "Natural Legends." I used to, back before I had a character past level 30, but once I actually got to 50, that ambition took a dirt nap. The way the game is designed, your character will eventually be forced to fight giant robots, space aliens armed to the teeth, gods and more, and forced to fight them head-on. In a movie or a book, these situations can be solved by some kind of plot device, but City of Heroes has many instances where that simply isn't possible. You WILL fight Hequat, and you won't beat her by exploiting her weakness or somehow finding a third option. You will beat her by punching her in the face repeatedly. And I remind you - Hequat is a literal goddess.

I really don't hold it against people who play these kinds of characters. I'm sure the game, as presented, can be reinterpreted to suggest alternate solutions to brute-force problems that a more regular person who can't take the Kronos Titan's Quad Plasma Cannons to the face can still employ. I know that, personally, I just don't enjoy that just as a matter of opinion, and this predisposes me to seek the much simpler solution, which is to make super characters who are overpowered enough to face down those exaggerated threats exactly as the admittedly limited gameplay depicts it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I see no problem with John Henry bashing a railroad sign into a God's face and hurting them.

Especially if he's on a team.

It's very "comic book logic."


you could have it all
My empire of dirt
I will let you down
I will make you <3

 

Posted

Quote:
Originally Posted by Party_Kake View Post
I see no problem with John Henry bashing a railroad sign into a God's face and hurting them.
Well, yeah, there's also this, I admit. I've planned out a few character who were really not that super-powered and just that damn awesome, but those tend to fall apart when I start writing for them. I tend to go for a more realistic approach than the game, so when people get shot, I have to explain around that, and when people take an anti-tank missile to the face, it becomes difficult to explain.

Again, nothing wrong with it. This is just my inability to imagine talking here.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.