How does the Tanker ATO proc work?


blueruckus

 

Posted

I've seen a few threads but was not able to follow the discussion and Paragon Wiki is very low on details.

The way I understand it, the proc has a chance to fire whenever you use the attack it's slotted in, if the proc fire you resistance to all damage types increases by 5%, 6.7% if the Proc is purple. That's a potential 20% additional res to all damages, so my Inv/SS tank would have 50% or more res to anything by Psi.

What I don't get is the how the PPM works and how to decide which power to slot it in?

If a purple proc has a 6PPM chance to fire, odes it mean that it is evaluated only every 10s? so if I slot it in a fast recharging power that foes off twice in 10s, it will only have a chance on one of those shots?

does it work like damage procs and therefore has a better chance to go off if used in an AoE? I thought I read somewhere that it's not the case.

Basically trying to figure out where I would slot either the whole set of just the proc. Since most of my attacks carry sets that grant +def bonus, I would lose that bonus if I replace it with the ATO set. In that regard my best candidate is Jab in my current build.

Also, the bonuses from the ATO sets are not that good for 4 and above. I think I would be better off catalyzing half the set and get the 3-enhancements bonuses twice, for +4% damage and +3.76% HP


 

Posted

the fire rate per min is just that, if you have a power that rech faster than 10 sec, it will trigger the first time but it wont trigger for another 10 sec which means you will get the bonus on every other attack if it rech in 5 sec

if the power rech at 10 or more sec then it will trigger every time you use it

it does not have a better or worse chance to go off in an aoe all you have to do is hit 1 target with the power to make it go off

as for wanting to only catalyze half the set, thats up to you, it is very possible to do it that way if you so wish


 

Posted

I read somethink about a "streak" behavior that made me think that hitting the proc too fast could be a problem?


 

Posted

Quote:
Originally Posted by Papaschtroumpf View Post
I read somethink about a "streak" behavior that made me think that hitting the proc too fast could be a problem?
well i know if your power fires faster than the PPM it will not proc on every use, i did see a thread about streak thing but that is looking to be more of a bug though because they said it appears to be triggering from the powers gauntlet aoe

i havent messed around with it extensively yet, in my previous post i was explaining how it should work and what the PPM actually means since all of the ATO procs that trigger x times per minute dont have a %chance to fire


 

Posted

More questions:

Does the proc have a to-hit check/need to hit a foe? or is activating the power sufficient to set it off?
If all you do is get the power off, using it in an AoE like footstomp means you can build your +res before engaging the enemiex by stomping the ground a few times before jumping in.

what is the duration of the +res effect? that's important in case there is a to-hit check since I want to make sure I still have 3 stacked even with the occasional miss. In that case you;d want to put it in a power that you can fire every 10s.


 

Posted

Quote:
Originally Posted by Papaschtroumpf View Post
More questions:

Does the proc have a to-hit check/need to hit a foe? or is activating the power sufficient to set it off?
If all you do is get the power off, using it in an AoE like footstomp means you can build your +res before engaging the enemiex by stomping the ground a few times before jumping in.

what is the duration of the +res effect? that's important in case there is a to-hit check since I want to make sure I still have 3 stacked even with the occasional miss. In that case you;d want to put it in a power that you can fire every 10s.
1. you have to hit a foe with the power in order to get the proc to activate, this goes for aoes as well as single targets

2. i am not 100% sure what the duration is since i havent played with it yet, but i believe its in the range of 20-40 sec


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
1. you have to hit a foe with the power in order to get the proc to activate, this goes for aoes as well as single targets

2. i am not 100% sure what the duration is since i havent played with it yet, but i believe its in the range of 20-40 sec
slight update: You dont need to hit, if it is slotted in Burn (I assume any tanker type pet power, but I cant think of any, but Burn). Click, and instant application.

2. 20 seconds

also: Tanker ATIO proc IS bugged (you can find a lot about it, posted by me).
The tanker proc uses base recharge time. Thus, if you use the regular proc, every 12 secs is 100% sure to activate. I 'assume' 6 seconds base time is 50%, but I dont know the chance.
So, if you have a 12 sec base recharge, 100% recharge, you should get it to proc every 6 seconds (Arbiter Hawk/Synapse).
Problem is, for AOE's, it uses a strange formula, # foes in range, size of aoe. Thus, an aoe power with 12 sec recharge is not 100% guaranteed to proc, while a single attack will.

Now add the bug: All tanker attacks are AOEs due to guantlet (taunt effect), which means, you wont get the applications on hits.
Tested on 20sec recharge Total Focus, around 40-60% (if you add the streak breaker problem), of the time, it will proc.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

you're using a lot of big words that I'm not 100% sure I understand.
I think what I heard is:

- Tanker Proc (all ATO procs?) have a better chance to go off in single attacks, so don't slot in AoEs
- unfortunately all tanker attacks are considered AoEs for the purplse of the proc: bug and will get fixed "sometime"
- for some reason I didn't fully follow, the Proc fires off too often. Bug that will also be fixed.
- so even after all bugs are fixed, I should slot the proc in a power that recharges every 10/12s
- I'm going to ignore the no to-hit for Burn for now, since I'm working on my inv/SS, but my other tanker is Fire/

you mention a Streak Problem, what does it mean?

Am I wasting my time trying to use ATOs? I'm trying to get a reliable and significant (20%) increase to my non S/L resistance.


 

Posted

Simple, point-by-point version:

Procs with a "Proc per Minute" rating are designed to fire an average number of times per minute equal to the PPM rating, assuming that you use the power as soon as it recharges every time, and that you hit the max number of targets each time. It is based of base recharge, so slotting recharge and getting global recharge buffs will increase your PPM.

For the following examples, I'll assume a PPM rate of 4.

-First, figure out how many times you can attack in one minute, by dividing 60 by the recharge of the power. A 10 second power has 6 attacks per minute. A 5 second power has 12, and so on. Then, take the PPM, and divide by the Attacks per Minute to get the proc chance. A 4 PPM proc in a 10s power has a 0.667 or 66.7% chance of firing. In a 5s power, it's a 0.333 or 33.3% chance. If the chance is 1.0 or greater, it will fire every time. For 4 PPM, that's any power with a 15s or longer recharge.

-In AoEs, figure out the base chance as above. If the chance is above 1.0 (100%), do NOT round down to 100% yet. Divide the chance by the max number of targets to get the chance to proc. For the 10s attack, if it were a 5-target AoE, its 66.7% chance would drop to 13.3% per target. The 15s power (which gave 100% chance as a single target) would only have a 20% chance per target as a 5-target power.

-To figure out the recharge needed for 100% firing, divide 60 by the PPM, and multiply by the max number of targets. For a 4 PPM proc in a single target attack, that's 15s. For a 5 target attack, that's 75s, or 1m15s.

-There is also a calculation that adjusts based on the size of the AoE, but we weren't given exact details. We know that certain small AoEs, can get a 100% proc rate, even though their recharge doesn't appear to be high enough based on the above calculations.

The bug that Necrotech is talking about is caused by the system automatically calculating the chances. If ANY PART of the attack is AoE, then the proc calculates the chance based off the largest number of targets. All tank attacks have Gauntlet, which is a 5-target AoE taunt. Because of that, all tank attacks are treated as having a minimum of 5 targets (more if the power typically hits greater numbers); no tanker power is calculater as Single Target. This is a huge disadvantage for Tankers, as it makes it harder to keep the proc in effect at all times.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
-In AoEs, figure out the base chance as above. If the chance is above 1.0 (100%), do NOT round down to 100% yet. Divide the chance by the max number of targets to get the chance to proc. For the 10s attack, if it were a 5-target AoE, its 66.7% chance would drop to 13.3% per target. The 15s power (which gave 100% chance as a single target) would only have a 20% chance per target as a 5-target power.
Do we know yet that it just divides by the target cap? Arbiter Hawk said it's affected by AoE size and target cap, but didn't say (and didn't know) exactly what the formula was, and the data I've seen so far isn't conclusive enough to say.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Do we know yet that it just divides by the target cap? Arbiter Hawk said it's affected by AoE size and target cap, but didn't say (and didn't know) exactly what the formula was, and the data I've seen so far isn't conclusive enough to say.
Curious about this as well. I slotted the Superior SoA proc (5 ppm) in to Heavy Burst (12 sec, 10 targets)... per the math, each target should only have a 10% chance of being affected, but this doesn't seem close to what I'm actually seeing in game. I'm seeing big chunks of mobs getting hit with fear, much more than 10%.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Quote:
Originally Posted by Hopeling View Post
Do we know yet that it just divides by the target cap? Arbiter Hawk said it's affected by AoE size and target cap, but didn't say (and didn't know) exactly what the formula was, and the data I've seen so far isn't conclusive enough to say.
It's possible that it doesn't always divide by the target cap. With the largest AoEs, it seems to be the case, and as I said above, on really small AoEs, there's attacks getting a 100% proc rate that shouldn't based on the math provided.

Do the math as I listed, and you will always get the performance it returns or better, since what I listed doesn't take into account the unknown variables.


@Roderick

 

Posted

PPM for dummies (as I understand it):

The proc chance in PPM procs varies by the power it is slotted in.

A 4 PPM proc will have a 100% chance to proc in attacks with 15 second recharge (because 15 sec x 4 = 1 minute)

A 4 PPM proc will have a ~50% chance to proc in attacks with 7-8 second recharge.

The bigger the recharge time, the better the chances of getting the proc to go off. This was made to slightly balance procs. The original ones favor quick recharging attacks too much and the devs wanted to correct this, at least a little.

AoEs is another level of math I think was explained up there, but I'm still figuring out.



 

Posted

Quote:
Originally Posted by Roderick View Post
Do the math as I listed, and you will always get the performance it returns or better, since what I listed doesn't take into account the unknown variables.
Dear lord, divided by the target cap is absolutely atrocious. I don't understand why they made performance of the store-style procs inversely proportional to targets, when nothing else in the game works that way.

Actually, let me qualify that. I actually do sort of understand it for procs like this, where the affect targets the caster. However, such behavior is absolutely awful for procs that affect the targets, like damage procs.

Edit: Think about this. If the final odds are really simply divided by the target cap, then even if you get your "straight PPM" rate to 100%, and even if you always saturate your AoE's target cap, then your average activation chance will work out to one target per activation. That's the absolute best proc rate possible. If you don't slot it such that the PPM*recharge > 1 or you don't always saturate your AoE's target limit, then you will average less than one proc per AoE activation.

Regardless, Gauntlet should not count like it does. That screws up the proc rate for supposedly single-target attacks, as has been discovered.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Think about this. If the final odds are really simply divided by the target cap, then even if you get your "straight PPM" rate to 100%, and even if you always saturate your AoE's target cap, then your average activation chance will work out to one target per activation. That's the absolute best proc rate possible.
As I understand it, that is the intention: that a proc has the same average number of activations per minute whether you slot it in a single target or AoE attack.

Because of this decision, I feel that IO procs are the better choice for AoEs, and Store-bought enhancements are best for ST attacks (since it's possible to get a 100% proc rate out of them).


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
As I understand it, that is the intention: that a proc has the same average number of activations per minute whether you slot it in a single target or AoE attack.
I maintain this intention is misguided for effects that affect enemies. Nothing else about AoEs works like that. The more targets you catch in your AoE, the more affect your power has on average. Making these procs work such that their behavior is strictly apportioned by activation is contrary to every other example of how AoEs work in CoH.

As I mentioned, I have no problem with this behavior for effects which affect the caster. Receiving a self-buff at a rate that is constant relative to power activation does have precedent in rest of the game, especially in the realm of IOs. The Force Feedback proc, for example, does not self-stack, meaning no matter how many targets you hit, you only get one buff. The store-style PPM/target system allows something similar while still allowing stacking.

Quote:
Because of this decision, I feel that IO procs are the better choice for AoEs, and Store-bought enhancements are best for ST attacks (since it's possible to get a 100% proc rate out of them).
While I agree given the way things are, I do not like the way things are. Not for things like the Corruptor and Blaster procs. Moreover, I feel that anyone who buys a set like Positron's Blast from the Paragon Market is getting screwed on the proc.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

is the fact that the odds are calculated on base recharge as intended or a bug?
if the proc is 4ppm it will fire 100% of the time for a power that recharges in 15s, what if I have enough recharge to use the power every 10s? it will still go off every time? this would help in case I miss for example.

of course the tanker one only stacks 3 times so if it were to be reliable (fix the gauntlet problem) it would be overkill to fire it off every 10s? (I still don't know how long it lasts)

I'm starting to feel that ATOs are a rotten deal for VIPs, especially the non-procs. maybe of interest to people that don't have access to IOs.


 

Posted

I still feel that there's more to the AoE formula aside from dividing by max targets. Like I mentioned before, I'm using the SoA proc in a cone AoE and it triggers very often. Much more than I would expect from a 10% chance as the formula would suggest.

Also, I threw the other 5 into a ST attack for the awesome purple set bonuses which allowed me to make some adjustments in my build that I've always wanted to do but couldn't sacrifice in other areas. All is well over in SoA land with these ATOs.

I sure wish I knew the exact formula for PPM in AoE though. I'm considering switching out the Posi proc in my AoEs for the SBE ones if the overall proc chance was higher.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Quote:
Originally Posted by Papaschtroumpf View Post
is the fact that the odds are calculated on base recharge as intended or a bug?
if the proc is 4ppm it will fire 100% of the time for a power that recharges in 15s, what if I have enough recharge to use the power every 10s? it will still go off every time? this would help in case I miss for example.
Yes, barring adjustment for AoEs, that's how it works. Based on interactions in the beta forums, that appears to be working as designed. At the least, at least one dev confirmed that they work that way.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA