Brute proc is the shizzle


Bill Z Bubba

 

Posted

Quote:
Originally Posted by Morganite View Post
...
Looks like the numbers in the description are rounded up. I'm seeing 5.55 from the non-superior proc. Which seems like a pretty pathetic difference between the two, but the superior proc should also fire more often...
That is a small difference. I went out and soloed a Pylon to see if the superior would make a difference. I shaved maybe 20 seconds off the time I did before I purpled the Fury Proc. Not quite as much of a difference as I'd hoped. Oh well, this is still a wonderful proc...


 

Posted

Quote:
Originally Posted by Morganite View Post
Looks like the numbers in the description are rounded up. I'm seeing 5.55 from the non-superior proc. Which seems like a pretty pathetic difference between the two, but the superior proc should also fire more often.
It appears that it's somehow being affected by the purple patch. A Pylon always cons +1 IIRC, so the proc would be at .9 effectiveness, and 7*.9 = 6.3. If you had a level shift when you were testing the orange version of the proc, the proc would be at 1.11 effectiveness against -1's, and 5*1.11 = 5.55. My orange proc gives 30 fury (6.00 effectiveness, for attacking a -49) from a Hellion in AP, and 13.5 fury from a level 35 RWZ dummy (2.7 effectiveness, for attacking a -16).
Quote:
Originally Posted by Lucky666 View Post
So what does this mean exactly will say if it's slotted in burn it will now grant fury even if there is no targets or what.
Well, upthread I noted that it was proccing multiple times per activation, at least in Burn, which it isn't supposed to do. Presumably, this fixes that. It does appear to now proc without targets, at least in Burn.


 

Posted

Quote:
Originally Posted by Hopeling View Post
It appears that it's somehow being affected by the purple patch. A Pylon always cons +1 IIRC, so the proc would be at .9 effectiveness, and 7*.9 = 6.3. If you had a level shift when you were testing the orange version of the proc, the proc would be at 1.11 effectiveness against -1's, and 5*1.11 = 5.55. My orange proc gives 30 fury (6.00 effectiveness, for attacking a -49) from a Hellion in AP, and 13.5 fury from a level 35 RWZ dummy (2.7 effectiveness, for attacking a -16)..
Well, that's odd behavior to have put in this proc, but I guess it makes sense. I noted my 6.3 number during an iTrial. Me at +3 fighting lvls 54s would produce the result as you describe. Thanks for figuring this out...


 

Posted

Quote:
Originally Posted by Hopeling View Post
It appears that it's somehow being affected by the purple patch.
That seems a little counter-intuitive to be WAI, especially given how the proc is advertised to work; have you submitted a /bug report on it?


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Posted

Quote:
Originally Posted by EarthWyrm View Post
That seems a little counter-intuitive to be WAI, especially given how the proc is advertised to work; have you submitted a /bug report on it?
I haven't put in a bug report yet. I do agree that it's a strange behavior and probably not intended.


 

Posted

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Originally Posted by EarthWyrm View Post
From today's patch notes:
And I was going to slot this hopefully tonight after I replace my MB and CPU! I'll wait to see what the end results are before I respec my toons.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Granite Agent View Post

I don't totally get it but if the Brute proc is proccing multiple times off AOE attacks, all signs point to a bug that will be squashed faster than you can says EnzymeMembrane.
Wow, totally called it. So glad I already had it in a ST attack I use twice per attack chain.

From today's patch:

Quote:
Brute's Fury: +Recharge/+Chance for +Fury - Fixed a bug that granted +Fury per target hit instead of per activation of the power.


 

Posted

I like the proc alot. The Upside is it increase brute avg damage and level out a damage a bit. The down side is it does not help us at all at top end of our game. Once Damage bonus is maxxed (thank you Kins, we love you) it does not matter if fury is max or not. We dont see any extra damage. So the Top end of brute damage does not increase.

The scrapper + crit does increases their avg damage and increase top end damage as well.

Scrapper got a nice little bonus there. Grats Scrappers. /tip of the hat.

In the end we both got solid damage increase and did better the most of the other types on the proc.


 

Posted

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Originally Posted by Louis_Cipher View Post
I like the proc alot. The Upside is it increase brute avg damage and level out a damage a bit. The down side is it does not help us at all at top end of our game. Once Damage bonus is maxxed (thank you Kins, we love you) it does not matter if fury is max or not. We dont see any extra damage. So the Top end of brute damage does not increase.

The scrapper + crit does increases their avg damage and increase top end damage as well.

Scrapper got a nice little bonus there. Grats Scrappers. /tip of the hat.

In the end we both got solid damage increase and did better the most of the other types on the proc.
This proc, to me, feels like it pretty much 'un-nerfed' the fairly recent nerf to top end Fury Generation. My Brute feels like her old self: extreme damage, extreme survivability.

No one is ever going to feel sorry for us poor brutes I just hope the Devs continue to ignore how somewhat overpowered the AT as a whole actually is.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
From today's patch:
Where did you find patch notes from the Beta update from the other day. I didn't see them on the forums, nor on the website.

Thanks!


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

Posted

Extreme Survivability and Extreme damage, depends entirely on the build. With an extremely expensive build and alot work put into the toon, including accolades and such perhaps. The base Brute is designed to have superior survivability and superior damage.


Tankers given the same build/IOs/accolades will always be more survivable then a brute. Thats why tankers would be extreme survivability. Now an Invul brute might be more survivable then a FA Tanker but that apple to oranges. The game is designed to have some cross over. DM/stone brute and SS/FA tanker... the brute would LIKELY be more survivable and the tanker more damage. There are exceptions to every rule.

The same thing holds true with damage and scrappers. Given the same build/io/accolades scrappers will likely do more damage then brutes. There is some crossover there two.

Where the debate is which is best balance if survivability and damage. I personally like brutes but when you look at head to head competition in PVP scrappers generally do the best. So one can say scrappers are the best balance of the three.

PVE where brutes have multi mobs attacking the brutes gets closer then most scrappers would like.

Fact of the matter is when you consider the entire game. Brute are superior damage and survivability at the base of the game. And scrappers are very high survivability and Extreme damage and inverse for tankers.

You could give a plus or minus one step depending on the build. An SS/FA brute might hit extreme damage but lose a step in surviviability. Where a DM/Stoner would take a step on the other direction. Thats why people ***** about brute so much is certain builds do very well survivability wise and step on tanker toes. Stoner brute could not compete with stoner tanks but could with a willpower tanker.

A FM/FA brute could do more damage then a DM/invul scrapper damage wise but a the same build on a scrapper likely would do more damage. The DM/invul scrapper could like be more survivable.

All in all its a well balanced game, with alot of cross over.


 

Posted

Quote:
Originally Posted by Louis_Cipher View Post
Extreme Survivability and Extreme damage, depends entirely on the build. With an extremely expensive build and alot work put into the toon, including accolades and such perhaps. The base Brute is designed to have superior survivability and superior damage.


Tankers given the same build/IOs/accolades will always be more survivable then a brute. Thats why tankers would be extreme survivability. Now an Invul brute might be more survivable then a FA Tanker but that apple to oranges. The game is designed to have some cross over. DM/stone brute and SS/FA tanker... the brute would LIKELY be more survivable and the tanker more damage. There are exceptions to every rule.

The same thing holds true with damage and scrappers. Given the same build/io/accolades scrappers will likely do more damage then brutes. There is some crossover there two.

Where the debate is which is best balance if survivability and damage. I personally like brutes but when you look at head to head competition in PVP scrappers generally do the best. So one can say scrappers are the best balance of the three.

PVE where brutes have multi mobs attacking the brutes gets closer then most scrappers would like.

Fact of the matter is when you consider the entire game. Brute are superior damage and survivability at the base of the game. And scrappers are very high survivability and Extreme damage and inverse for tankers.

You could give a plus or minus one step depending on the build. An SS/FA brute might hit extreme damage but lose a step in surviviability. Where a DM/Stoner would take a step on the other direction. Thats why people ***** about brute so much is certain builds do very well survivability wise and step on tanker toes. Stoner brute could not compete with stoner tanks but could with a willpower tanker.

A FM/FA brute could do more damage then a DM/invul scrapper damage wise but a the same build on a scrapper likely would do more damage. The DM/invul scrapper could like be more survivable.

All in all its a well balanced game, with alot of cross over.
Sorry, PvP examples are not good to bring up. Heck, pre-I21 Peacebringers compare favorably in PvP.

And all these other bits... What are you really trying to suggest here? That Brutes could use some sort of buff; even the tiniest bit?


 

Posted

Sorry, thought I was clear on the point I was making. Here I will repeat it for you.

All in all its a well balanced game, with alot of cross over.

I was going to be a smart *** but hey. The game is about having fun.


 

Posted

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Originally Posted by Nericus View Post
My fire armor brutes have the proc in their blazing aura, stone brutes have the proc in mudpots, electric brutes have it in lightning field. It works very nicely in those powers and I've seen the fury bonus. Also the majority of my brutes are splitting the ATO set in 2 powers due to the S/L bonus.
Odd, I have mine in lightning field and even when running on /x8 I can't get over 80 furry. So I decided to unslot it, not sure where to slot it though, since my brute is staff/elec.


Originally Posted by Megajoule
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