Arachnos ATOs
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
I have it in Subdue, since I was previously using Entropic Chaos in that power, which was in fact the only thing non-purpled in my build, besides sets that don't have that available. It's definitely a DPS increase, and it allows me to guaranteed hold anything with my rotation, since I'm built for single target with 1-hit KO AoEs.
I solo'd Mother Penelope and the majority of the previous incarnate bosses, so now it's time to see how I fair against Diabolique.
I haven't tested it yet, but right now I have the ATO set slotted into spin on my night widow. Right now, the plan is to use the proc to keep the enemies in a near perpetual state of terror while using spin as I pick them off one by one.
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The Proc will greatly reduce the number of attacks coming at you in the meantime. There really is zero downside to having this set in Spin on a melee centric widow.
Death can be Beautiful. A Night Widow Guide on a budget
From the most recent patch notes:
Fixing a bug that was causing proc per minute enhancements to proc too often in cone powers.
I find that the SoA proc doesn't go off nearly as often anymore in Heavy Burst. I'm really not sure how bad they nerfed it, but I don't like performance on it now. On beta, I've swapped it over to Venom Grenade and find that it goes off a lot more often on VG. Also, testing the knew Ragnarok Knockdown PPM proc on beta, I'm finding that it goes off a LOT on VG in comparison to HB again.
Not sure what they did to the formula with cones but I'm finding much better numbers on spherical AoE now. I'm gonna have to move this over to VG now. On the upside, considering how often SoA proc and Ragnarok PPM proc go off, VG is going to be a helluva opener. -RES and either KD or Fear or both. Ouch. I like it.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
I've just been running this.
In supression, I've been using the ATO and it is still procing every spawn for me, same as before. Infact, it seemed to be a bit more reliable on fearing people, but maybe that was observational bias. Retry it, provided it is the superior version there shouldn't be any change.
There's definitely been a reduction in proc rate otherwise it would not have been mentioned in official patch notes. I tested this for a good 40 or so minutes last night in Beta using the SoA SATO and the new Ragnarok knockdown SBE at 3 PPM.
I went to Cimerora and ran the wall over and over. With the procs in Heavy Burst I would see on average 2 feared and 1-2 knocked down. It used to be much higher. On Venom Grenade I see a near 100% fear and about 5-6 knocked down on average. Also you're probably seeing better performance in your Suppresion since its at 16 second recharge ad opposed to 12 on Heavy Burst. Venom Grenade is on a 20 second recharge which also explains the big performance difference. However, I assumed since HB is a cone and VG is spherical, cone would have a better proc rate, it seems this is no longer the case.
The more I play with the SoA proc in VG the more I like it though. It makes sense to apply mez on your opener. Also, on AV fights I never use Heavy Burst so the -15 dmg would never come in to play. Now that it's in VG the debuff is up pretty much all the time on AVs. Also this debuff is unresistable so even on +3 trial AVs your SoA debuff is doing the same as Benumb after resistances. Not bad.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Yes, but remember how procs per minute work.
5PPM goes off base recharge time. 12x5=60. So really we should see no change.
Yes, but remember how procs per minute work.
5PPM goes off base recharge time. 12x5=60. So really we should see no change. |
If the formula was not different for AoE could you imagine how broken SBE procs would be?
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Loving the fear proc in heavy burst. Find it works amazingly well there on my huntsman.