So...with AE farms and IOs and all...
While I think that herding on the scale of a whole mission map should not ever be possible again, I'd like to argue that an increased aggro cap would be very useful for certain missions. Namely, dealing with ambushes while fighting the Reichsman. Or other instances such as that, where you get ambushed by more enemies than the tanker can hold the attention of, and squishies start dying.
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The forum is filled with a bunch of crotchety old players. As soon they read the words "herding" and "bring back", they stopped reading anything else and went straight into rant mode.
You guys really can't read can you. I've been agreeing with every one of you this whole time that herding is boring for teams as well as inefficient. My point was - since herding is boring for teams and inefficient, no one is going to "abuse" herding any more, so why can't my scrappers and tanks have a little fun with it solo?
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This had me on the floor side split and cheeks hurting from laughter. Spot on mate..spot on.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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Herding as it used to be, yes. However, "herding" a room of spread out mobs tends to be fairly quick, and still goes faster than "plink 1-2 over here, the wanderer over there, etc, etc, etc."
Roderick nailed this spot on. Herding is boring for the rest of the team, and with the cap on the number of targets on AoE powers, it's actually less efficient than taking out each spawn as you come upon them.
Being with a herding tank is especially tedious when the tank is new and not as tough as he thinks he is. I can't count the number of times I've heard a tank say, "I'm going to herd them, wait here." And then he proceeds to run out and promptly faceplant. And since he's in the middle of a nasty mob, the rest of the team has to wait while he comes back from the hospital. |
It's not black and white. Herding has its uses. It should, however, not be the only thing a tank does - if the team's moving fast enough, the tank's quite likely "spiking" (jumping into the mob to keep aggro centered and focused on him - I don't know if anyone else uses that term) instead of having to herd.
And why would the rest of the team need to wait for the tank if he faceplants? They can do damage while he comes back. *shrug*
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
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Yea but a Traps player does not need a team.
Herding is boring for teams unless you have, lets say a Traps toon in with you. Then they can get some use out of their core powers.
But I agree with Mr. DJ, steam rolling > herding... Unless you're on a Traps toon then by the time you put out your core Trap powers the team is two mobs ahead... |
If I could do solo TF and SF I would be a looser doing them by myself because I'm that greedy.
I only need a team for Incarnate and SF / TF missions. Otherwise on all my traps toons I can solo 4/8.
Anyone remember dumpster diving in Perez Park ? That was some funny stuff. One of the first few low level farming moments.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
But I agree with Mr. DJ, steam rolling > herding...
Unless you're on a Traps toon then by the time you put out your core Trap powers the team is two mobs ahead...