Does anyone wish they had a kind of just... monster MM set?


Comicsluvr

 

Posted

I guess the closest that they have currently are Demons. Still, that's not quite something that grabs my attention. I kind of wish the devs created a power set for Masterminds that was just way out there! Something totally new and different. I suppose kind of like an Epic Archetype kind of Mastermind where the pets are totally made up... like Kheldian made up. Something we couldn't classify.

After seeing the new monsters and stuff coming up in the next issue, it made me wish once again that at some point we get a Mastermind power set with creatures that look totally twisted and can't be placed in a category like Mercenaries/Ninjas/Demons, etc. Something crazy that needs it's own name. Anyone else get what I'm saying? XD Maybe even a special type of mastermind that can customize their pets appearances somewhat.


"He who controls the Past commands the Future, he who commands the Future conquers the Past."

 

Posted

I personally prefer more "generic" power sets. I don't really like the Epic ATs like Khelds and SoAs because they're so tied into a particular concept and look. Having MM pets like Robots, Ninjas, Mercs, Demons, etc., which aren't specifically tied to an existing villain group, can make you independent of the game world and lets you have a different sort of backstory if you so choose.

I've been trying the Beast Mastery MM set on Beta, and it's sufficiently different from the other sets to feel like something new. One of the interesting things about it is that the direct MM attacks (the Swarm, the Crows and the Hawk) are graphically depicted as "pets," even though they're just one-shot power invocations.

That is, instead of holding a gun or wielding a set of graphically similar powers (like Dark Blast), your direct attacks summon a swarm of insects, a hawk that dives down and whacks your target, or a flock of crows that inundates a spawn. They happen very quickly, flutter about a bit, and then disappear or fly up and away, but I really like the effects.

But your suggestion brings up another idea: an enchanter or mind control MM. Instead of having a fixed set of pets derived from the game, how about an MM that starts out with no pets, but instead has three semi-permanent Confuse-like powers. The first lets you bind up to three minions, the second lets you bind two LTs and the third lets you bind a boss.

Details about how long they stay with you and how their powers might work differently when they're controlled would have to be worked out (to prevent people from constantly controlling Nemesis LTs and intentionally getting them killed for the Vengeance buff, for example).


 

Posted

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Posted

Personally, I'd like a bit of control on the look of the pets in the Mastermind's control. Being able to at least pick color schemes would be nice.


 

Posted

Quote:
Originally Posted by Rodion View Post

But your suggestion brings up another idea: an enchanter or mind control MM. Instead of having a fixed set of pets derived from the game, how about an MM that starts out with no pets, but instead has three semi-permanent Confuse-like powers. The first lets you bind up to three minions, the second lets you bind two LTs and the third lets you bind a boss.

Details about how long they stay with you and how their powers might work differently when they're controlled would have to be worked out (to prevent people from constantly controlling Nemesis LTs and intentionally getting them killed for the Vengeance buff, for example).

Possibly the most interesting idea for a new MM Primary I've ever read. I can see inherent limitations (like you can't take them with you through instances) to prevent some abuses but other than that I dig this idea.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by Rodion View Post

But your suggestion brings up another idea: an enchanter or mind control MM. Instead of having a fixed set of pets derived from the game, how about an MM that starts out with no pets, but instead has three semi-permanent Confuse-like powers. The first lets you bind up to three minions, the second lets you bind two LTs and the third lets you bind a boss.

Details about how long they stay with you and how their powers might work differently when they're controlled would have to be worked out (to prevent people from constantly controlling Nemesis LTs and intentionally getting them killed for the Vengeance buff, for example).
Great idea

It would work for Controllers and Masterminds. Just that controllers would be limited to not actually giving the pets commands as masterminds do.

I think you should work this up and post it in the suggestions forum. I've seen controllers for example use confuse on Malta FFG.

It would open up every mob in the game as potential pets. This would cover every mastermind issue or complaint I think.

The problem I see is trying to get a pet during a fight. You want to get the Longbow Nullifier as a pet and either you get him half dead from the team attacks until he turns over to your side or gets instant aggro from turning to your side. Basically you end up charming a pet that instantly dies.

If the power allowed for a stealth teleport to your location and then have the npc bound as you charmed him. Similar to those effects you see when some NPC are being used for some worship. They are floating in mid air in glowing light.

I would like it to be able to have some sort of capability to have the ability to summon a key set of pets. Trust me I hate bringing this up, but it is the only way I can think of explaining. Basically like a Hunters Stable from WoW. You can't have everything. But it would allow for example someone who wants monsters to for example not keep running to the shadow shard to pick up pets or to the new Dark Astoria when it comes out.

You know those 3 attacks you get along with the pets. Maybe have them be mimic powers. 1 for each tier pet. This would now allow you to play out any NPC mob you like. So if you picked up 3 Hellion you would get one of their attacks. You picked up 2 Rularuu you would get one of their attacks and so on.

Eventually players would start to know what mobs will give you what attacks. But if the devs where smart they would give you different powers for each similar pet you got. So someone picking up all Hellion would have different attack powers from someone who only picked up 3 Hellion and 2 Rularuu. Again just to keep players on their toes and to really mix up the flavor. Of course you can also add in randomness into the mix.

Regardless I have to say very excellent idea..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives