Best resist armors in the game


Arcanaville

 

Posted

Peacebringers are also good with defenses after the i21 changes.

Now that Light Form is perma-able they can get perma-85% resistance to all but psi without the need for a target and MEZ PROTECTION!, a fairly fast recharge self-heal in Restore Essence, plus the ability to shift into dwarf form for a second self heal if needed and a Dull Pain clone in Essence Boost. Which are good for long single target fights such as soloing AVs where maxing eclipse and using stygian circle aren't as viable.

With these all that I'd say Peacebringerss are at least comparable to perma-eclipse Warshades, particularly being able to get mez protection, though Warshades don't have the psi-hole

Mez protection and no target reliance are my main reasons for liking PBs more than WSs, though that's much a matter of opinion.


 

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Arcana is correct in that dark and electric could both be similar in overall survival. I feel dark wins out because it gets Cloak of Darkness and Cloak of Fear to stack with defense buffs from IOs where electric does not.

Dark can cakewalk most pre incarnate content once you IO it out. Electric is better in incarnate level stuff due to its better resistances to that particular set of damage (90% to energy combined with reasonable psi resistance).


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

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The amount of resistance warshades and peacebringers have access to would be broken if they could actually do something with it. Kheldian DPS is not hot and they have no team buffs/debuffs either. For the most part the amount of resistance they have is largely unnecessary too, and what they give up for it (ie good dps) leaves them as sacks of hp on legs.


 

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Originally Posted by DreadShinobi View Post
Dark Armor has a massively better heal, but Electric Armor has far better resist numbers than Dark Armor. 90% energy resistance is insanely good, energy damage is very common. Dark Armor has better psi and dark resists than Electric armor, but the 90% energy resists outweigh that greatly.

The main thing Dark Armor has over Electric Armor is Dark Regeneration, while electric armor has more useful resist numbers.
You're also discounting the fact that any minions in melee range of a Dark Armor will be stumbling around or quaking in fear.

Does removing 2/3rds of what you're fighting from the equation count as resistance? I mean, it does reduce the amount of damage yo take through powers found in the set.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
Originally Posted by ClawsandEffect View Post
You're also discounting the fact that any minions in melee range of a Dark Armor will be stumbling around or quaking in fear.

Does removing 2/3rds of what you're fighting from the equation count as resistance? I mean, it does reduce the amount of damage yo take through powers found in the set.
OG is great, but it's not as perfect as you make it sound.

1) It doesn't account for your defense and resistance. Most minions won't be hurting you anyways.
2) It doesn't help against EBs and AVs, and will only help against Lts and Bosses if you have something to stack it with.
3) The -HP, while small, is effectively a regen debuff that can sometimes be more than the amount minions would be dealing to you anyways.
4) For things like UGT there are no minions so this cannot be counted for, or things like the ITF the only thing it will be affecting are the Surgeons (which is VERY useful, but it doesnt reduce your incoming damage).
5) 2/3s of what you're fighting isn't necessarily 2/3s of the source of your incoming damage.
6) Minions die very fast.


Don't get me wrong, I love OG, but the amount of damage it mitigates has many variables in it. TBH my biggest use for it is removing minions that do special things (minions that drop summons, or surgeons which heal) and that has nothing to do with mitigating damage. Of course OG's usefulness can go way up when you have something to stack with it, but it can be useful without a secondary stun too.


 

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I wasn't just talking about OG, I was taking Cloak of Fear into account as well.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
Originally Posted by ClawsandEffect View Post
I wasn't just talking about OG, I was taking Cloak of Fear into account as well.
I can't comment on CoF as I've never taken the power. It costs too much end, the tohit debuff is resistable, and fear isn't a mez that I personally particularily value.


 

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Quote:
Originally Posted by DreadShinobi View Post
The amount of resistance warshades and peacebringers have access to would be broken if they could actually do something with it. Kheldian DPS is not hot and they have no team buffs/debuffs either. For the most part the amount of resistance they have is largely unnecessary too, and what they give up for it (ie good dps) leaves them as sacks of hp on legs.
Well made/played khelds can solo AV's. I'd say that DPS is good enough for me.


 

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Quote:
Originally Posted by Arcanaville View Post
Eclipse is on my list of powers that I wonder what the devs were drinking when they gave them to us. Eclipse would be considered a major exploit in most other MMOs.

Of course, Warshades also get Stygian Circle, so its possible the devs just really like Warshades.
And no mez protection


 

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Originally Posted by Blue_Centurion View Post
trying to think outside the box. For instance, I have always looked at dark, and for theme reasons ran every toggle. (i know...) But now I am looking at it as a brick in another build and forgetting that its "dark" just looking for value, strip the rest, add in one or two of the "flavor" toggles (yes, i know they do more than flavor, but....) only if I have build room. Compare that to an electric built for tanking.
If you're looking for something that can tank, are primarily interested in resistance numbers, and don't want to go with stone, I'd suggest electric armor. It's possible to cap Smashing, Lethal, and Energy resistance on one, it's possible to get energize pretty close to perma (I think mine is about 1.5 seconds away), and the endurance drain is an auto hit, throw a stun proc and some recharge in it and you've got a PBAoE autohit sapping power that has a chance of mezzing as well. You can throw another one in it's PBAoE toggle too for even more stuns.


 

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Originally Posted by SailorET View Post
The truth is that the best set is the one you've learned to play. All the raw numbers and maxed out IO sets in the world will get you precisely nil until you take the time to play and learn which powers work at what times. I can play an AR blaster (a set known for low dps) and pull aggro off a tank. My WP tank typically won't fall to anything that doesn't con red or purple. Experience goes miles beyond your build.

In other words, close your browser, fire up the game, and forget the numbers. PLAY.
I think this advice is rubbish, especially concerning armor sets. Most of them dont have a huge number of combat-time decisions to make.

For example, I've just got my Electric/MA Tanker to 50.
My advice on playstyle is pretty slim:
- Always use Storm Kick when its up for the +Defence
- Don't forget to fire off your heal
- Don't forget to put all your armour toggles up and leave them running
- Save and pop orange pills to boost your Smashing/Lethal res to the cap for a Tanker when things get rough.

My advice on builds and numbers would add much more to another player's surviviability.
- Do take Tough. I cannot stress this enough.
- Grab a few sets of Kinetic Combat to layer defence on top of resistance.
- Cover your dark energy hole with E/N defence sets - you'll really notice it against Circle of Thorns.
- Slot your heal for recharge and heal
- If you're tight on slots, dont worry about end reduction in your toggles, Power Sink will cover this. Except Lightning Field, because it uses 4 times the endurance of your defence toggles.


If another player told me they were starting a new Electric Tanker, and I could give them one of the two paragraphs, I'd definitely give them the second.

As for the original question - yeah, Electric or Dark Armor are pretty closely tied.


 

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Quote:
Originally Posted by DreadShinobi View Post
The amount of resistance warshades and peacebringers have access to would be broken if they could actually do something with it.


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Kheldian DPS is not hot and they have no team buffs/debuffs either. For the most part the amount of resistance they have is largely unnecessary too, and what they give up for it (ie good dps) leaves them as sacks of hp on legs.
Is soloing a level 53 AV (without lore, temps, judgement) impressive enough for you?


 

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Originally Posted by Stone Daemon View Post
Well made/played khelds can solo AV's. I'd say that DPS is good enough for me.

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Originally Posted by TwoHeadedBoy View Post
(IMG)

Is soloing a level 53 AV (without lore, temps, judgement) impressive enough for you?
Quite serious. Soloing AVs doesn't impress me. Also you were only fighting a +2 AV counting your level shift. Any AT can solo AVs when they build their toon properly. Things that do impress me are completing TFs in exceptional times, whether soloing, duoing, or in a full team. And while WS's are better off compared to PB's both ATs have issues of low base damage and low damage caps and no team buffs or debuffs which significantly hamper their top end performance in teams.

Is umbral aura and luminous aura good armor sets? Yes, absolutely, if any other AT had those sets it would be easily be OP. My issue lies with their primaries and their AT modifiers which are not where they should be.