Incarnate Powahs!!!


Arcanaville

 

Posted

Okay, I actually rarely plan these. But I got a theme and I'm on a roll. For me new Elec/Elec/Mu Madness I am trying to stay on theme. Please give feedback on choices.

Alpha. Leaning towards Spiritual Core. More Recharge is always good, maybe even better on this build than most, since there are heal and end mgt tools in the armors. Could also go for Musculature Core.

Judgement. Ion of course, theme. Radial Final gives -Recovery to enemies. Cruel yet fun with all the rest of the drains. Core Final hits moah targets. Heavily leaning to Radial.

Interface: Preemptive Core Flawless. Wow, was that an easy decision.

Lore. Really on the fence here. Not really Arachnos theme, and there are no Mu there anyways. I saw a chart about top damage dealers. phantom seem innocuos (I hope, I couldnt see pictures of any) and among the top damage dealers. So I picked Phantom Core Superior. I think it's obvious I could be talked into another choice.

Destiny: Barrier Core. I am coming off Brutes and Tanks, and there will be many times I act like one I am sure. This gives me a little more ability to pull that off. I could be talked into say, Ageless, with a decent argument.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Lore. Really on the fence here. Not really Arachnos theme, and there are no Mu there anyways. I saw a chart about top damage dealers. phantom seem innocuos (I hope, I couldnt see pictures of any) and among the top damage dealers. So I picked Phantom Core Superior. I think it's obvious I could be talked into another choice.
If you want another themed choice, you could go for Storm Elementals. IMO, they fit nicely with a dual Elec.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Okay, I actually rarely plan these. But I got a theme and I'm on a roll. For me new Elec/Elec/Mu Madness I am trying to stay on theme. Please give feedback on choices.

Alpha. Leaning towards Spiritual Core. More Recharge is always good, maybe even better on this build than most, since there are heal and end mgt tools in the armors. Could also go for Musculature Core.
On Electric/Electric, I would have to go with Spiritual Core Paragon unless you were going for a super-sapper drain build, in which case Agility Core Paragon might be an equally valid choice.


Quote:
Judgement. Ion of course, theme. Radial Final gives -Recovery to enemies. Cruel yet fun with all the rest of the drains. Core Final hits moah targets. Heavily leaning to Radial.
Worth noting: Alpha buffs Judgment effects. If you're going for Radial for the drain, Agility will buff it (or rather it should buff it by design: I haven't done this myself, but if it doesn't its a bug).


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Interface: Preemptive Core Flawless. Wow, was that an easy decision.
I believe Agility will also buff the drain portion of this as well.


Quote:
Lore. Really on the fence here. Not really Arachnos theme, and there are no Mu there anyways. I saw a chart about top damage dealers. phantom seem innocuos (I hope, I couldnt see pictures of any) and among the top damage dealers. So I picked Phantom Core Superior. I think it's obvious I could be talked into another choice.
Storm, as previously mentioned is a possibility. Another one if you're concerned about concept is Polar Lights. The darned things are almost invisible (at least they are for me), which makes it easy to integrate them into almost any concept.


Quote:
Destiny: Barrier Core. I am coming off Brutes and Tanks, and there will be many times I act like one I am sure. This gives me a little more ability to pull that off. I could be talked into say, Ageless, with a decent argument.
Even with something like Electric that has heals, I think its a draw between Barrier and Rebirth. The sustained regen from Rebirth (+200% regen) is better than the sustained buff from Barrier (+5% def/res) but Barrier is extremely strong for at least 30 seconds of its duration (still +32.5% def/res).

Spiritual Alpha + Rebirth Radial is what keeps my Blaster alive in Lambdas when I find myself trying to solo a crate. And my MA/SR scrapper just loves that combination. You have a heal so it won't be quite as night and day, but that heal is not a fast heal like reconstruction: you'll probably still notice a radical benefit from Rebirth.


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Posted

Ageless is amazing if you need an obscene amount of endurance plus some perks. If not, stick to barrier or rebirth. However, between barrier and rebirth, I think the way to look at it is "which can inspirations not do?" If you want something to soften the blows in a really harsh situation, purples and oranges are just about as good as barrier since barrier is massive overkill. On the other hand, greens are never as good as rebirth since greens only heal you and do not give you a colossal amount of regen.

To phrase it more eccentrically, to select barrier is to throw up your hands and say, "No, world! I don't want to ever have to click on anything for any reason! Except for barrier, that is!" If you cast your lot with rebirth, you admit that your weakness is deeper than some might suppose, yet you face head-on the disturbing truth that your influence in your own destiny is limited, so you might as well make the most of it. Sometimes you might not need a thousand percent regeneration but a hundred or two percent won't ever be redundant even for regen scrappers.

A bell is rung and many candles are lit. So begins the next chapter in the minutes of the scrapper destiny decision society.


 

Posted

Nice responses thank you. And Poetry! I need a while to think about this. Probably while at my desk doing stuff tomorrow I will be pondering these very thoughtful responses.

And do I want to go Super Sapper? I would have said no, but we all know a super stunner is one of the meanest mobs regularly seen. thinking....thinking....


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Even with something like Electric that has heals, I think its a draw between Barrier and Rebirth. The sustained regen from Rebirth (+200% regen) is better than the sustained buff from Barrier (+5% def/res) but Barrier is extremely strong for at least 30 seconds of its duration (still +32.5% def/res).

Spiritual Alpha + Rebirth Radial is what keeps my Blaster alive in Lambdas when I find myself trying to solo a crate. And my MA/SR scrapper just loves that combination. You have a heal so it won't be quite as night and day, but that heal is not a fast heal like reconstruction: you'll probably still notice a radical benefit from Rebirth.
Personally, I get a HUGE amount of mileage out of Clarion on my blaster. With the right branch you basically have either perma mez protection, or an always-available breakfree, depending on how you use it. But then, I'm actually unable to make much practical use out of Rebirth.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Ageless is amazing if you need an obscene amount of endurance plus some perks. If not, stick to barrier or rebirth. However, between barrier and rebirth, I think the way to look at it is "which can inspirations not do?" If you want something to soften the blows in a really harsh situation, purples and oranges are just about as good as barrier since barrier is massive overkill. On the other hand, greens are never as good as rebirth since greens only heal you and do not give you a colossal amount of regen.

To phrase it more eccentrically, to select barrier is to throw up your hands and say, "No, world! I don't want to ever have to click on anything for any reason! Except for barrier, that is!" If you cast your lot with rebirth, you admit that your weakness is deeper than some might suppose, yet you face head-on the disturbing truth that your influence in your own destiny is limited, so you might as well make the most of it. Sometimes you might not need a thousand percent regeneration but a hundred or two percent won't ever be redundant even for regen scrappers.

A bell is rung and many candles are lit. So begins the next chapter in the minutes of the scrapper destiny decision society.
I always looked at Destiny as "What Would Fill a Bigger Hole for Me". My Inv Tank, for example, doesn't need barrier, but could use the extra heal of rebirth. My Dark/Dark Defender has two heals, and will likely get more milage out of Barrier.

Depends on your toon.


 

Posted

Can you retint storm elementals? If so, you could go either mu red or elec blue, depending on how you are already tinted. By default they are already kind of mu red though.


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Hew in drag baby

 

Posted

Do they sort of hover around/near your head? or do they move around like other pets? Cause this guy is using a modified Tier 9 costume, and that ring over his back is great for stuff to float around, like hanging stuff on a winter tree!


 

Posted

They are big huge pink/red balls of lightning that fload around slightly above your waistline and pulse lightning, floating after whoever they want to do ranged damage to. They are ranged damage only from what Ive seen in my use of them. But when they are out, its pretty chaotic, so they MIGHT have a melee attack.


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Hew in drag baby

 

Posted

I have a kin/electric electric themed defender, so sapping/electric is my shtick as well. Though this is for a scrapper which has its own mez protection, it should be noted that clarion radial should help your sapping with its +special.


 

Posted

Quote:
Originally Posted by Void_Huntress View Post
Personally, I get a HUGE amount of mileage out of Clarion on my blaster. With the right branch you basically have either perma mez protection, or an always-available breakfree, depending on how you use it. But then, I'm actually unable to make much practical use out of Rebirth.
Prior to Defiance 2.0, I probably would have gone Clarion. But my main's build has a lot of recharge, and being mezzed does not impair my ability to shoot my way out of it as much as it might the average blaster (I can cycle bolt and blast very fast). If I do need to break mez fast, its usually because I'm getting low on health, and the next thing I would be doing after popping Clarion is popping respites. I find it easier to pack a couple of emergency breaks and use Rebirth to mega-heal my way out of trouble than to keep Clarion up as my mez protection and pack a lot of respites.

Of course, I have both (they are the only two I crafted for my blaster specifically: tier 4 Clarion and tier 4 Rebirth). But I use Rebirth a lot more. I can think of few blasters that couldn't make decent use of Rebirth. Maybe a Dark/Mental?


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
And do I want to go Super Sapper? I would have said no, but we all know a super stunner is one of the meanest mobs regularly seen. thinking....thinking....
I assumed you were thinking about it, because you were looking at taking Ion Radial instead of Ion Core (drain vs more damage).


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Posted

After a rousing discussion I am pretty sure Super Stunner is a fun idea that is just not right for this project. Going to go straight damage. BTW I am very impressed by the AoE pain this guy is laying out, and I havent got my Lightning Rod with anything besides an ACC enhancer in it. Its a fun build, and am looking forward to having him as my badger. I am I/Oing him for ease of Ouroboros, including greater than half the I/Os tuned. In fact I am 2 Kin Cmbt sets short of a pure tuned build, except for Procs and Purps. (And yes, it is all the tuned enhancers I have, all in one place) And they are not selling the Kin Cmbts anymore, and it vexes me lol.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
After a rousing discussion I am pretty sure Super Stunner is a fun idea that is just not right for this project. Going to go straight damage.
Then I would recommend switching to Ion Core for Judgment, and Reactive Radial for Interface.


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
Okay, I actually rarely plan these. But I got a theme and I'm on a roll. For me new Elec/Elec/Mu Madness I am trying to stay on theme. Please give feedback on choices.

Alpha. Leaning towards Spiritual Core. More Recharge is always good, maybe even better on this build than most, since there are heal and end mgt tools in the armors. Could also go for Musculature Core.
Spiritual, max recharge + healing makes Energize ever-so-much better.



Quote:
Judgement. Ion of course, theme. Radial Final gives -Recovery to enemies. Cruel yet fun with all the rest of the drains. Core Final hits moah targets. Heavily leaning to Radial.
Nah, go Core, max targets. Keep the AOE carnage alive. As a thought, given the pulse-damage nature of the build, Musculature boosts the already stunning damage of the maxed Ion to ridiculous levels. And incredibly, Built-Up Lightning Rod STILL hits harder.

Ah, lightning rod, how I adore thee....


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Interface: Preemptive Core Flawless. Wow, was that an easy decision.
No, I'd go with one of the +damage procs, choose the one you like best. (I usually go with the reactive 75 percent fire.)


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Lore. Really on the fence here. Not really Arachnos theme, and there are no Mu there anyways. I saw a chart about top damage dealers. phantom seem innocuos (I hope, I couldnt see pictures of any) and among the top damage dealers. So I picked Phantom Core Superior. I think it's obvious I could be talked into another choice.
If you are mechanically based the War Walkers are very good. Otherwise, polar lights, they do decent damage, decent AOE, decent buffs, and are practically invisible, so I can just ignore them.


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Destiny: Barrier Core. I am coming off Brutes and Tanks, and there will be many times I act like one I am sure. This gives me a little more ability to pull that off. I could be talked into say, Ageless, with a decent argument.
Barrier all the way.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Of course, I have both (they are the only two I crafted for my blaster specifically: tier 4 Clarion and tier 4 Rebirth). But I use Rebirth a lot more. I can think of few blasters that couldn't make decent use of Rebirth. Maybe a Dark/Mental?
DP/Mental. I focus heavily on area attacks (my attack chain for most spawns starts with concentration -> drain psyche -> hail of bullets -> bullet rain -> empty clips, and then single target DPS for whatever's left), and World of Confusion and Drain Psyche are my lifelines. Prior to incarnate, I tended to just stick to running Cimerora repeatables at x6 with bosses, since they have no mez to speak of.

Once I got Clarion perma, though, I now run pretty much whatever I want at x6 with bosses, and sometimes I go x8 just to show off. (this requires me to actually use inspirations, though, and I have to be on my toes).

I do have enough recharge that I get back my big three powers (con/DP/HoB) almost within 30 seconds. So usually they're available when I get to a second spawn, or mid-fight to help me survive spiderlings pulling a second one when I'm not ready for it. DP isn't quite perma, but it's close enough that I tend to have most of my health.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Void_Huntress View Post
DP/Mental.
Yep. My DP/Mental does virtually the same thing, and hitting a half-dozen or more enemies with Drain Psyche gives me all the regen I need. Getting mezzed suppresses all my defensive toggles, however, which virtually guarantees a quick death no matter what. So Clarion is the winner by a mile for me.


 

Posted

Thanks for all your help. The Alpha was a decision I tossed round a lot. The build I have has HUGE endurance management issues. I have a multi-tiered strategy. Strategy 1) Only use certain toggles when being buffed by Kins/other Incarnates Strategy 2) Only use certain toggles for short burst damage. Strategy 3) Get crazy recharge since I have 2 Endurance Management tools in my armors that should solve most of my problems. Strategy 4) Pray it dies soon. Therefore I chose Spiritual Core for the Alpha.

I shifted to Ion Core for the Judgement slot after a good deal of thought. Ion is a given based on concept, it was a matter of what branch.

Interface gave me some consternation. After a great deal of thought (and good advice) I chose Reactive Radial Flawless Interface. After all, we all know Electricity can start fires...

Lore. Wow, what a lot of (bad) choices. I took the most innocuous choice Polar Lights, Radial Superior Ally. The best damage dealers are the Cims, and there are like 400 choices better than mine. But I cannot take summoning guys in togas, robots, LB, etc. I'll be grateful for a choice that doesn't ruin my style and move on.

After a good deal of re-reading and thought I settled on Rebirth Radial Epiphany for Destiny. That long term +regen buff cannot be matched in any other way. The "heal" in my secondary is being spammed as a End Mgt. tool and cannot be counted on to be up at the right time and saved to absorb burst damage. This puts a major backup tool in my kit.

Here is a data chunk for my build. I reworked the powers a bit from where I thought it was going. It is a "two tier" build. Certain powers will only be run on high functioning teams (kins/incarnates/etc) or on solo arcs for just the boss fight. Grinding a kill-all solo or running with an 8 team doing the Posi or other low level TF the character will function completely differently. This is because this guy could eat two characters endurance if he was given the choice. Again, great thanks for helping me think this through.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Quote:
Originally Posted by teflonshugenja View Post
Yep. My DP/Mental does virtually the same thing, and hitting a half-dozen or more enemies with Drain Psyche gives me all the regen I need. Getting mezzed suppresses all my defensive toggles, however, which virtually guarantees a quick death no matter what. So Clarion is the winner by a mile for me.
Yeah, pretty much. A funny thing: The way I have Talia built, she's not remotely endurance sustainable without drain psyche. I get killed more often playing on x2 or x3 than I do x5 or x6, because I expect to be invincible but without the drain psyche targets, my regen isn't high enough to survive detoggling (which will happen because my recovery isn't high enough).

In teams, I've been killed by teammates firing off a judgement just as I'm jumping towards a spawn to drain psyche. I don't realize that's what's happening as I'm tapping the next key by rote reflex, and then suddenly I'm standing next to two or three EBs with only 15-20 HP/sec regen, and building hate because immediately after DP happens I queue up my nuke (also by reflex).

"Huh, you died. I thought you were supposed to be invincible." "When someone doesn't set my power pellets on fire, yes." "Oh. My bad."


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.