Some ideas for Super Teams
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I just want to point out the error of this statement. Up until level 25, being in SG mode makes absolutely no difference in your inf earnings. From level 25 to level 29, you earn 10% less inf, so at level 29 and above, you earn 50% inf. It *NEVER* "turns off" inf, not since Issue 12, almost four years ago!
One of the other problems could be that in order to get anything for your base, mostly cosmetic stuff by the way, you have to turn off your ability to earn influence/infamy.
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A free player (and a low-token-count preemie) earns vastly more inf by selling their drops to the appropriate vendors (magic to magic, training to training, etc) than by defeating enemies until around level 40. After 40, you earn so much inf from enemy defeats you can barely even tell that you've got SG mode on. If you're really that hard up for inf, sub for a month and sell all your invention drops on the market - you'll be rolling in dough by the time your month ends. And if you're a free player or a low-rewards preemie, you can't even use inventions when you're done with the sub, so it's ENTIRELY profit.
Obligatory wiki link: prestige
PS: "super teams" are highly specialized groups of players who create their characters to mesh very specifically together (for instance, an all-darkness-powers super team, or an all-empathy super team, or an all fire/rad controllers super team). What you're talking about are "super groups", which is the "guild" equivalent in City.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Ah, alright I'm just an idiot working off of outdated information then. My deepest apologies.
I thought they were pulled because they were originally linked to PvP Base Raids, then when the CoP returned, you got a new self only buff. Has that buff gone away now? Been awhile since I ran a CoP.
BrandX Future Staff Fighter
The BrandX Collection
I've often thought it would be a nice idea to give players a slight percentage bonus across the board, if on the same team as other SG members, with a better percentage on a full team of 8.
It might give people more of an incentive to join and operate in groups.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
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From what I recall the SG buffs were supposed to decay after 27 days and they weren't so they were pulled, and either they haven't been able to fix them or it simply isn't a priority.
I thought they were pulled because they were originally linked to PvP Base Raids, then when the CoP returned, you got a new self only buff. Has that buff gone away now? Been awhile since I ran a CoP.
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Now my memory on the reason why they were pulled may be faulty but they were indeed pulled.
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They were /initially/ pulled because they were bugged. However the plans to reimplement them not going through was more about it not being a priority and them not giving a rats *** about pvp.
From what I recall the SG buffs were supposed to decay after 27 days and they weren't so they were pulled, and either they haven't been able to fix them or it simply isn't a priority.
Now my memory on the reason why they were pulled may be faulty but they were indeed pulled. |
So my memory is correct. They were bugged and pulled and it's not a priority to fix.
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If my understanding is correct, it wasn't the IoPs that were bugged, but the original Cathedral of Pain trial itself. There was apparently a bug that allowed you to get from level 1 to 50 in under an hour by repeating a "visit contact" mission.
I thought they were pulled because they were originally linked to PvP Base Raids, then when the CoP returned, you got a new self only buff. Has that buff gone away now? Been awhile since I ran a CoP.
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Note that you no longer get any XP, drops, or other rewards at all outside of those for actually completing the trial in the current incarnation of the CoP trial.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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That was the exploit in the CoP itself and the CoP was pulled October 11, 2006, but the IoP's were supposed to decay after 21 days and some weren't. The devs announced they were pulling the IoP's during the week of 12/4/06.
If my understanding is correct, it wasn't the IoPs that were bugged, but the original Cathedral of Pain trial itself. There was apparently a bug that allowed you to get from level 1 to 50 in under an hour by repeating a "visit contact" mission.
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Then on 3/10/08 the devs announced they were removing the last of the IoP's that were still being used in some SG's some 18+ months after they should have expired.
http://boards.cityofheroes.com/showthread.php?p=625571
One of the things that I've noticed and heard on the servers is that super teams often aren't used. One of the reasons ends up being because for a lot of people there isn't the level of interest, and since freebies can't join a lot of them (like myself) who started free and went VIP don't necessarily have the desire to join a group or even know if we're missing anything. One of the other problems could be that in order to get anything for your base, mostly cosmetic stuff by the way, you have to turn off your ability to earn influence/infamy. I have an idea that might help renew interest in super teams as well as create a scenario where people would want to switch to getting the currency for creating a base.
Simply put, we use the temporary power rules a la what Death from Below has for killing the hydra linked to various base purchases. In essence the members of the group could put the currency towards say a new armory to increase damage or 'arc reactors' to boost endurance regen. The boosters would be based on level and tier. Low tiers would cap out at say level 20, and then you'd have to get a new tier. And you have to buy low tier to get higher tier, this way an already established group has to get the low tier stuff as well in order to get the higher tier.
Another thing that might be worth considering are unique contacts to super teams, essentially give them special missions in the vein of task forces. These can be special missions that deal with a particular villain or villainous group. Or there could be some sort of rivalry setup where villain and hero groups could compete in missions for an item, say a super weapon or unique ore, whatever that would give a temporary bonus for a week or two.
Just some general ideas, and sorry if any of them are impractical or anything.