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Auroxis

 

Posted

Quote:
Originally Posted by ricohdah View Post
Good call on Ninja Blade. Especially when the unhidden AS cast time is standardized, NB will be a monster. I decided not to reroll my DB/Nin into a /SR. The amount of time I would need to invest, the 12+ billion build seemed like a lot just to get an attack chain. Also I have 2 SR characters already (stalker, scrapper) and was not thrilled about starting another.
I was thinking of going NB over DB simply because I like the animations better, but I am having trouble seeing how the single target will be any different from DB, and DB has rather better AoE. An AS-SD-GD-GC would not need huge recharge true, but all the attacks have around same DPA as AB and SS from Dual Blades. Both chains would have great negRES proccing, which is their big advantage of course.

Still, I would love to make a NB/ELA for i22, but unfortunately I dislike ELA animations and they are not removable like Regen or others.


 

Posted

Quote:
Originally Posted by Ludicron View Post
I was thinking of going NB over DB simply because I like the animations better, but I am having trouble seeing how the single target will be any different from DB, and DB has rather better AoE. An AS-SD-GD-GC would not need huge recharge true, but all the attacks have around same DPA as AB and SS from Dual Blades. Both chains would have great negRES proccing, which is their big advantage of course.

Still, I would love to make a NB/ELA for i22, but unfortunately I dislike ELA animations and they are not removable like Regen or others.
Just play what you like. NB will give you more freedom of choice for your secondary and possibly your incarnate picks. NB will also be so much better with ST damage than it's counterpart, Katana.

DB can be good on a stalker, but if you want to run the top attack chain, you are pretty much limited to /SR, maybe /Nin. Spiritual might be a necessity. Even if you get there and have the top attack chain, it would probably just pull even with the scrappers top attack chain of BF-AB-SS-AB-repeat. The scrapper chain is fast enough to double stack a 35% damage buffs for all it's attacks after the first chain is complete. So 35% damage buff for 5 secs followed by a 70% damage buff until something is dead.


 

Posted

Quote:
Originally Posted by Ludicron View Post
I was thinking of going NB over DB simply because I like the animations better, but I am having trouble seeing how the single target will be any different from DB, and DB has rather better AoE. An AS-SD-GD-GC would not need huge recharge true, but all the attacks have around same DPA as AB and SS from Dual Blades. Both chains would have great negRES proccing, which is their big advantage of course.

Still, I would love to make a NB/ELA for i22, but unfortunately I dislike ELA animations and they are not removable like Regen or others.
NB with GD>GC>AS>GC will have better single target damage than the db. DB does have better AoE, though.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
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Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Microcosm View Post
NB with GD>GC>AS>GC will have better single target damage than the db. DB does have better AoE, though.
Compared to Dual Blades, is this because of the slight gap in the DB chain waiting .3 seconds for Ablating strike? Otherwise the DB Chain seems better, at least DPA wise. Any reason you wouldn't include SD in that as it has the best DPA of the Ninja Blade attacks?

And Ricohdah, I was curious why you think only SR and Nin secondaries would allow the best DPS chain? Ice, ELA and EA also seem to have alot of advantages.


 

Posted

Quote:
Originally Posted by Ludicron View Post
And Ricohdah, I was curious why you think only SR and Nin secondaries would allow the best DPS chain? Ice, ELA and EA also seem to have alot of advantages.
Several other secondaries, when built for type defense, often lose out on IO set bonuses with recharge. I usually build melee characters for defense first and above all else, followed by end management, then acc/dam/rech. Damage resistances, then hiitpoints/regen and other miscellaneous last.

One of the reasons I dropped the idea of running the top attack chain for DB on my Ninjitsu stalker is because I could not figure a way to get softcap defense without losing a lot of recharge.