Ludicron

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  1. Quote:
    Originally Posted by Jibikao View Post
    When I tested Martial Arts, storm kick missed a few Focus during pylong test but it's pretty high chance. I don't know what the cut-off point for guaranteed Focus is, but I know all the attacks that have 10s or more (axe kick, cobra, crane and eagle) give Focus every single time. If it's not 100%, it's very very close to it.

    8s has very high chance too but I may have missed once or twice during testing.

    The worst attack chain to give Focus is using Gambler's Cuts. I missed TWO Focus in a row when I tested Ninja Blade. Because of this, I include Flashing Steel in attack chain. Flashing has 7s recharge?

    Note: This only matters if your Assassin Strike has good recharge and you want to keep the attack chain going with 3 hits (3 focues) and critical AS. Before you have set bonuses, Focus chance doesn't matter that much 'cause you are not going to have enough recharge/endurance to keep it going like that.
    Excellent info thanks. Seems the chance for focus is something like 10% per second of recharge. Flashing steel is also 6s like so many other attacks.
  2. Quote:
    Originally Posted by Jibikao View Post


    3. You can't reliably build Focus with attacks that have recharge less than 8s. I've tested this in beta. This means you don't really need to push Assassin Strike's recharge that low because you may not get 3 stacks. Missing an attack also doesn't give Focus.
    How do 6 second attacks do Jibikao? I am thinking of Ablating strike in Dual blades, or smite in Dark melee, or flashing steel in Ninja blade. Do they always get a point of Assassin's focus?

    I still cannot get in beta. Says I can't connect to game patch server when I try to update my beta client. Wierd.
  3. Thanks for the numbers.

    So from the minmax perspective staff looks pretty mediocre for a ST attack chain, with the achilles proc attack having such a low DPA, don't really want to use it. And the best DPA looks to be..Sky splitter? Is that number with the bonus from perfection?

    Actually, does not perfection of body give you 20% damage buff? This would mean that not using sky splitter raises the DPA of all the other attacks as you keep doing your chain and keeping three perfection of body.

    The problem I see with your chain is that you are using AS only every 5.5 seconds. As by far the best DPA stalker attack (post i22) it should be used as often as possible in any chain.

    I wonder what a staff attack chain might be like with continuous perfection +20DB, therefore not using skysplitter except as a rare finisher. Any ideas how the +20% damage bonus would affect overall damage? Can you straight up add 20% to the DPA of any attack? I seem to recall hearing that minus damage resistance works that way because it is factored in at the end, but damage bonuses aren't as good for some reason.

    This 20% from Perfection of Body obviously makes calculating the effectiveness of staff's best chain versus other sets a little more tricky.
  4. Can anyone give a list of stalker attacks with damage, activation, dpa (at lv50) etc? I want to play with attack chains and see how staff measures up to my other i22 stalkers.

    Thanks
  5. Quote:
    Originally Posted by Microcosm View Post
    NB with GD>GC>AS>GC will have better single target damage than the db. DB does have better AoE, though.
    Compared to Dual Blades, is this because of the slight gap in the DB chain waiting .3 seconds for Ablating strike? Otherwise the DB Chain seems better, at least DPA wise. Any reason you wouldn't include SD in that as it has the best DPA of the Ninja Blade attacks?

    And Ricohdah, I was curious why you think only SR and Nin secondaries would allow the best DPS chain? Ice, ELA and EA also seem to have alot of advantages.
  6. Quote:
    Originally Posted by ricohdah View Post
    Good call on Ninja Blade. Especially when the unhidden AS cast time is standardized, NB will be a monster. I decided not to reroll my DB/Nin into a /SR. The amount of time I would need to invest, the 12+ billion build seemed like a lot just to get an attack chain. Also I have 2 SR characters already (stalker, scrapper) and was not thrilled about starting another.
    I was thinking of going NB over DB simply because I like the animations better, but I am having trouble seeing how the single target will be any different from DB, and DB has rather better AoE. An AS-SD-GD-GC would not need huge recharge true, but all the attacks have around same DPA as AB and SS from Dual Blades. Both chains would have great negRES proccing, which is their big advantage of course.

    Still, I would love to make a NB/ELA for i22, but unfortunately I dislike ELA animations and they are not removable like Regen or others.
  7. Similar to my DB/EA build Auroxis, but I was curious about a few things:

    1) Why no 1000 cuts? Don't you lose out on alot of AOE, especially with build up from hide?

    2) Why burnout? Does that work with incarnate powers or is it for a double emergency energize, or does Override replace itself if cast again before duration runs out, allowing for 6 minute Override?

    3) Wouldn't Spiritual radial be better than the extra damage from musculature, getting AB recharge as close as possible to 1.168?

    Just curious why you did these things as I want to perfect my build and I am not very experienced with Incarnate level of play.