New Grav Tweaks
I always thought they should have given crushing field to singy....at least then mobs attention would be focused on him and not you. It might screw up mob placement but at least you'd have aggro free containment as well.
Sorry for being out of the loop ... been playing Skyrim a bit ... but are these grav changes live yet? I suppose I should update my client and check.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Thanks man!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Hopefully, it stays in beta for a bit. The changes to Wormhole are nice and Impact is a bonus, if a bit lackluster. However, they've managed to break Singularity's AI with the changes to its power activations and it's moving into melee much more. (A significant problem with its repel.) Dimension Shift remains just as, if not more, non-functional than the current version on live. The phase and intangible still aren't aligning as they should. Also, enemies with immobilize protection and resistance are able to move through DS with it hardly having any effect.
I actually like both my Gravs (Dom and Trollers as is), so I suspect I will like them that much more when this happens. I am very excited. But it does mean I have to redo the whole build because DS and Propel are not on either.
Global Name: Denver Nugget
Playing since i3 on 8 servers