Spammers!!!!
It would be good idea...
Xcpt $pammer$ w0uld fynd a way 2 get @rr0und th@t s0meh0w.
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Interesting concept...
1) Blocking websites
This might not work: the RMT could then use a (perfectly legitimate) redirection service like Tiny URL to circomvent the "ignored" website, and simply change the redirected URL on a regular basis (kinda like they're already doing with temp accounts).
2) Blocking words:
Might get more mileage out of this one, but then again the RMT could borrow a page from the email spam gamebook and slightly alter the words to bypass the filter, ex. "'Go to "this site" (not putting name of site in text) and b.uy inf.luence".
On the other hand, this kind of filter could be used to block those annoying "PL me" messages we get sometimes
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Not when you highlight the website. The always post their websites in the chat.
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You block that.
They change it to C O H Uses INF dot com.
You block that phrase. Either that or you have to block each word - which could cause problems.
Then they use C O H U S E S I N F D O T C O M.... and so forth.
That's why lists like that don't work.
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If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
I'd love to see a client-level option to filter messages containing specific phrases/kewords, but TBH I'd be in favor of a more drastic countermeasure.
Think causing the game installation used by the spammer to self-uninstall, with several means of preventing them from reinstalling it without having to reinstall the OS first. Altough "just" a 24-hour blocking of the particular IP address from connecting to the servers would suffice.
Personally, I'd rather not see this. I haven't seen or received a spam message for over a year and I play at least once a week, usually more like once a day....so don't really think its necessary
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or just don't announce the whole damn thing and they wouldn't know what hit them :P
Stripping out spaces and converting the text to lowercase would allow the string to be matched easily using common string comparison. Substitution? Regular expressions EXIST to help with that.
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I'd love to see a client-level option to filter messages containing specific phrases/kewords, but TBH I'd be in favor of a more drastic countermeasure. |
Think causing the game installation used by the spammer to self-uninstall, with several means of preventing them from reinstalling it without having to reinstall the OS first. Although "just" a 24-hour blocking of the particular IP address from connecting to the servers would suffice. |
And blocking is problematical itself. The spammers don't care - and they don't care that end users can get hit by this as well.
This is a (predicted and *not* looked forward to before it happened) side effect of having "free" accounts. Spammers were locked down pretty well under the old trial vs subscription, where they could only mewl uselessly in local about their BS - and that I only saw on Freedom. Now? Free accounts left and right with access to Help.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
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So how much additional CPU time would you like to have the client (or server) spend on that? And there are a lot of ways to substitute.
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Not only such a filter would be purely optional, it would only have to monitor messages received from several specific channels - unless I'm missing something, Local, Help, Team and League are all that's needed - and each message would only have to be checked once. That severely limits the amount of input to start with, and the fact there is a maximum length limit for chat messages also helps.
Bottom line, there's plenty of ways to make such a filter effective while not affecting the game's CPU use and memory consumption noticeably if at all.
See also "how to piss off a customer when this happens by accident, and give your game a bad reputation." Especially if it's buggy. |
In another thread I suggested adding web sites to a content filter. They can get round it of course but any way that do that makes it more effort for people to work out their address, which means they are less likely to bother.
Its also something that could be easily maintained through a server side list, rather than needing a client update.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
As a programmer (well, Computer Science student who does a lot of programming) I need to tell you that you're severely overestimating the resources needed. |
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
It doesn't need to be server side. It could be entirely client driven but access a list of banned words from the server. A profanity filter you couldn't turn off, so to speak.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
1) Receive Spam
2) Ignore Spammer and Report for being a RMTer (Believe there is an option like that)
3)Spam List is filled
4)Delete top few spammers
5) Rinse and Repeat
I personally do not see many spammers and find that this would be too much. See AE where I can't even use the word "SPIDER" without the system acting up, if there was a filtering system.
We have the ignore list, utilize it.
We all know, we don't like them, they clutter up the Help chat and our ignore list. So here's an idea I had last night! Ignore a highlighted word in chat, for example; A spammer comes on chat and says 'Go to "this site" (not puting name of site in text) and buy influence.' We could highlight a specific word or website, and block all messages containing those word. Then we would have solved the spammer porblem.
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