Fire/Kin Farming Build - need some advice!


Black_Assassin

 

Posted

I have a fire/kin troller that I created specifically for farming SG mates and friends. Problem is, I have issues against bosses. I can solo farm till the cows come home with ease, but the second you involve bosses I start getting hit like a truck and die a lot. I was wondering if someone could take a look at my build to see if there's something I can change to fix this. Thanks in advance.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Dabriel: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (3) Neuronic Shutdown - Endurance/Hold
  • (3) Neuronic Shutdown - Accuracy/Endurance
  • (5) Neuronic Shutdown - Hold/Range
  • (5) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (7) Neuronic Shutdown - Chance of Damage(Psionic)
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (21) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (23) Touch of the Nictus - Accuracy/Healing
  • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (29) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (9) Enfeebled Operation - Immobilize/Range
  • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (11) Enfeebled Operation - Accuracy/Immobilize
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Super Speed
  • (A) Endurance Reduction IO
Level 8: Hasten
  • (A) Recharge Reduction IO
Level 10: Siphon Speed
  • (A) Tempered Readiness - Accuracy/Slow
  • (31) Tempered Readiness - Accuracy/Endurance
  • (31) Tempered Readiness - Endurance/Recharge/Slow
Level 12: Hot Feet
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (13) Scirocco's Dervish - Damage/Endurance
  • (13) Scirocco's Dervish - Damage/Recharge
  • (15) Scirocco's Dervish - Accuracy/Recharge
  • (15) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 14: Flashfire
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (17) Razzle Dazzle - Endurance/Stun
  • (17) Razzle Dazzle - Accuracy/Endurance
  • (19) Razzle Dazzle - Stun/Range
  • (19) Razzle Dazzle - Accuracy/Stun/Recharge
  • (21) Rope A Dope - Accuracy/Recharge
Level 16: Boxing
  • (A) Damage Increase IO
Level 18: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance
  • (39) Reactive Armor - Endurance
  • (39) Steadfast Protection - Resistance/+Def 3%
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Recharge Speed
Level 22: Speed Boost
  • (A) Endurance Modification IO
Level 24: Cinders
  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (25) Neuronic Shutdown - Endurance/Hold
  • (25) Neuronic Shutdown - Accuracy/Endurance
  • (27) Neuronic Shutdown - Hold/Range
  • (27) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (29) Neuronic Shutdown - Chance of Damage(Psionic)
Level 26: Combat Jumping
  • (A) Endurance Reduction IO
Level 28: Super Jump
  • (A) Jumping IO
Level 30: Spring Attack
  • (A) Accuracy IO
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Transference
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
Level 38: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
Level 44: Earth's Embrace
  • (A) Regenerative Tissue - Heal/Endurance
  • (46) Regenerative Tissue - Endurance/Recharge
  • (46) Regenerative Tissue - Heal/Recharge
  • (46) Regenerative Tissue - Heal/Endurance/Recharge
  • (50) Regenerative Tissue - +Regeneration
Level 47: Fulcrum Shift
  • (A) Accuracy IO
  • (48) Accuracy IO
  • (48) Endurance Reduction IO
  • (48) Endurance Reduction IO
Level 49: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Containment
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (34) Efficacy Adaptor - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Endurance
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run


 

Posted

I want to also add that influence is of little to no consequence. I have a lot of it, I can make a lot of it - if you feel that a purple set would just really do the trick for a specific ability, don't be afraid to tell me that.


 

Posted

I would add some procs from some of the lockdown sets like grav anchor, etc. It will boost the may on your holds and you can set containment better which will help you stay alive longer.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Thanks, I tossed that in Fire Cages and ran a 54x8 AE mish with 3 bosses in the first group and survived without an issue. My next question is, how can I kill things faster? Takes me flippin ages to kill a boss no matter how much I nerf his regen. :/ Ideas for that?


 

Posted

The issue with bosses isn't regen, it's hit points. You need a heavy hitting power. Maybe look into taking seismic smash. Get rid of spring attack, move maneuvers there and take seismic smash and figure out a way to slot it a bit. Also slotting some damage in char would help with bosses.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Seismic Smash!

I have a fire/kin that's running on SOs (F2P acct to PL my main) and I'm also running Stone Mastery. Rock Armor, Weave, Maneuvers, and CJ get me 32.5% s/l def so I just run around with that and a tray of Lucks in the Council Empire mission.

One Luck lasts be one mob. With an IO build you should be able to do two mobs per luck.

I would do something similar to this if I was able to use IOs on my F2P acct.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(21), Dmg-I(34), Dmg-I(46)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/Heal(15), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Heal(37)
Level 2: Fire Cages -- Posi-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg/EndRdx(3), Posi-Acc/Dmg(5), Posi-Dam%(17), GravAnch-Hold%(34), TotHntr-Dam%(43)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(15)
Level 8: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), Sciroc-Dmg/EndRdx(27)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(11), RechRdx-I(29)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(13), Stpfy-EndRdx/Stun(17), Stpfy-Stun/Rng(40), Rope-Acc/Stun/Rchg(43)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(21)
Level 20: Speed Boost -- Zephyr-ResKB(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(31)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(31)
Level 26: Tactics -- HO:Cyto(A), HO:Cyto(31)
Level 28: Inertial Reduction -- Zephyr-ResKB(A)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/EndRdx(39), Posi-Dam%(40), FrcFbk-Rechg%(40)
Level 41: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 44: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(45), Dct'dW-Heal/EndRdx(46)
Level 47: Fulcrum Shift -- Acc-I(A), Acc-I(48), RechRdx-I(48), RechRdx-I(48)
Level 49: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(29)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

I created a new build in Mids combining a bit of my own preference with some of Infini's slotting ideas. My question now - is going from 40% s/l defense to 32.6% s/l defense going to make a big difference in my survivability?


 

Posted

Quote:
Originally Posted by MamaMeg View Post
I created a new build in Mids combining a bit of my own preference with some of Infini's slotting ideas. My question now - is going from 40% s/l defense to 32.6% s/l defense going to make a big difference in my survivability?
Unless you're constantly eating purples, then yes. Why aren't you softcapping S/L?

Also, Spring attack, no. Take Seismic Smash. Great ST attack.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

You can farm on a fire/kin with SOs, especially when you are picking the enemy. It will make 'some' difference, but not much really. Not enough to count.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
You can farm on a fire/kin with SOs, especially when you are picking the enemy. It will make 'some' difference, but not much really. Not enough to count.
Perhaps so, but OP says they can afford purples.. so why not at least softcap S/L? It is really cheap to do that, and whatever's left just throw purple sets at it to max out recharge.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Okay, what is S/L softcap? I would feel more comfortable capping that to be honest. And yes, I'm definitely taking Seismic Smash.


 

Posted

Quote:
Originally Posted by MamaMeg View Post
Okay, what is S/L softcap? I would feel more comfortable capping that to be honest. And yes, I'm definitely taking Seismic Smash.
All softcaps are 45%. My build is just pretty much cheap IOs to get to that.. don't have a single purple set in there and the recharge is still pretty good too.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Okay cool. I'll work on coming up with a build to softcap S/L defense then. Thanks.


 

Posted

Quote:
Originally Posted by MamaMeg View Post
Okay, what is S/L softcap? I would feel more comfortable capping that to be honest. And yes, I'm definitely taking Seismic Smash.
45% is the softcap for defense in non Incarnate content, which you hit with your original build (think it was 48% total).

I also mentioned in my post that going with 32.5% and nomming on lucks is a viable method as 1 luck should last you 1-2 spawns as it lasts me 1 spawn on my SO build.

You also don't 'need' purples even if you can afford to use them. With the build I posted, 2 Siphon Speeds will make Hasten perma and you should be running at a pace where you're consistently double or even triple stacking SS. Earth's Embrace is also perma, meaning you're running around with capped HP the whole time so even if you forget to eat a luck or some hits get through, you've got a buffer.

Going with this method also means you can slot more damage into your attacks, making sure you're capped on damage when you use FS (a fully saturated FS only gives 240% +dmg - making up that 60% is easy with slotting and gives you another buffer for when you don't saturate FS).

At the end of the day, though, it's the OP's choice. Either build methodology is viable. Just depends on how much you want to invest in a character whose purpose is to help your alts achieve a higher level of investment.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
45% is the softcap for defense in non Incarnate content, which you hit with your original build (think it was 48% total).

I also mentioned in my post that going with 32.5% and nomming on lucks is a viable method as 1 luck should last you 1-2 spawns as it lasts me 1 spawn on my SO build.

You also don't 'need' purples even if you can afford to use them. With the build I posted, 2 Siphon Speeds will make Hasten perma and you should be running at a pace where you're consistently double or even triple stacking SS. Earth's Embrace is also perma, meaning you're running around with capped HP the whole time so even if you forget to eat a luck or some hits get through, you've got a buffer.

Going with this method also means you can slot more damage into your attacks, making sure you're capped on damage when you use FS (a fully saturated FS only gives 240% +dmg - making up that 60% is easy with slotting and gives you another buffer for when you don't saturate FS).

At the end of the day, though, it's the OP's choice. Either build methodology is viable. Just depends on how much you want to invest in a character whose purpose is to help your alts achieve a higher level of investment.
Assuming HF is slotted for damage, you only need 200% extra via FS to cap HF damage, which will be the main source of melting mobs. Smash, Fissure, repeat. As long as those are slotted for DMG, which they should be, it's easy to cap dmg. You definitely do not need to hit 300% damage consistently; this is why people who are great farmers proc out HF instead of slotting for damage, so they can bypass the damage cap for controllers.

IMO, slotting for softcap S/L makes it easy so you can totally disregard inspiration use.. FF if you want, cages, run in, FS, and start smashing things. Don't have to worry about your defense, etc.. you know it's already set.

Of course, YMMV

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

The build I have now has me sitting at 46.4 S/L Defense. I'll see what I can do to keep that where it is while also adding in Seismic Smash.


 

Posted

Alright. Here is the new build. 44.4% S/L defense, resist is almost exactly the same. I changed a few slots to hopefully allow for better damage and more survivability. Thoughts?

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Dabriel: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (3) Neuronic Shutdown - Endurance/Hold
  • (5) Neuronic Shutdown - Accuracy/Endurance
  • (15) Neuronic Shutdown - Hold/Range
  • (15) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (23) Neuronic Shutdown - Chance of Damage(Psionic)
Level 1: Transfusion
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (11) Touch of the Nictus - Accuracy/Healing
  • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (27) Touch of the Nictus - Chance for Negative Energy Damage
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Accuracy/Endurance
  • (11) Enfeebled Operation - Immobilize/Range
  • (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (29) Enfeebled Operation - Accuracy/Immobilize
  • (29) Gravitational Anchor - Chance for Hold
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Super Speed
  • (A) Run Speed IO
Level 8: Hot Feet
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (31) Scirocco's Dervish - Chance of Damage(Lethal)
Level 10: Siphon Speed
  • (A) Impeded Swiftness - Accuracy/Slow
  • (21) Impeded Swiftness - Range/Slow
  • (21) Impeded Swiftness - Accuracy/Endurance
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (13) Stupefy - Endurance/Stun
  • (13) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Stun/Range
  • (34) Stupefy - Accuracy/Stun/Recharge
  • (34) Stupefy - Chance of Knockback
Level 14: Boxing
  • (A) Damage Increase IO
Level 16: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 18: Cinders
  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (19) Neuronic Shutdown - Endurance/Hold
  • (19) Neuronic Shutdown - Accuracy/Endurance
  • (37) Neuronic Shutdown - Hold/Range
  • (37) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (37) Neuronic Shutdown - Chance of Damage(Psionic)
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 28: Weave
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Recharge Speed
Level 30: Super Jump
  • (A) Jumping IO
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge
Level 38: Transference
  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - Accuracy/Recharge
  • (43) Performance Shifter - Chance for +End
Level 41: Seismic Smash
  • (A) Mako's Bite - Accuracy/Damage
  • (42) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 44: Rock Armor
  • (A) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 47: Earth's Embrace
  • (A) Regenerative Tissue - Heal/Endurance
  • (48) Regenerative Tissue - Heal/Endurance/Recharge
  • (48) Regenerative Tissue - Heal/Recharge
  • (48) Regenerative Tissue - +Regeneration
Level 49: Fulcrum Shift
  • (A) Accuracy IO
  • (50) Accuracy IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Containment
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (7) Performance Shifter - Chance for +End
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run


 

Posted

That should hit like a Mack truck full of dynamite...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Get the 45% somehow...Mako's Bite in Smash? All the wrong bonuses. Kinetic Combat is your friend here.

No LOTG on the Maneuvers?

Cages, char, and FF can all take purple sets for gobs of +RECH

Posi set on Fissure looks to be incomplete. (grab the rech bonus unless you're over the limit)

Embrace is overslotted, it should be pretty close to perma on just base slot with 50 Recharge IO

Dump SJ for Increase Density, it will give your impies some S/L resistance.

EDIT: Rock Armour need an LOTG too.

EDIT 2: Miracle proc needed in health

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Alright, I agree with some of what you said. I did KC instead of MB for Smash. Threw an LOTG in Maneuvers. Popped a purple set in Cages but not the others because they're giving me def bonuses. Did full Posi in Fissure. I'm going to leave Embrace as is for now. I don't like Increase Density so I'm not going to take it. I threw an LOTG in Rock Armor. Can I ask why Miracle proc over Numina?


 

Posted

He meant have numina's and miracle in there...won't be a huge difference will make some though


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by MamaMeg View Post
Alright, I agree with some of what you said. I did KC instead of MB for Smash. Threw an LOTG in Maneuvers. Popped a purple set in Cages but not the others because they're giving me def bonuses. Did full Posi in Fissure. I'm going to leave Embrace as is for now. I don't like Increase Density so I'm not going to take it. I threw an LOTG in Rock Armor. Can I ask why Miracle proc over Numina?
Not instead of, use both


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Ooh gotcha. Thanks. I think this new build is gonna make a huge difference.


 

Posted

here is cheap 50 s/l def proct'd out f/k better acc--esp with vigor so u can kill 4+ boss with impunity.

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Posted

this is what i would run

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(43), Acc-I(45)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dam%(13), TotHntr-Dam%(13)
Level 4: Super Speed -- Zephyr-ResKB(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(31), Oblit-%Dam(31), ImpSwft-Dam%(31), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(19), RechRdx-I(23)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(17)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 18: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(19)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), Ksmt-ToHit+(23)
Level 22: Speed Boost -- Zephyr-ResKB(A)
Level 24: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), HO:Nucle(50), G'Wdw-Dam%(50)
Level 49: Earth's Embrace -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child