Fire/Kin Farming Build - need some advice!
yah its different build..he wanted boss killing power..so i added bonfire (2 casts of cages will stop KB) your build has merit..but mine is more end friendly and doesnt need hasten. i lose only .2 sec on Sei smash and .5 sec on the fissure..
if MAMAMEG wants he could sub in a 1 slotted hasten for Combat jumping..i find hasten annoying with the other siphons..seems very clicky..with 3 click buffs not counting heal and end recovery clicks.
its 50.4 s/l btw..u have to turn on options-config-effects+math- on far right click suppression- attacked by foe/hit by foe buttons.. this way u get the combat stealth def value..i made new build here Cheap with no Purple sets.i like procs for my farm builds
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this is what i would run
Hero Plan by Mids' Hero Designer 1.952 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9) Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(43), Acc-I(45) Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dam%(13), TotHntr-Dam%(13) Level 4: Super Speed -- Zephyr-ResKB(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(31), Oblit-%Dam(31), ImpSwft-Dam%(31), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37) Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(19), RechRdx-I(23) Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(17) Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46) Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A) Level 18: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(19) Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), Ksmt-ToHit+(23) Level 22: Speed Boost -- Zephyr-ResKB(A) Level 24: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27) Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29) Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(29) Level 30: Grant Invisibility -- LkGmblr-Rchg+(A) Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34) Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39) Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), FrcFbk-Rechg%(43) Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45) Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), HO:Nucle(50), G'Wdw-Dam%(50) Level 49: Earth's Embrace -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50) Level 50: Spiritual Core Paragon ------------ Level 2: Swift -- Run-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Sprint -- ULeap-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Code:
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Why stealth over CJ??? You lose your defense bonus with concealment. Besides, CJ overs immobilization protection, and better for travel
Globals - @Incursion. & @Incursion-
Cuz his and my builds are strictly for farming and u have to drop something for hasten...i love CJ btw for movement on farms..no travel suppression
also u only lose 1/2 stealth bonus..still good to hit def cap
Thought I'd update for the sake of anyone else looking for a solid farming build like me. I ended up with this build and it works like a charm for me. Stuff dies much faster and I die much slower. :P Thanks everyone for your help!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Dabriel: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char
- (A) Neuronic Shutdown - Accuracy/Recharge
- (3) Neuronic Shutdown - Endurance/Hold
- (5) Neuronic Shutdown - Accuracy/Endurance
- (15) Neuronic Shutdown - Hold/Range
- (15) Neuronic Shutdown - Accuracy/Hold/Recharge
- (23) Neuronic Shutdown - Chance of Damage(Psionic)
- (A) Touch of the Nictus - Accuracy/Endurance/Recharge
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (11) Touch of the Nictus - Accuracy/Healing
- (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (27) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Gravitational Anchor - Immobilize
- (5) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (27) Gravitational Anchor - Accuracy/Recharge
- (29) Gravitational Anchor - Immobilize/Endurance
- (29) Gravitational Anchor - Chance for Hold
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (31) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Impeded Swiftness - Accuracy/Slow
- (21) Impeded Swiftness - Range/Slow
- (21) Impeded Swiftness - Accuracy/Endurance
- (A) Stupefy - Accuracy/Recharge
- (13) Stupefy - Endurance/Stun
- (13) Stupefy - Accuracy/Endurance
- (31) Stupefy - Stun/Range
- (34) Stupefy - Accuracy/Stun/Recharge
- (34) Stupefy - Chance of Knockback
- (A) Damage Increase IO
- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Recharge Speed
- (A) Neuronic Shutdown - Accuracy/Recharge
- (19) Neuronic Shutdown - Endurance/Hold
- (19) Neuronic Shutdown - Accuracy/Endurance
- (37) Neuronic Shutdown - Hold/Range
- (37) Neuronic Shutdown - Accuracy/Hold/Recharge
- (37) Neuronic Shutdown - Chance of Damage(Psionic)
- (A) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (40) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Chance of Damage(Energy)
- (43) Positron's Blast - Damage/Endurance
- (A) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Accuracy/Recharge
- (43) Performance Shifter - Chance for +End
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (46) Kinetic Combat - Knockdown Bonus
- (A) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Regenerative Tissue - Heal/Recharge
- (48) Regenerative Tissue - Heal/Endurance/Recharge
- (48) Recharge Reduction IO
- (A) Accuracy IO
- (50) Accuracy IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Damage Increase IO
Level 1: Sprint
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (48) Numina's Convalescence - Heal
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (7) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
Here's the build I'm currently using. Exactly 45% S/L defense and 148.8% recharge with hasten. I have the vet thing that lets me take my first power pool choice at level 4, so it appears red in mids.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child