old/new Atlas statue
I like the way the new statue's feet clip into the platform that it's standing on. Quality work, that.
That's his spine going up to his neck, just so you know. When you've got serious musculature (which Atlas had) and you're carrying something behind your back like that, your back muscles bunch up. And since there are no muscles over the spine, you get a "valley" running down your spine.
The only nitpicking I could do with that would be to smooth out the base around the tailbone, creating less of a "valley". |
Because right now, either Atlas' crack goes all the way up his back, or otherwise he buckles his belt across his butt cheeks. Neither proposition is very good.
That's something else I noticed. The old statue looked like it was kneeling down under the weight of the world, yes, but his footing looked much more secure and firmer. What he has now, though not "bad," strictly speaking, just doesn't look like a person carrying a heavy object. He's essentially on his top-toes, and I don't see why he'd do that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Paragon City Search And Rescue
The Mentor Project
That's something else I noticed. The old statue looked like it was kneeling down under the weight of the world, yes, but his footing looked much more secure and firmer. What he has now, though not "bad," strictly speaking, just doesn't look like a person carrying a heavy object. He's essentially on his top-toes, and I don't see why he'd do that.
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Teams are the number one killer of soloists.
I like the new Atlas statue. I just wish whoever redesigned his pedestal hadn't added annoying lips to confound jumping up on it...
Also miss the 4 corner pillars, but time marches forward.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I like the new Atlas statue. I just wish whoever redesigned his pedestal hadn't added annoying lips to confound jumping up on it...
Also miss the 4 corner pillars, but time marches forward. |
He does appear to actually be lifting the world, which I guess was the artist's vision when making him. He's like a weightlifter about to do his final push. The thing is, the mythological Atlas did not lift the world so much as he held it up for all times. He should, in my opinion, look more like he's holding the world up, rather than trying to lift it up and jump off with it.
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Here we go! I knew I had some pictures of the old old "Death Star" globe somewhere. Apologies in advance for blowing the width of the forum; I don't really have time right this second to make thumbnails/links. Still, here they are:
Crotch shot warning!...
There's also just a few frames of it visible at 1:19 in the old old promotional video (from the very first demo in 2001; the one that contains the old old GUI) that I archived at the link below. The wireframe globe had replaced it by Jack Emmert's 2002 E3 presentation.
CLICK IMAGE FOR VIDEO
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Of course that was before I was working on the game...
It is known that there are an infinite number of worlds, simply because there is an infinite amount of space for them to be in. However, not every one of them is inhabited. Therefore, there must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the Universe can be said to be zero. From this it follows that the population of the whole Universe is also zero, and that any people you may meet from time to time are merely the products of a deranged imagination.