Plant/Storm Build
Rather than create a new thread, I thought I'd post a build I was working on. Maybe you can take some ideas from it and I can get mine improved as well =P
Was thinking going Cardiac/Rebirth. If Ageless really is good enough to kill all of Storm's end problems I could see going Intuition/Ageless
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/Hold(5)
Level 1: Gale -- Empty(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(9), GravAnch-Hold%(9)
Level 4: O2 Boost -- Empty(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(13), CoPers-Conf%(13), CoPers-Conf(46)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), S'fstPrt-ResDam/Def+(17)
Level 12: Super Jump -- Empty(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), RechRdx-I(19), Achilles-DefDeb/Rchg(19), LdyGrey-Rchg/EndRdx(21)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(23)
Level 20: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitDeb(27)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Carrion Creepers -- Posi-Dam%(A), ExStrk-Dam%(31), ImpSwft-Dam%(31), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Sleep/EndRdx(43), FtnHyp-Acc/Rchg(46)
Level 32: Fly Trap -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg(34), ExRmnt-Acc/Rchg(37), ExRmnt-+Res(Pets)(43)
Level 35: Tornado -- S'bndAl-Build%(A), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(37)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Dev'n-Hold%(40)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48)
Level 49: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
Level 50: Cardiac Partial Core Revamp
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(37), EndMod-I(40)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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The Only Token Black Guy
Thanks for posting your build, Swansu.
So should I just understand that without Ageless, I'm going to have a major END problem?
If so, I'll scrap him...as I don't want to have to do the incarnate grinding just to play this character (or game).
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!
Soundtrack your build will be in better shape than Swansu's when it comes to endurance because you have conserve power. But you will need to make some enhancement modifications. Given this combinations high endurance drain the miracle/numina uniques in health and a performance shifter +endurance in Stamina are almost necessities. If you make those changes you may still have endurance troubles given your high recharge, but I wouldn't say that you would need an incarnate power to make the build viable (although cardiac certainly wouldn't hurt and won't require grinding incarnate content to the same extent that destiny would.) whereas without any endurance gaining power Swansu's build would likely prove painful preincarnate content even with those IOs.
In addition to those changes, other things that jump out at me:
damage proc would be better in roots, probably swap out the damage/range
Look at some plant guides, loading up creepers with procs seems to be the way to go.
There are other optimizations that could be made, especially if you're willing to play around with Hamios to free up slots (Steamy Mist and Temp Invulnerability) but since this doesn't seem to be a no cost spared build, I won't go there.
As your character is currently built, especially with that high of a recharge, you will almost certainly find that you run out of endurance if you try to run at full power for an extended period of time. Of course whether this is a "major" problem or not depends on how good you are at endurance management (modifying attack chains when you need to, perhaps not summoning LS every fight, etc.)
Furthermore, if you want to run at full power all the time, ageless is not your only option. The cardiac alpha slot will help substantially on this front, or if you don't want to be reliant on any incarnate content, pick an epic pool that provides you with an endurance recovery mechanism (fire mastery, ice mastery, primal forces mastery, leviathan mastery, mu mastery, soul mastery) and that may well be sufficient for most purposes.
For Swansu: I can't comment on ageless since I almost always go with Clarion for the mez protection so someone else will need to chime in on that.
The only thing that really jumps out at me in your build is that the Soulbound Allegiance in Tornado is wasted, it works out to be only a 6.25% damage increase: you would better off just slotting a damage IO. (see my guide if you want the numbers).
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Wow, Draggynn, I really appreciate all the time you put in to replying. Thanks!
I'm wondering if perhaps I want to have LESS recharge. Maybe a plant/storm doesn't need all that recharge? Sure, a lot of recharge is nice, but if one doesn't have the endurance to feed it, it seems futile.
Thanks for your tip on perhaps other masteries and Cardiac. I'll have to check into how to obtain Cardiac...sounds a bit more doable than Destiny (based on your input).
With regards to some masteries (Leviathan, Mu, etc.)... does a hero need to become a vigilante, then a villain, to obtain these? I thought that was the case, but perhaps I'm wrong?
I like your idea about putting a proc in Stamina and maybe increasing Health with some slots so I could put in a set. As I was crafting him in Mids, I realized that I had extra slots and wasn't sure where to put them...now I know.
So thanks again for your help!
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!
I'm wondering if perhaps I want to have LESS recharge. Maybe a plant/storm doesn't need all that recharge? Sure, a lot of recharge is nice, but if one doesn't have the endurance to feed it, it seems futile.
|
Thanks for your tip on perhaps other masteries and Cardiac. I'll have to check into how to obtain Cardiac...sounds a bit more doable than Destiny (based on your input). |
With regards to some masteries (Leviathan, Mu, etc.)... does a hero need to become a vigilante, then a villain, to obtain these? I thought that was the case, but perhaps I'm wrong? |
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Thanks for the additional tips, Draggynn.
I have a lvl 50 who did the Ouroboros trial, so I'm aware of that.
Seeing as my plant/storm has JUST got lvl 19, I have some time to work on him to see how I'll want to play him.
Thank you!
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!
I gave you some HP and added KB protection. Removed the double LoTGs because the little regen you have won't make a difference.
You also had an excess 6.25% rech bonus and an extra 2.5% recovery.
I'm not sure Power Boost will help Storm much, I think it'll only help your controls' durations and Hurricane (F.Rain -res is unnafected I think). But I never had power boost on any toon.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
TropicalFury: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(15)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(3), Posi-Dmg/EndRdx(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(15), TotHntr-Dam%(46)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(5)
Level 6: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(37), CoPers-Conf(37)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-%Dam(17), Posi-Dam%(17), RechRdx-I(34), RechRdx-I(34)
Level 18: Vines -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/Rchg(21)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Air Superiority -- T'Death-Dam%(A)
Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(27), RechRdx-I(27), RechRdx-I(29), Posi-Dam%(29), ImpSwft-Dam%(48)
Level 28: Thunder Clap -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(31), Stpfy-Acc/Rchg(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(33)
Level 30: Afterburner -- LkGmblr-Rchg+(A)
Level 32: Fly Trap -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(34), ExRmnt-Acc/Dmg/Rchg(46)
Level 35: Tornado -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), Achilles-ResDeb%(37), ExRmnt-+Res(Pets)(43)
Level 38: Lightning Storm -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/EndRdx(39), Decim-Acc/Dmg/Rchg(39), Decim-Dmg/Rchg(39), Decim-Acc/Dmg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-ResDam(45), EndRdx-I(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50), GSFC-ToHit(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 5% Defense
- 5.63% Defense(Energy)
- 5.63% Defense(Negative)
- 3.75% Defense(Ranged)
- 2.25% Max End
- 3% Enhancement(Stun)
- 98.75% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 18% Enhancement(Accuracy)
- 5% FlySpeed
- 118.3 HP (11.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 20.5% (0.34 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 11.58% Resistance(Fire)
- 11.58% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
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Went back & made a couple changes. End Recov is a little better, End Use is down some. Couldn't get the 90% recharge I hoped for but 87.5% isn't to bad.Ageless does cure the end problems, 100% Recovery (iirc) which is perma at T4 ain't to shabby as well as giving me a good amount of recharge. 35% Ranged Def. Anything you see please point it out.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7)
Level 1: Gale -- Empty(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11), GravAnch-Hold%(13)
Level 4: O2 Boost -- Empty(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(17), CoPers-Conf%(19)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), HO:Cyto(19), HO:Cyto(21)
Level 12: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(23), LdyGrey-Rchg/EndRdx(25), RechRdx-I(25), Posi-Dam%(50), LdyGrey-%Dam(50)
Level 18: Vines -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29)
Level 20: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-ToHitDeb(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Carrion Creepers -- Posi-Dam%(A), ImpSwft-Dam%(31), ExStrk-Dam%(33), RechRdx-I(33), RechRdx-I(33), EndRdx-I(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 30: Spore Burst -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(36), FtnHyp-Acc/Rchg(36), FtnHyp-Acc/Sleep/Rchg(36), FtnHyp-Sleep/Rchg(37)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Dev'n-Hold%(43)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 44: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 49: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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The Only Token Black Guy
Wow, Kioshi!
I'm very grateful you did that for me. Thanks very much!
Regarding the HO: Nuclei...are those something that can be purchased at WW? Or is there some other method I'd obtain them?
And the extra KB protection is always appreciated!
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Wow, Kioshi!
I'm very grateful you did that for me. Thanks very much! Regarding the HO: Nuclei...are those something that can be purchased at WW? Or is there some other method I'd obtain them? And the extra KB protection is always appreciated! |
The HOs can be bought on WW and even combined like SOs so you can have a level 53 HO (at least I was told that when I asked).
I think they are extremely expensive nowadays tho, been a while I slotted a toon with them (before I left which was before GR), at the time I used some of the most expensive ones (tohit/def/recharge on my Fortitude) but they weren't very pricy, I think they are now from what I read here. It depends tho, the acc/mez ones people use on Cage powers mostly were dirt cheap for example, but the acc/dam I used on Carrion Creepers must be among the expensive ones. Just look for the name in WW (nucleolus I think, can't check Mid's now because I'm on my iPad)
Hmm just checked ingame, they aren't as expensive as I thought - last 5 sales
75 mil
and the other 4 25-35 mil
The ones I mentioned I used on my empath (tohit/def/rech) are 200-300 million, I thought the acc/dam would be in that ballpark as well.
Okay, Kioshi, thanks. I'll check into those.
I'm guessing that there isn't any less expensive alternative that you'd recommend? Thanks again. |
You could skimp a bit on the acc and buy only one Nuc and put a damage IO, that'd give 33% acc and about 75% damage.
That looks like a very solid build, I just don't know if global acc plus kismet affects Creepers because I only have it with SOs atm.
You can get a little more def to all (e/n to 32.7, ranged to 35.6) if you slot one Enzyme instead of the 2 Cytos in Steamy mist and put an extra def in CJ. The endred in Steamy will suffer, alternatively you could put two enzymes in SM and ranged goes to 35.4%, not that much since you already have 35.2%. But e/n hits the 'magic' 32.5% so you'd be capped with one small purple.
If they're quite expensive, would you have any other suggestion what I'd slot in their place?
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Centrioles (Dam/Range) are very common and don't sell for much. The next most common is Nucleous (Acc/Dam), which are very useful. Some of the Hami-Os are pretty valuable, like Enzymes (DefenseDebuff/ToHitDebuff/EndRdx). Because of certain exploits in the game, these can be used in a lot of different ways.
You can also earn "Synthetic Hamidon Origin Enhancements" by completing the Statesman's TF or the Lord Recluse SF. It is usually much easier to get a team of 8 together to run these than attending a Hami-Raid. The "Synthetic" Hami-Os are exactly the same as regular Hami-Os other than the extra word . . . but for some reason, the Synthetic ones are usually a bit cheaper on the market.
This is generally my favorite way to earn Hami-Os, as the Statesman TF is a lot of fun with a good team.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Heh I forgot about the STF - I got sick of it because my Brazilian coalition always wanted my mind/emp to go for Mo attempts - I was called the 'best healer' there but I barely healed, it's just that controllers are superior to defenders in almost every way and the other empaths were all defs
IIRC the STF can be run from 45-50, you may want to check paragon wiki. Although Nucleolus are much cheaper than a lot of stuff you have planned, you may get lucky with a Microfilament or Enzyme which are very expensive.
Just got IO'd and +3 the other day...Holy ****. Plant/Storm lives up to the hype, hands down. It's like the more opponents I'm against, the easier it gets. So much AoE chaos & carnage, so many ways to control. Simply awesome. Only downside is I don't have a heal because I went Ageless & Psionic Mastery. But with 5 other Incarnate slots left, it's up in the air still if I'll even need one.
The Only Token Black Guy
Just got IO'd and +3 the other day...Holy ****. Plant/Storm lives up to the hype, hands down. It's like the more opponents I'm against, the easier it gets. So much AoE chaos & carnage, so many ways to control. Simply awesome. Only downside is I don't have a heal because I went Ageless & Psionic Mastery. But with 5 other Incarnate slots left, it's up in the air still if I'll even need one.
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Any chance of posting the build? I am wanting to give plants a run and wondering if it should be a 'troller or a dominator. It seems plant/storm might be the tops when using plant.
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Hello all,
Thanks to the thread "So why is plant/storm so awesome", I got the plant/storm bug.
A special thank-you to Kioshi and Tater Todd for their input and for everybody else in that thread for their information.
Here's my build. Please be gentle, as I'm not always the best at placing slots! LOL! And ignore that I slotted Stamina at such a high level! I forgot until then so when I make this guy, it will be much sooner.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
TropicalFury: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(15)
Level 1: Gale -- Empty(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(3), Posi-Dmg/EndRdx(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(15)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(5)
Level 6: Hover -- LkGmblr-Rchg+(A), Frbd-Stlth(46), Frbd-EndRdx(46)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(37), CoPers-Conf(37)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-EndRdx/Rchg(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-%Dam(17), Posi-Dam%(17), RechRdx-I(34), RechRdx-I(34)
Level 18: Vines -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/Rchg(21)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Air Superiority -- T'Death-Dam%(A)
Level 26: Carrion Creepers -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Dam%(29)
Level 28: Thunder Clap -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(31), Stpfy-Acc/Rchg(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(33)
Level 30: Afterburner -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 32: Fly Trap -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(34)
Level 35: Tornado -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), Achilles-ResDeb%(37), ExRmnt-+Res(Pets)(43)
Level 38: Lightning Storm -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/EndRdx(39), Decim-Acc/Dmg/Rchg(39), Decim-Dmg/Rchg(39), Decim-Acc/Dmg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(45), ResDam-I(45), ResDam-I(45), ResDam-I(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50), GSFC-ToHit(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Thank you very much for any advice you can offer.
My intentions: I don't mind teaming with him, but I want to be able to hold my own soloing. I have influence, but not sure I could load him down with many purple sets.
I appreciate your input very much.
Edit to add: I chose the Primal Force Mastery due to the draw of the Power Boost and Conserve Energy powers. However, if you have other suggestions, I'm open to them. I just know that this will be an endurance monster, so the Conserve Energy was quite appealing.
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!