Proposal: Chain Link (melee) Powerset
Well this sure isn't what I expected given the thread title Chain Link, to me, means fences. Fence Melee would be kinda cool!
Probably never happen given that it has the same issues as whip attacks.
Probably never happen given that it has the same issues as whip attacks.
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Oh wait... There's no need for any sort of Kinematics. I forgot to mention that.
The immobilize and the hold dont have to hit the target precisely for the VisualFx to be shown of the Hold/Immobilize. That would be plain silly to expect that! If you tried to Kite, using precise kinematics would look awful!
Demon Summoning has whip attack!
Probably never happen given that it has the same issues as whip attacks.
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...they said that those 3 attacks in Demon Summoning took far, far more work than they seem to be willing to do for a whole set.
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This.
...they said that those 3 attacks in Demon Summoning took far, far more work than they seem to be willing to do for a whole set. |
I've only worked briefly with 3D, including modeling with Blender, Cheetah, and some lower end packages, so i dont think 40 to 50 cylinders should be a big deal.
HAHAhAhahahahaha. They dont want to add something that looks visually stunning? Hmmm.
I've only worked briefly with 3D, including modeling with Blender, Cheetah, and some lower end pachages, so i dont think 40 to 50 cylinders should be a big deal. |
Your set idea would have the exact same problem - it was never about the difference in polys for the models though.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Laugh if you wish, I am just telling you the truth. The reason they won't do a whip set is because of their extremely painful experience making the 3 attacks in Demon Summoning.
Your set idea would have the exact same problem - it was never about the difference in polys for the models though. |
Nope. They don't have to do it. There are millions of better and easier ideas to try before this.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
In all fairness... we did get the post for a chain-link with titan weapons
HAHAhAhahahahaha. They dont want to add something that looks visually stunning? Hmmm.
I've only worked briefly with 3D, including modeling with Blender, Cheetah, and some lower end packages, so i dont think 40 to 50 cylinders should be a big deal. |
1) If they were to do this they would not cylinders, that is crazy expensive geometry wise and would be a nightmare to animate nicely. The would use 2 planes for each link with a flat texture to give the impression of a 3d chain.
2) This was brought up when Demon summoning was in dev but they did investigate making a whole set using it and as it turns out its incredibly difficult to animate and make -look right- in the context of the game. Think about it, you need to consider that there is a very high possibility of 8+ people ALL with the same powers trying to use it on the same bady at once. That cuts down the potential animations dramaticly.
3) Scaling could become a MAJOR issue especially with respect to how the animations could work, imagine someone super huge or small doing these things, they could hit too far away or too close.
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1) If they were to do this they would not cylinders, that is crazy expensive geometry wise and would be a nightmare to animate nicely. The would use 2 planes for each link with a flat texture to give the impression of a 3d chain. |
ex:
Link 2 is on top of Link 1 and Link 3.
3) Scaling could become a MAJOR issue especially with respect to how the animations could work, imagine someone super huge or small doing these things, they could hit too far away or too close. |
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Any Chain Link perspective planes that come in contact with target can be hidden.
Any Wrapping animations around the Target would not be part of the Users Whip, but a separate entity thats part of the target.
You should definitely hold your breath until they make this set.
You should definitely hold your breath until they make this set.
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Even if it takes forever, I still would like to know how Chain Links melee would compare in terms of fun.
I would like to ask players to rate these 3 Melee Sets from 1 (lowest) to 10 (highest).
- Chain Links = 8
- Titan Weapons = 4
- Dual Blades = 7
Yes,, please add your own melee powersets if you wish, too.
First, this really belongs in the Suggestion forum.
*please note: There is no Extreme Damage Attack because it needs to stay fast paced, very fluid in its animation and casting. Has to be fun to look at / and play, even at the cost of a tiny bit less damage! Plus, we have -Defense DeBuff, -Resistance DeBuff. Anyways, Damage alone doesnt make a powerset fun, its the mitigation! It would just suck if there was no knockdown!
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Personally, for "do I want to play this" I rate the 3 sets you chose at:
Titan Weapons: 10 (maybe I'll feel differently in a month when the novelty wears off, but for now, I'm totally loving this set)
Dual Blades: 8
Chain Link Melee: Maybe 5?
Hard to compare a hypothetical set with only descriptions to existing sets that I've played, but even just on concept, huge devastating weapons, or nimble paired blades is more appealing to me than swinging a chain.
Kind of a minor nitpick, but there is no such thing as mag 2 knockdown. Knockdown is just knockback with a magnitude less than 1. A mag .6 or .8 stun or immobilize won't affect even a minion. Mezzes are generally mag 2 ("only minions"), mag 3 ("minions and Lts"), or mag 4 ("minions/Lts/bosses"), with mag 3 being the most common.
If the set's supposed to be able to represent things besides chains composed of metal links, call it something other than Chain Link Melee
Lastly, this really, really belongs in the Suggestion forum.
First, this really belongs in the Suggestion forum.
I'm... not at all sure I agree with your design philosophy here, since plenty of people have played Fire Melee since forever despite it having zero knockdown or mitigation of any kind except damage. Also, fast/fluid powers can still be heavy hitters (see: War Mace/Clobber, Stone Melee/Seismic Smash, Titan Weapons in general, Fire Blast/Blaze for a non-melee example). Personally, for "do I want to play this" I rate the 3 sets you chose at: Titan Weapons: 10 (maybe I'll feel differently in a month when the novelty wears off, but for now, I'm totally loving this set) Dual Blades: 8 Chain Link Melee: Maybe 5? Hard to compare a hypothetical set with only descriptions to existing sets that I've played, but even just on concept, huge devastating weapons, or nimble paired blades is more appealing to me than swinging a chain. Kind of a minor nitpick, but there is no such thing as mag 2 knockdown. Knockdown is just knockback with a magnitude less than 1. A mag .6 or .8 stun or immobilize won't affect even a minion. Mezzes are generally mag 2 ("only minions"), mag 3 ("minions and Lts"), or mag 4 ("minions/Lts/bosses"), with mag 3 being the most common. If the set's supposed to be able to represent things besides chains composed of metal links, call it something other than Chain Link Melee Lastly, this really, really belongs in the Suggestion forum. |
Thread moved and powers updated to: http://boards.cityofheroes.com/showt...46#post4023246
I doubt a specific Chain Melee set would happen. It sounds too similar to a whip power set. More likely that they would develop a more generic whip set with a chain as a weapon customization so it could work with more character concepts.
Also, as others have mentioned, the whips on the Demon Summoning were some of the most expensive and difficult powers they've developed for the game. Not that its impossible to do, and that it can't possibly happen, but with the difficulty putting together the set, I wouldn't expect a separation between a generic whip power-set and a chain melee power-set just from a cost consideration, and it would be a ways down the road. More people (at least from what I've seen) have wanted a whip melee set for a while, especially since Demon Summoning has come out, than a chain melee set. The concepts are similar enough that its likely they would just say close enough on it and do chains as a weapon customization.
I doubt a specific Chain Melee set would happen. It sounds too similar to a whip power set. More likely that they would develop a more generic whip set with a chain as a weapon customization so it could work with more character concepts.
Also, as others have mentioned, the whips on the Demon Summoning were some of the most expensive and difficult powers they've developed for the game. Not that its impossible to do, and that it can't possibly happen, but with the difficulty putting together the set, I wouldn't expect a separation between a generic whip power-set and a chain melee power-set just from a cost consideration, and it would be a ways down the road. More people (at least from what I've seen) have wanted a whip melee set for a while, especially since Demon Summoning has come out, than a chain melee set. The concepts are similar enough that its likely they would just say close enough on it and do chains as a weapon customization. |
After not playing Kinetic Melee for a long time, i rolled a brute and saw how fun it could be. All throughout the sewers trial, i was soooooo happy that i didnt roll a Titan weapons toon. They be complaining too much about their Momentum! Then I started to think maybe we need another fun and fast paced powerset. This is what i think could be fun.
Tier 1 power:
Name: Bell Ringer
Damage: Single Target, Moderate Lethal
Effect: -Defense DeBuff, Mag. 0.8 Disorient
Animation: 2 handed. Chain hits head. One hand on one end of chain (hip height), other at half the chains length, hip height. About half of the chain is hanging from the other hand. A single fast twirl toward the targets cranium, while the hand (with half the chain hanging) moves away from body and towards target, in an overhead swoop.
Tier 2 power:
Name: Dirt Bath
Damage: Single Target, Close Ranged, Heavy Lethal DoT
Effect: Mag. 2 KnockDown, Mag. 0.8 Immobilize
Animation: 1 Handed. Chain around ankles. Starts like a regular Whipping animation, chain goes around targets ankles, Ends with a section of the chain breaking off (stays on target) as you pull the chain back. Target is immobilized, with a moderate to good chance to knockdown.
Tier 3 power:
Name: Rattle Jaw
Damage: Single Target, High Smashing
Effect: Mag. 2 KnockUp/KnockDown
Animation: 2 handed. Chain hits jaw. One hand on one end (hip height), other at half the chains length (hip height). About half of the chain is hanging from the other hand. A single fast to moderate twirl toward the targets jaw, while the hand (with half the chain hanging) moves away from body and towards target, but not an overhead swoop, under, with a good chance to knockup.
Tier 4 power:
Name: Tension
Damage: n/a
Effect: +ToHit, +Dmg
Animation: 2 handed. Both Hands hold up the chain slightly (hip height). Checking to see how Strong the chain is by tugging on it. Chain can have a build up glow.
Tier 5 power:
Name: Choker
Damage: Single Target, Close Ranged, Heavy Lethal DoT
Effect: Mag. 2 Hold, -Resistance DeBuff
Animation: 1 handed. Chain around Neck. Starts like a regular Whipping animation, chain goes around targets neck, Ends with a section of the chain breaking off (stays on target) as you pull the chain back. Target tries to remove chain. A moderate to good chance to hold.
Tier 6 power:
Name: Taunt/Provoke
Damage: Targeted AoE/Single Target Taunt
Effect: Mag. 41 Taunt/Mag. 23 Taunt
Animation: 2 handed. Swings chain above head. One hand on one end (hip height), other above head. About Half of the chain is being twirled.
Either that, or the 2nd hand is also at hip height and just twirling half a chain on the side of the body. Chain can be twirled at a very slow pace, in a provoking manner, with the hand moving slightly in a circular motion (hand follows the chain in its rotation a bit) to make it seem like thats whats causing the chain to sustain such a slow rotation without falling limp. (this animation might be too hard to implement though)
That, or just a regular taunt hand motion from the hand thats not twirling the chain (holding the chain still).
Tier 7 power:
Name: Whirly Bird
Damage: PBAoE, Moderate Smashing
Effect: Mag. 1 KnockDown, Mag. 0.6 Disorient
Animation: 2 handed. Swings chain above head. Enemies hit in head will be seeing birds! One hand on one end, other swings half a chain above head once. Hits max of 16 targets in the PBAoE, with a moderate chance to knockdown. Or... 2 hands on chain end (2 to 3 links showing below hands), and both hands twirl chain above head once.
Tier 8 power:
Name: ... any suggestions? (maybe Haze diminished visibility)
Damage: Close Cone (Arc: 130), Moderate Smashing
Effect: -ToHit DeBuff, Mag. 0.6 Disorient
Animation: 2 handed. Swings chain in a cone! One hand on one end, other swings half a chain once in a cone. Hits max of 8 targets. A violent burs of wind from the Swing picks up debris and directs it at the enemies eyes, making it harder for them to see. (similar momentum of a baseball pitcher winding up and launching a ball)
Tier 9 power:
Name: Crack Jaw
Damage: Single Target, Superior Smashing
Effect: Mag. 2 KnockUp/KnockDown, Mag. 0.6 Disorient
Animation: Just like Rattle Jaw, but with a slightly slower animation? Chain can be twirled slow on 1st rotation, then on 2nd rotation fast, then on 3rd attacks?
Please post power Name suggestions, and alternate animations!
Please try not to use 'Chain' in the powers name, only because of the alternate looks Chain Link might get later.
Also, post any alternate looks you can think of for Chain Link. Ahhh.. like:
- Leather whip laced with metal ball-bearings.
- Spiked Ball at start of the chain.
- Flaming chain link. (Ummm... kinda close but not like Ghost Rider's???)
- Larger chain links with Saw like Teeth!
etc..
*please note: There is no Extreme Damage Attack because it needs to stay fast paced, very fluid in its animation and casting. Has to be fun to look at / and play, even at the cost of a tiny bit less damage! Plus, we have -Defense DeBuff, -Resistance DeBuff. Anyways, Damage alone doesnt make a powerset fun, its the mitigation! It would just suck if there was no knockdown!
Thanks,
D-Man!