Lore Buff Pet Question


Agent White

 

Posted

So I am going to be making my second Lore pet (Right now have the Tier 4 offensive longbow side) and I have a question about the buff pets.

1) In a team, league or whatever, will the lore pet only buff and heal you? Or will they do it to everyone?

2) Do all the lore pets give the same buff stat wise? I notice the Seer pet gives Fort but is this at the cost of Defense?

3) What are the buff's power at Tier 4? Ie like 5% defense?

4) Is one buff pet considered the best?


 

Posted

Doesn't answer all of your questions but:
http://wiki.cohtitan.com/wiki/Lore_Slot_Abilities

If you click the name of the specific ability like so:
http://wiki.cohtitan.com/wiki/Longbo..._Superior_Ally

It shows you what powers they have. Looking at it, no, buff pets have wildly different buffs. In fact, the Warden essence seems to only have heals, whereas like the Carnival Seneschal has Forge for DMG and +To Hit. No hard numbers though I'm afraid.


 

Posted

Yeah I was looking at that page which lead to this post. I figured that perhaps the numbers may be different between pets.


 

Posted

hm, well looking at Dispari's incarnate guide:
http://boards.cityofheroes.com/showthread.php?t=257011

It looks like the power's stats are the same across the abilities, the Tier differences are purely whether the buff pets can attack or are invulnerable.

As for comparing the different pets, at least for the 4 she lists, 2 share the same power (shield generator) that provides +5 to everything, but like the Clockwork mender's Field Projector gives +7.5 to everything but psionic, while the Seers have the +DMG and Tohit on top (and lasts 30 seconds). So, yeah buff pets definitely look very different from each other


 

Posted

In game do this:
powers > incarnate abilities > create > lore > right click on the t4 radial side of the tree icon > detailed info > click through their powers to find out what buffs each give.

In general most support pets will give 2 of the following -
aura heal
single heal
defense buff (5%, or 7.5% in the case of clockworks)
mez protection (usually included in the heal or def buff)
or some special buff

You should also keep the dps of the boss pet you get with it in mind, since thats a very large part of the power, ie I wouldn't make your decision on just the buffs, look at what the boss offers you as well.

Pick something that fills a hole in your toon's build. For example I picked up t4 warworks radial on my fire/cold since it gives me a def buff, mez protection, and a bit of healing when they are out (not to mention the boss pet is better than most other pets). Just keep in mind they are only out 50% of the time at best, so you can't really build your toon around them. The best buff pet is whatever fills the holes in your build the best, but not to a point where you would rely on it as well as the boss pet that comes along with the buff pet that does the most damage (which points to cimerorans' praefectus castorum and Warworks' Vicky)

I don't have an answer for your 1st question though because the only reason i even picked up the warworks radial side of the tree was if I ever felt I needed them to solo a tf or something, in a league setting the dps core side of the trees will be far more beneficial to the league to kill whatever AV you're fighting faster (especially in UGT, the faster that the AV's die in there the less chance you have at failing the trial). TBH if you're really looking into numbers I would pick up Cimerorans as an additional DPS pet option (so you can have your longbow when you want to have regen debuffs on hand, and cimerorans when you want pure deeps)


 

Posted

Quote:
Originally Posted by Ultimus View Post
So I am going to be making my second Lore pet (Right now have the Tier 4 offensive longbow side) and I have a question about the buff pets.

1) In a team, league or whatever, will the lore pet only buff and heal you? Or will they do it to everyone?
I am pretty sure the answer to this one is just you. I have a phantom buff pet and they usually cast their buff and heal on either me or the other phantom pet. I have not seen them buff or heal teammates or leaguemates.

Some of course have an area heal that will help teammates.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
In game do this:
powers > incarnate abilities > create > lore > right click on the t4 radial side of the tree icon > detailed info > click through their powers to find out what buffs each give.

In general most support pets will give 2 of the following -
aura heal
single heal
defense buff (5%, or 7.5% in the case of clockworks)
mez protection (usually included in the heal or def buff)
or some special buff

You should also keep the dps of the boss pet you get with it in mind, since thats a very large part of the power, ie I wouldn't make your decision on just the buffs, look at what the boss offers you as well.

Pick something that fills a hole in your toon's build. For example I picked up t4 warworks radial on my fire/cold since it gives me a def buff, mez protection, and a bit of healing when they are out (not to mention the boss pet is better than most other pets). Just keep in mind they are only out 50% of the time at best, so you can't really build your toon around them. The best buff pet is whatever fills the holes in your build the best, but not to a point where you would rely on it as well as the boss pet that comes along with the buff pet that does the most damage (which points to cimerorans' praefectus castorum and Warworks' Vicky)

I don't have an answer for your 1st question though because the only reason i even picked up the warworks radial side of the tree was if I ever felt I needed them to solo a tf or something, in a league setting the dps core side of the trees will be far more beneficial to the league to kill whatever AV you're fighting faster (especially in UGT, the faster that the AV's die in there the less chance you have at failing the trial). TBH if you're really looking into numbers I would pick up Cimerorans as an additional DPS pet option (so you can have your longbow when you want to have regen debuffs on hand, and cimerorans when you want pure deeps)
Oh wow I never knew you could click the little powers in the box like that.

Learn something new


 

Posted

Ok I have another question to add to this:

Are all the buff side of the lore pets -1 to you? I recently got the Seers Tier 4 Buff pet and the offensive pet and the buff pet are -1 to me.

I have the offensive longbow side and they all spawn even level to me.

Is this consistent across all the pets or are seers different? I also notice the cooldown on the buff side is 10 mins vs 15 mins...


 

Posted

Quote:
Originally Posted by Ultimus View Post
Ok I have another question to add to this:

Are all the buff side of the lore pets -1 to you? I recently got the Seers Tier 4 Buff pet and the offensive pet and the buff pet are -1 to me.

I have the offensive longbow side and they all spawn even level to me.

Is this consistent across all the pets or are seers different? I also notice the cooldown on the buff side is 10 mins vs 15 mins...

OK since no one else has taken a crack at this I will try.

First part, not sure. I assumed that all lore pets were equal level to you but never actually looked. If buff pets are -1 it shouldn't be a huge deal since they just buff and heal but will impact their surviability if they are not the protected version.

Part two, I think all lore pets share the same recharge of 10 minutes. However that 10 minutes doesn't start until the pets despawn I believe, so if they are out 5 minutes then you get 15 minutes from when you first activate lore pets until they can be activated again.

You say cooldown and I assumed that meant recharge but if you meant cooldown as in how long before you can switch what you slotted in lore then I think that is 5 minutes and can't be done if you are in combat.


 

Posted

Quote:
Originally Posted by Flower View Post
OK since no one else has taken a crack at this I will try.

First part, not sure. I assumed that all lore pets were equal level to you but never actually looked. If buff pets are -1 it shouldn't be a huge deal since they just buff and heal but will impact their surviability if they are not the protected version.

Part two, I think all lore pets share the same recharge of 10 minutes. However that 10 minutes doesn't start until the pets despawn I believe, so if they are out 5 minutes then you get 15 minutes from when you first activate lore pets until they can be activated again.

You say cooldown and I assumed that meant recharge but if you meant cooldown as in how long before you can switch what you slotted in lore then I think that is 5 minutes and can't be done if you are in combat.
Should clarify a few things:

1) When I say buff pets, I mean both the boss and the buff pet are -1 to me.

2) I meant recharge, when I right click on the Seers recharge time it says 10 mins, the cooldown on my longbow says 15 minutes. The seers are definitely out more.


 

Posted

The Radial t4 pets have a recharge of 10 minutes, instead of 15 like like the other ones. However, the boss also only lasts 3m20s instead of 5m, so overall you can still only have the boss out 1/3 of the time You might find 3-minute bursts more or less useful than 5-minute bursts, YMMV on that.


 

Posted

I do not think they get the incarnate shifts - that might be the level difference you are seeing.


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Posted

No they are literally a level below me. They are level 49, not 50.