Incandescence Core Epiphany, when is it getting nerfed?


BattleWraith

 

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Ok ok the joke is over, everyone knows this power is working just fine and not bugged and in no need of being looked at. Nothing to see here, carrry on!


 

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This is fixed in an internal build and should be making its way to live sometime in the near future.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Zwillinger View Post
This is fixed in an internal build and should be making its way to live sometime in the near future.
thanks for the details, zwill.


oh wait, you provided none.


 

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Quote:
Originally Posted by recalx View Post
...
oh wait, you provided none.
The issues with Incandescence Core Epiphany not having a PVP value and breaking Hiber are fixed internally and will be making its way to live in an upcoming build, aka; soon™.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Zwillinger View Post
The issues with Incandescence Core Epiphany not having a PVP value and breaking Hiber are fixed internally and will be making its way to live in an upcoming build, aka; soon™.
thanks for the details.



way to make the game less fun.
only thing broken part was the long stun duration.
breaking hiber in zone was fun.
actual fun.

you guys really have a knack for not thinking past the "it's broken! fix it!" stage and into the "how does this affect the game?" stage.


 

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Quote:
Originally Posted by Zwillinger View Post
The issues with Incandescence Core Epiphany not having a PVP value and breaking Hiber are fixed internally and will be making its way to live in an upcoming build, aka; soon™.
Okay... that just killed a bunch of fun. ICE's ability to break hibernate made it an equalizer and allowed a greater variety of builds to be successful in pvp. I get that with its ability to break heal decay having the ability to break hibernate is a bit overpowered. So with that in mind...

Is there any chance, good or slim, that a PvP Destiny power could be made that breaks phase, hibernate, and untouchable. 1 branch could have a short, 4 seconds, unresistable mez and the other branch could have a 1 minute recharge time. An Incarnate should be able to pierce through protections like that with a show of power.

Having the ability to break phase and hibernate would allow for a greater variety of level 50 pvp builds. This is a chance to make counter and alternative to powers that have been all but required to be successful in pvp.


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

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Want to kill someone in phase? Phase after them and kill them. Hiber sticks them in one spot. If you can't kill them when they come out of hiber then go after them again shortly after when they don't have it available.

If the power they 'fixed' was not intended to do what it's doing, then the change is good. And having the ability to break hiber doesn't allow for a greater variety of level 50 PvP builds. It just changes what everyone picks elsewhere. How does "lots of people have hiber so lots of people should take Incandescence" make for a greater variety?


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

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Yea if you want to deal with overpowered things, phase and hibernate should be pretty low on the list...like Smoke said, with phase you can now just phase after them, and hibernate is just asking for someone to get a free sleet/freezing rain off, among other powers.


 

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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Zombie Man View Post
The Dominator is strangely getting a bonus when striking from Stealth.

Dom Stag v. Controller Stag
It's not really a bonus from Stealth. kStealth is an internal flag used to determine whether the character is in a certain state. For Dominators, kStealth being active means they're in Domination. It's also used for determining when a Stalker is Hidden, and I believe something else I'm not remembering right now.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Zwillinger View Post
The issues with Incandescence Core Epiphany not having a PVP value and breaking Hiber are fixed internally and will be making its way to live in an upcoming build, aka; soon™.
Also, are all unresistable heals such as Dull Pain, Reconstruction, Essence Boost, Reform Essence, Energize, Healing Flames, Dark Regeneration, Hoarfrost, etc, meant to ignore the "-heal res" from Incandescence?

I surmise they ignore it because they are unresistable but that information would be nice to include in Incandescence's description since most people (I think) would not realize the above mentioned heals would not receive any benefit from Incandescence while "aid self" does...


 

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I can't damage spam a Blaster with a pocket emp anymore, I actually have to go after his emp first now! QQ, this game is hard.


@TheKatalyst
My **** is bleeding.

 

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Also, support toons became very fun and useful with the "bugged" incandescence, again. It's almost (not quite) like I was zoning pre-i13 with a pocket emp on my back. Under i13 mechanics (HD, specifically) healers against any team with half a brain are useless. It's often times more beneficial to just have a debuffer or even another Blaster in place of an Emp or Pain in RV.

It was somewhat broken, no doubt, but this only solidifies my stance on how terrible HD and TS are. If a lot of us have more fun with broken heals that also break HD, imagine how much fun we would have if the heals weren't broken, but HD was? What if breaking HD was intentional? Imagine how much praise you would get from PvPers if it was fixed, devs.


@TheKatalyst
My **** is bleeding.

 

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Meh, the extended stun was the only issue with it... even if it was comically annoying to fight a WP tanker who could pull off obscene Aid Self uses :P


"Life is what happens when you are making other plans"

 

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i love how concentrated strike from KM isn't bugged even though it has completely different pvp damage mods on a scrapper as compared to a tank, brute or stalker.

yet that doesn't get looked at all.

then this thing comes along, which is an effective buff for every single toon in the game (as long as the player is not mentally retarded), and it gets fixed almost instantly.

gg devs.
stop playing wow.
pvp in this game. and i don't mean join the chicken nuggets and insist on running line-ups worse than ours (FAP).


 

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The reason CM hasn't had its damage values altered is because no-one complained about it through the correct channels. You basically just message one of the community team.

I dunno if CM will get altered now because, like I said, they only tend to alter new powers.


 

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Quote:
Originally Posted by Xanatos View Post
The reason CM hasn't had its damage values altered is because no-one complained about it through the correct channels. You basically just message one of the community team.

I dunno if CM will get altered now because, like I said, they only tend to alter new powers.
ET Nerf.


 

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Originally Posted by recalx View Post

then this thing comes along, which is an effective buff for every single toon in the game (as long as the player is not mentally retarded), and it gets fixed almost instantly.
Just a quick observation and mostly speculation on my part. Z mentioned that the hiber break was being fixed, along with applying a PvP value to Incandescence. The only thing that actually needs a pvp value would be the stun. (14.96 sec vs. 4 seconds) Every other destiny doesn't have a "PvP" value for its buffs as its covered by DR, so the +Heal (or -heal resistance or however its worded) should be staying in tact I would think. At the very least it may still be a viable option to get around HD in the zones.

Now all we need next issue is an incarnate power that makes buffs/debuffs unresistable so Kin's can get rid of TS.


 

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Quote:
Originally Posted by recalx View Post
ET Nerf.
That was ages ago. I'm obviously talking about how the devs fix powers in PVP now.


 

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Originally Posted by MrLiberty View Post
Just a quick observation and mostly speculation on my part. Z mentioned that the hiber break was being fixed, along with applying a PvP value to Incandescence. The only thing that actually needs a pvp value would be the stun. (14.96 sec vs. 4 seconds) Every other destiny doesn't have a "PvP" value for its buffs as its covered by DR, so the +Heal (or -heal resistance or however its worded) should be staying in tact I would think. At the very least it may still be a viable option to get around HD in the zones.

Now all we need next issue is an incarnate power that makes buffs/debuffs unresistable so Kin's can get rid of TS.
yurp.

add that to clarion.
then suddenly, all destiny incarnates have a role in pvp (omg omg roles, oh no!)


 

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Quote:
Originally Posted by Xanatos View Post
That was ages ago. I'm obviously talking about how the devs fix powers in PVP now.
yeah well, they've fixed 2 powers in the last year.
hardcore precedent, wdup?


 

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Quote:
Originally Posted by Phillygirl View Post
Or you know they could like just remove Heal Decay and Travel Suppresion in the zones. I know that's crazy talk.
take your logic elsewhere, littlefoot.


 

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I would like to quickly remind everyone that this game is still bad!


@Psycho Jas

 

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At least it's not as bad as I am at playing Cold/Darks, or as nerdy as being in WARE and recording rap battles :/