In-game rationales for armor designs?


ClawsandEffect

 

Posted

A bit of a silly question, but I was just wondering if there was ever any explanation for who or what some of the new suits of armor introduced with the various expansions were supposed to represent. Celestial armor, for example–is it supposed to be armor worn by gods? What is the significance of the Ascension pieces? What do those funky symbols mean?

And there have been some pretty funky suits of armor introduced over the last little while. What sort of person or group would use the Alpha armor, or the Omega? Does the spider motif of the Sinister armor mean it is supposed to have some specific connection with Arachnos?

I realize that there probably aren't any answers to those questions. It's just a little frustrating when trying to come up with in-character rationales for these suits of armor not to know what they are supposed to mean.


 

Posted

They're not supposed to mean anything - or, more accurately, they are supposed to mean whatever you think fits best for your character.

Your character is an inventor who designed and built their own suit of armor? Sure. Stolen Crey/Malta/Longbow prototype? Go for it. Uniform of your planet's peacekeeping force? Works. That's how your skeleton mutated after you fell into the radioactive goo? Why not.

It's probably best that we don't have "official" explanations, because some people would insist any other use of the costumes was Doing It Wrong, and we'd have yet another topic to add to the usual causes for forum flame wars. (Seriously, just look at "Kheldians should not be RP'd as anything beside Kheldians" and "we need to restrict Natural origin to only weapon sets and Willpower" threads.)




Character index

 

Posted

Exactly.

I see so much creativity applied to costume creation that I never think about or question the in-game story intent behind any particular piece or set of pieces. A lot of the time I don't even recognize which pieces are being used because the player has so artfully crafted an overall, integrated look that the sum is far, far greater than the parts.


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Posted

Some are obvious (Like medieval, the jackets), some are based off in-game groups (IDF Defense, the "PPD"-esque one), and others are just a name that might of been given as a concept or one that the artist thinks ties it together after they've made it.


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Posted

Quote:
Originally Posted by Silver Gale View Post
It's probably best that we don't have "official" explanations, because some people would insist any other use of the costumes was Doing It Wrong, and we'd have yet another topic to add to the usual causes for forum flame wars. (Seriously, just look at "Kheldians should not be RP'd as anything beside Kheldians" and "we need to restrict Natural origin to only weapon sets and Willpower" threads.)

Don't forget the old "We need vehicles for travel powers because Natural Origin characters don't have wings, or blah, blah, blah."

As if a woman giving birth pops out a motorcycle or car as well as a baby.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
As if a woman giving birth pops out a motorcycle or car as well as a baby.
I have no idea what women giving birth has to do with Natural origin characters riding motorcycles, but I must say the mental image you summoned up here was... bracing.


 

Posted

Celestial Armor has a sort of Indian or Eastern Gods look to me -- as opposed to Norse or Greek Gods. Sort of what Shiva and Kali might wear into a battle as drawn by Marvel/DC I think.

Ascension Armor is a more general, "You're a powerful incarnate now, you gotta wear cool armor" thing. All spiky and flashy and intricate, but I couldn't say what the inspiration for it was.

Sinister Armor came with the CoV expansion, so it was clearly designed not just for evil-evil bad-bad villain types, but ones who did business in the Rogue Isles. So I think the spider theme is pretty deliberate. Besides, spiders = bad, we all know that, right? Dunno what Spiderman's thinking.

Alpha and Omega Armors -- I got no clue. To me they seem like, "We got to do two new armor sets, but we can't use any of our really cool ideas because these ones are free. Come up with something today, go!"



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Posted

Quote:
Originally Posted by Organica View Post
Alpha and Omega Armors -- I got no clue. To me they seem like, "We got to do two new armor sets, but we can't use any of our really cool ideas because these ones are free. Come up with something today, go!"
I think the idea was "We need two armor sets. One should clip badly, and the other should clip badly and look like rocks."


 

Posted

Quote:
Originally Posted by Emberly View Post
I have no idea what women giving birth has to do with Natural origin characters riding motorcycles, but I must say the mental image you summoned up here was... bracing.
It's riffing on the conceit that cars, motorcycles, and scooters/hover bikes are somehow more "natural" than jetpacks, jump packs, piston boots, or rocket boots and thus more acceptable for natural origins.

Truly natural characters should be required to run everywhere and no turning on Sprint; no natural human can run at Sprint's speed for any length of time. Well, maybe if Sprint's endurance cost was multiplied by ten for natural origins.


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Posted

Quote:
Originally Posted by Emberly View Post
I have no idea what women giving birth has to do with Natural origin characters riding motorcycles, but I must say the mental image you summoned up here was... bracing.
If vehicles fell under any origin it would be technology or science for the more outlandish means of travel. They aren't something a character is born with or the result of intense training.

The other part of their argument was that only humans could be Natural Origins.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
It's riffing on the conceit that cars, motorcycles, and scooters/hover bikes are somehow more "natural" than jetpacks, jump packs, piston boots, or rocket boots and thus more acceptable for natural origins.

Truly natural characters should be required to run everywhere and no turning on Sprint; no natural human can run at Sprint's speed for any length of time. Well, maybe if Sprint's endurance cost was multiplied by ten for natural origins.

That's also part of it.


 

Posted

Quote:
Originally Posted by Organica View Post
Sinister Armor came with the CoV expansion, so it was clearly designed not just for evil-evil bad-bad villain types, but ones who did business in the Rogue Isles. So I think the spider theme is pretty deliberate. Besides, spiders = bad, we all know that, right? Dunno what Spiderman's thinking.

Alpha and Omega Armors -- I got no clue. To me they seem like, "We got to do two new armor sets, but we can't use any of our really cool ideas because these ones are free. Come up with something today, go!"
Sinister and Justice were both part of the Good vs Evil boxed set, and map fairly easily to Villain and Hero respectively.

Likewise, Alpha and Omega came with the Going Rogue boxed set, and they have a Order and Chaos theme to go with the more morally gray storytelling of the PRaetorian storyline.




Character index

 

Posted

Quote:
Originally Posted by Silver Gale View Post
Sinister and Justice were both part of the Good vs Evil boxed set, and map fairly easily to Villain and Hero respectively.

Likewise, Alpha and Omega came with the Going Rogue boxed set, and they have a Order and Chaos theme to go with the more morally gray storytelling of the PRaetorian storyline.
That makes sense, except the part where the names have nothing to do with anything. (Alpha and Omega). Maybe next time we'll get the Pi Kappa Beta armor set.

I'm going with Emberly's explanation.



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Posted

The Sinister pieces have a spider theme because at the time that set was released Villains were pretty inextricably tied to Arachnos (i.e. you were an Arachnos flunky whether you liked it or not)

The Justice pieces are a much more "generally heroic" set because Heroes weren't tied so closely to a particular group.

Alpha and Omega are sort of a more generalized good guy/bad guy set that don't seem to be particularly tied to anything.

Most of the armors, unless they are specifically something like PPD or IDF, are named whatever the artist thinks would make a cool name for them. And that is pretty much it for them. I think they are deliberately trying not to shoehorn characters using those costumes into belonging to any certain group.


Quote:
Originally Posted by Dechs Kaison
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